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ui.h
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ui.h
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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef RECOVERY_UI_H
#define RECOVERY_UI_H
#include <linux/input.h>
#include <pthread.h>
#include <time.h>
#include "voldclient.h"
#define MAX_NR_INPUT_DEVICES 8
#define MAX_NR_VKEYS 8
/*
* Simple representation of a (x,y) coordinate with convenience operators
*/
struct point {
point() : x(0), y(0) {}
point operator+(const point& rhs) const {
point tmp;
tmp.x = x + rhs.x;
tmp.y = y + rhs.y;
return tmp;
}
point operator-(const point& rhs) const {
point tmp;
tmp.x = x - rhs.x;
tmp.y = y - rhs.y;
return tmp;
}
int x;
int y;
};
/*
* Virtual key representation. Valid when keycode != -1.
*/
struct vkey {
vkey() : keycode(-1) {}
int keycode;
point min;
point max;
};
/*
* Input device representation. Valid when fd != -1.
* This holds all information and state related to a given input device.
*/
struct input_device {
input_device() : fd(-1) {}
int fd;
vkey virtual_keys[MAX_NR_VKEYS];
point touch_min;
point touch_max;
int rel_sum; // Accumulated relative movement
bool saw_pos_x; // Did sequence have ABS_MT_POSITION_X?
bool saw_pos_y; // Did sequence have ABS_MT_POSITION_Y?
bool saw_mt_report; // Did sequence have SYN_MT_REPORT?
bool saw_tracking_id; // Did sequence have SYN_TRACKING_ID?
bool in_touch; // Are we in a touch event?
bool in_swipe; // Are we in a swipe event?
point touch_pos; // Current touch coordinates
point touch_start; // Coordinates of touch start
point touch_track; // Last tracked coordinates
int slot_nr_active;
int slot_first;
int slot_current;
int tracking_id;
};
// Abstract class for controlling the user interface during recovery.
class RecoveryUI {
public:
RecoveryUI();
virtual ~RecoveryUI() { }
// Initialize the object; called before anything else.
virtual void Init();
// Show a stage indicator. Call immediately after Init().
virtual void SetStage(int current, int max) = 0;
// After calling Init(), you can tell the UI what locale it is operating in.
virtual void SetLocale(const char* locale) = 0;
// Set the overall recovery state ("background image").
enum Icon { NONE, INSTALLING_UPDATE, ERASING, NO_COMMAND, ERROR };
virtual void SetBackground(Icon icon) = 0;
virtual void SetSystemUpdateText(bool security_update) = 0;
// --- progress indicator ---
enum ProgressType { EMPTY, INDETERMINATE, DETERMINATE };
virtual void SetProgressType(ProgressType determinate) = 0;
// Show a progress bar and define the scope of the next operation:
// portion - fraction of the progress bar the next operation will use
// seconds - expected time interval (progress bar moves at this minimum rate)
virtual void ShowProgress(float portion, float seconds) = 0;
// Set progress bar position (0.0 - 1.0 within the scope defined
// by the last call to ShowProgress).
virtual void SetProgress(float fraction) = 0;
// --- text log ---
virtual void ShowText(bool visible) = 0;
virtual bool IsTextVisible() = 0;
virtual bool WasTextEverVisible() = 0;
// Write a message to the on-screen log (shown if the user has
// toggled on the text display). Print() will also dump the message
// to stdout / log file, while PrintOnScreenOnly() not.
virtual void Print(const char* fmt, ...) __printflike(2, 3) = 0;
virtual void PrintOnScreenOnly(const char* fmt, ...) __printflike(2, 3) = 0;
virtual void ShowFile(const char* filename) = 0;
virtual void ClearText() = 0;
// --- key handling ---
// Wait for a key and return it. May return -1 after timeout.
virtual int WaitKey();
// Cancel a WaitKey()
virtual void CancelWaitKey();
virtual bool IsKeyPressed(int key);
virtual bool IsLongPress();
// Returns true if you have the volume up/down and power trio typical
// of phones and tablets, false otherwise.
virtual bool HasThreeButtons();
virtual bool HasBackKey() const { return has_back_key; }
virtual bool HasHomeKey() const { return has_home_key; }
// Erase any queued-up keys.
virtual void FlushKeys();
// Called on each key press, even while operations are in progress.
// Return value indicates whether an immediate operation should be
// triggered (toggling the display, rebooting the device), or if
// the key should be enqueued for use by the main thread.
enum KeyAction { ENQUEUE, TOGGLE, REBOOT, IGNORE };
virtual KeyAction CheckKey(int key, bool is_long_press);
// Called when a key is held down long enough to have been a
// long-press (but before the key is released). This means that
// if the key is eventually registered (released without any other
// keys being pressed in the meantime), CheckKey will be called with
// 'is_long_press' true.
virtual void KeyLongPress(int key);
// Normally in recovery there's a key sequence that triggers
// immediate reboot of the device, regardless of what recovery is
// doing (with the default CheckKey implementation, it's pressing
// the power button 7 times in row). Call this to enable or
// disable that feature. It is enabled by default.
virtual void SetEnableReboot(bool enabled);
// --- menu display ---
virtual int MenuItemStart() const = 0;
virtual int MenuItemHeight() const = 0;
virtual int GetSysbarHeight() = 0;
virtual int GetSysbarState() = 0;
virtual void SetSysbarState(int state) = 0;
// Display some header text followed by a menu of items, which appears
// at the top of the screen (in place of any scrolling ui_print()
// output, if necessary).
virtual void StartMenu(const char* const * headers, const char* const * items,
int initial_selection) = 0;
// Set the menu highlight to the given index, wrapping if necessary.
// Returns the actual item selected.
virtual int SelectMenu(int sel, bool abs = false) = 0;
// End menu mode, resetting the text overlay so that ui_print()
// statements will be displayed.
virtual void EndMenu() = 0;
// Notify of volume state change
void onVolumeChanged() { v_changed = 1; }
protected:
void EnqueueKey(int key_code);
private:
// Key event input queue
pthread_mutex_t key_queue_mutex;
pthread_cond_t key_queue_cond;
int key_queue[256], key_queue_len;
char key_pressed[KEY_MAX + 1]; // under key_queue_mutex
int key_last_down; // under key_queue_mutex
bool key_long_press; // under key_queue_mutex
int key_down_count; // under key_queue_mutex
bool enable_reboot; // under key_queue_mutex
int rel_sum;
int v_changed;
int consecutive_power_keys;
int last_key;
bool has_power_key;
bool has_up_key;
bool has_down_key;
bool has_back_key;
bool has_home_key;
input_device input_devices[MAX_NR_INPUT_DEVICES];
point fb_dimensions;
point min_swipe_px;
struct key_timer_t {
RecoveryUI* ui;
int key_code;
int count;
};
pthread_t input_thread_;
void OnKeyDetected(int key_code);
static int InputCallback(int fd, uint32_t epevents, void* data);
int OnInputEvent(int fd, uint32_t epevents);
void ProcessKey(input_device* dev, int key_code, int updown);
void ProcessSyn(input_device* dev, int code, int value);
void ProcessAbs(input_device* dev, int code, int value);
void ProcessRel(input_device* dev, int code, int value);
bool IsUsbConnected();
bool VolumesChanged();
static void* time_key_helper(void* cookie);
void time_key(int key_code, int count);
void process_touch(int fd, struct input_event *ev);
void calibrate_touch(input_device* dev);
void setup_vkeys(input_device* dev);
void calibrate_swipe();
void handle_press(input_device* dev);
void handle_release(input_device* dev);
void handle_gestures(input_device* dev);
};
#endif // RECOVERY_UI_H