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screen_ui.h
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screen_ui.h
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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef RECOVERY_SCREEN_UI_H
#define RECOVERY_SCREEN_UI_H
#include <pthread.h>
#include <stdio.h>
#include "ui.h"
#include "minui/minui.h"
#define SYSBAR_BACK 0x01
#define SYSBAR_HOME 0x02
// Implementation of RecoveryUI appropriate for devices with a screen
// (shows an icon + a progress bar, text logging, menu, etc.)
class ScreenRecoveryUI : public RecoveryUI {
public:
ScreenRecoveryUI();
virtual ~ScreenRecoveryUI() { }
void Init();
void SetLocale(const char* locale);
// overall recovery state ("background image")
void SetBackground(Icon icon);
void SetSystemUpdateText(bool security_update);
// progress indicator
void SetProgressType(ProgressType type);
void ShowProgress(float portion, float seconds);
void SetProgress(float fraction);
void SetStage(int current, int max);
// text log
void ShowText(bool visible);
bool IsTextVisible();
bool WasTextEverVisible();
// printing messages
void Print(const char* fmt, ...) __printflike(2, 3);
void PrintOnScreenOnly(const char* fmt, ...) __printflike(2, 3);
void ShowFile(const char* filename);
// sysbar
int GetSysbarHeight() { return gr_get_height(sysbarBackHighlightIcon); }
int GetSysbarState() { return sysbar_state; }
void SetSysbarState(int state);
// menu display
virtual int MenuItemStart() const { return menu_item_start_; }
virtual int MenuItemHeight() const { return 3 * char_height_; }
void StartMenu(const char* const * headers, const char* const * items,
int initial_selection);
int SelectMenu(int sel, bool abs = false);
void EndMenu();
void KeyLongPress(int);
void Redraw();
enum UIElement {
HEADER, MENU, MENU_SEL_BG, MENU_SEL_BG_ACTIVE, MENU_SEL_FG, LOG, TEXT_FILL, INFO
};
void SetColor(UIElement e);
protected:
Icon currentIcon;
const char* locale;
bool intro_done;
int current_frame;
// The scale factor from dp to pixels. 1.0 for mdpi, 4.0 for xxxhdpi.
float density_;
// The layout to use.
int layout_;
GRSurface* error_icon;
GRSurface* erasing_text;
GRSurface* error_text;
GRSurface* installing_text;
GRSurface* no_command_text;
GRSurface** introFrames;
GRSurface** loopFrames;
GRSurface* headerIcon;
GRSurface* sysbarBackIcon;
GRSurface* sysbarBackHighlightIcon;
GRSurface* sysbarHomeIcon;
GRSurface* sysbarHomeHighlightIcon;
GRSurface* progressBarEmpty;
GRSurface* progressBarFill;
GRSurface* stageMarkerEmpty;
GRSurface* stageMarkerFill;
ProgressType progressBarType;
float progressScopeStart, progressScopeSize, progress;
double progressScopeTime, progressScopeDuration;
// true when both graphics pages are the same (except for the progress bar).
bool pagesIdentical;
size_t log_text_cols_, log_text_rows_;
size_t text_cols_, text_rows_;
// Log text overlay, displayed when a magic key is pressed.
char** text_;
size_t text_col_, text_row_, text_top_;
bool show_text;
bool show_text_ever; // has show_text ever been true?
char** menu_;
const char* const* menu_headers_;
int header_items;
bool show_menu;
int menu_items, menu_sel;
int menu_show_start_;
int max_menu_rows_;
int sysbar_state;
// An alternate text screen, swapped with 'text_' when we're viewing a log file.
char** file_viewer_text_;
int menu_item_start_;
pthread_t progress_thread_;
pthread_cond_t progressCondition;
// Number of intro frames and loop frames in the animation.
int intro_frames;
int loop_frames;
// Number of frames per sec (default: 30) for both parts of the animation.
int animation_fps;
int stage, max_stage;
pthread_mutex_t updateMutex;
bool rtl_locale;
void draw_background_locked();
void draw_foreground_locked();
bool rainbow;
int wrap_count;
int log_char_height_, log_char_width_;
int char_height_, char_width_;
int header_height_, header_width_;
int sysbar_height_;
int text_first_row_;
bool update_waiting;
int draw_header_icon();
void draw_menu_item(int textrow, const char *text, int selected);
void draw_sysbar();
void draw_screen_locked();
void update_screen_locked();
GRSurface* GetCurrentFrame();
GRSurface* GetCurrentText();
static void* ProgressThreadStartRoutine(void* data);
void ProgressThreadLoop();
void ShowFile(FILE*);
void PrintV(const char*, bool, va_list);
void PutChar(char);
void ClearText();
void LoadAnimation();
void LoadBitmap(const char* filename, GRSurface** surface);
void LoadLocalizedBitmap(const char* filename, GRSurface** surface);
int PixelsFromDp(int dp);
int GetAnimationBaseline();
int GetProgressBaseline();
int GetTextBaseline();
void DrawHorizontalRule(int* y);
void DrawTextLine(int x, int* y, const char* line, bool bold);
void DrawTextLines(int x, int* y, const char* const* lines);
void OMGRainbows();
};
#endif // RECOVERY_UI_H