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PROLAND 4.0 - http://proland.inrialpes.fr A C++/OpenGL library for the real-time realistic rendering of 3D natural scenes ******************************************************************************* * DISCLAIMER * ******************************************************************************* Proland is a RESEARCH PROTOTYPE, not a commercial software library. Its main purpose is to foster research on real-time and realistic rendering algorithms. It provides a framework and several predefined algorithms allowing researchers to develop new ideas, without having to redevelop a full rendering engine to show their results. In return, the new algorithms developed with Proland must be licensed with the GPL (dual licensing with a commercial license is possible too, see http://proland.inrialpes.fr/contact.html). THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ******************************************************************************* * REQUIREMENTS * ******************************************************************************* Proland requires a graphics card compatible with OpenGL 3.x. Proland has only been tested on Windows and Linux, with NVidia graphics cards and specific OpenGL driver versions. IT MAY NOT WORK WITH ANY OTHER SYSTEM CONFIGURATION. ******************************************************************************* * CONTENT * ******************************************************************************* This directory contains the following files: - demo: a demo using the Proland library and its plugins (see below). - doc: the Proland library documentation (for developpers). - examples: small examples showing how to use each plugin (see below). - include: the C++ header files of the library (for developpers). DEMO -------------------------------------------------------------------------- The Proland demo is a "Google Earth"-like application using the Proland library. It can display various scenes, including small procedural terrains, a procedural planet, or the Earth with various features. The procedural scenes can be run directly (the first run precomputes some data, so you need to launch the example again to actually run it). However the Earth scenes need some terrain data. You need to download it by following the instructions on http://proland.inrialpes.fr/download.html. You must then update the demo/init.bat file with the directory where you downloaded the data (for optimal performance, store this data on a SSD drive if possible). To select a particular scene, launch the corresponding .bat file in demo/. The user controls are the same for all the scenes, and are presented below. EXAMPLES ---------------------------------------------------------------------- To run an example, simply launch the corresponding .bat file. Some examples precompute some data on their first run, in which case you need to launch the .bat file a second time to actually run the example itself. The user controls are the same for all the examples, and are presented below. USER CONTROLS ----------------------------------------------------------------- Drag mouse with left button: change the point the camera is looking at Drag mouse with left button and CTRL key: rotate camera around the point it is looking at Drag mouse with right button: rotate Sun around the Earth Mousewheel (or PageUp / PageDown): move camera away / closer to the point it is looking at
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A C++/OpenGL library for the real-time realistic rendering of very large and detailed 3D natural scenes on GPU
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