Name | Type | Description | Notes |
---|---|---|---|
EnvironmentId | Pointer to string | Identifier of the Environment. | [optional] |
EnvironmentAccessType | Pointer to EnvironmentAccessType | [optional] |
func NewCreateOrUpdateEnvironmentAccessModel() *CreateOrUpdateEnvironmentAccessModel
NewCreateOrUpdateEnvironmentAccessModel instantiates a new CreateOrUpdateEnvironmentAccessModel object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewCreateOrUpdateEnvironmentAccessModelWithDefaults() *CreateOrUpdateEnvironmentAccessModel
NewCreateOrUpdateEnvironmentAccessModelWithDefaults instantiates a new CreateOrUpdateEnvironmentAccessModel object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *CreateOrUpdateEnvironmentAccessModel) GetEnvironmentId() string
GetEnvironmentId returns the EnvironmentId field if non-nil, zero value otherwise.
func (o *CreateOrUpdateEnvironmentAccessModel) GetEnvironmentIdOk() (*string, bool)
GetEnvironmentIdOk returns a tuple with the EnvironmentId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *CreateOrUpdateEnvironmentAccessModel) SetEnvironmentId(v string)
SetEnvironmentId sets EnvironmentId field to given value.
func (o *CreateOrUpdateEnvironmentAccessModel) HasEnvironmentId() bool
HasEnvironmentId returns a boolean if a field has been set.
func (o *CreateOrUpdateEnvironmentAccessModel) GetEnvironmentAccessType() EnvironmentAccessType
GetEnvironmentAccessType returns the EnvironmentAccessType field if non-nil, zero value otherwise.
func (o *CreateOrUpdateEnvironmentAccessModel) GetEnvironmentAccessTypeOk() (*EnvironmentAccessType, bool)
GetEnvironmentAccessTypeOk returns a tuple with the EnvironmentAccessType field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *CreateOrUpdateEnvironmentAccessModel) SetEnvironmentAccessType(v EnvironmentAccessType)
SetEnvironmentAccessType sets EnvironmentAccessType field to given value.
func (o *CreateOrUpdateEnvironmentAccessModel) HasEnvironmentAccessType() bool
HasEnvironmentAccessType returns a boolean if a field has been set.