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glTF2 format support #441
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This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. |
Is there any progress on this issue? |
Hi @goldragoon, sorry but there is no progress on this :( |
Hi everybody, |
Another small update: now also *.glb files are supported (it was easier than I thought), therefore we can say that we are at 50%. :) |
@alemuntoni thanks for the work so far! Do you have any update on exporting glb or gltf? I would find it really helpful! |
@Tzanker nope, sorry. It will require some time to implement it. Hope to have it by October/November.. |
@alemuntoni Regarding writing glTFs, I would like to give you some advices: It's not my use case, but I am aware that many MeshLab users do use it with models with millions of polygons. Now, glTF does support very large meshes, but only under certain conditions.
So, for relatively (*) small meshes, I would use a generic glTF exporter... but for very large meshes, I would use a domain specific exporter, where, each individual mesh would have a separated binary blob for positions, normals and UV coords. That way, the maximum number of vertices for a single mesh could be increased to 2Gb / 12 = 178 million vertices. |
This is very awesome, having the possibility to use pymeshlab and export glb would be really great! |
Yes, yes, i corrected myself fast, after noticing it :) . I just tested pymeshlab and it works well, great job! |
Oh ok, sorry @vanous! I still receive questions asking for meshlabserver, therefore it's kind of automatic for me to link that issue :D |
thrilled to see glb and gltf in meshlab! |
@alemuntoni I am trying to load some Any idea what could be wrong? |
Just curious if there has been any new updates for gLTF exporting, thanks! |
I am using pymeshlab. |
I wanted to do the something similar as @mark2142
The problem seems to be embedded images in the gltf/glb file. If i use gltf/glb with external buffers/images the conversion works. |
Hi, I want to ask please, if there is now possiblity to use MeshLab for importing *.glb files and exporting gltf/glb ?I appreciate it in advance! |
same issue:
texture_0 cannot be saved. Your MeshLab version has not plugin to save file format. any update on this ? |
It could be nice if MeshLab could provide support for the glTF format.
There's already a number of libraries in C++ for it, like https://github.com/Microsoft/glTF-Toolkit
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