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VRML2 are always with triangular faces when are exported #1505

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pafurijaz opened this issue Jul 8, 2024 · 0 comments
Open

VRML2 are always with triangular faces when are exported #1505

pafurijaz opened this issue Jul 8, 2024 · 0 comments

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@pafurijaz
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VRML2 files are always exported triangulated, this modifies the file and changes the topology of the meshes in OBJ format, and it is a problem with the applications to apply the subdivision surfaces, the original OBJ topology could be respected, since VRML2 like VRML1 have this topological characteristic, and aren't they always triangles?
Greetings

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