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Compute Planar Section -> Split Surfaces loses vertex & face attributes on newly generated mesh layers (v2023.12) #1498

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fseegraeber opened this issue Jun 6, 2024 · 0 comments

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@fseegraeber
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Reproduction steps:

  • Load a mesh
  • Make sure it has texture/color/or any other per face/vertex attributes
  • Filters -> Quality Measures... -> Compute Planar Section
    • enable "create also split surfaces" and set "plane reference: bounding box center"
  • The newly generated mesh layers *_over and *_under lose all face/vertex attributes, such as texture uvs, color or custom attributes

I had a quick glance at the code. To me it looks like per wedge tex coordinates are handled, so I'm not sure what's going on. But I could be wrong on this also.

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