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enable "create also split surfaces" and set "plane reference: bounding box center"
The newly generated mesh layers *_over and *_under lose all face/vertex attributes, such as texture uvs, color or custom attributes
I had a quick glance at the code. To me it looks like per wedge tex coordinates are handled, so I'm not sure what's going on. But I could be wrong on this also.
The text was updated successfully, but these errors were encountered:
Reproduction steps:
I had a quick glance at the code. To me it looks like per wedge tex coordinates are handled, so I'm not sure what's going on. But I could be wrong on this also.
The text was updated successfully, but these errors were encountered: