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RULES
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RULES
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GAME RULES
==========
Each player controls a feudal faction consisting of a noble (from knight to
king), his army, money, land, diplomacy. Factions fight each other over land
control. A player who loses his noble or all his land, loses the game. The game
ends when there is only one sovereign noble left.
Map
---
The game is played on a map (orthogonal grid). Map tiles can be walkable (land)
or unwalkable (walls, water).
A group of tiles make up a region. A region can either be free (terra nullius)
or belong to a player. Region ownership changes when a player places the noble
in that region:
* A player can claim a free region.
* A player can conquer a region owned by an enemy (if no other nobles are in
that region).
Regions have names.
Pieces
------
A walkable tile can house one piece. Each piece belongs to one player.
Pieces move horizontally or vertically, not diagonally. There are two
types of pieces: nobles and soldiers. A noble can be king, duke, count
or baron. Noble's rank can change:
* Paying homage to another player of same or lower rank -- the new vassal
is ranked down so as to be below his lord.
* Promoting a vassal -- the lord will pay to increase his vassal's rank
(should be below the lord's rank and the vassal should have enough land).
* Declaring oneself a king -- a free (lordless) player can declare
himself king if he has enough money and land.
A noble has a finite lifespan (normally between 60 and 80 years). After
a noble dies, a heir or lord will inherit the property.
Turns and moves
---------------
The players move their pieces (and perform other actions) in turns. The
number of tiles that a player is allowed to move his pieces is determined
by a random number from one to six (a roll of an ordinary six-sided dice).
Within this number, the player can move any piece, in any order.
If a player gets six, he can take money (see below) instead of moving.
Money
-----
Players earn money by rolling a six and forfeiting the move. Money is used for:
* recruiting new soldiers
* promoting a vassal to a higher rank
* self-proclamation
* payments to other players
Fief
----
Players can enter feudal (lord-vassal) relations with each other. If a player
promotes one of their soldiers to a noble rank, a new player is created and this
new player will be a vassal of the original player. An existing player can pay
homage to, and become the vassal of, another player. The feudal relation can be
ended by the lord freeing their vassal from homage.
Rank
----
There are 5 noble ranks: knight, baron, count, duke and king. Player's rank can
be increased by:
* their lord promoting them to a higher rank, OR
* a lordless noble declaring themselves king.
Diplomacy
---------
Players can be: allies, enemies or neutral:
* Allies can not claim each other's land or take each other's pieces.
* Taking a piece or claiming a region from a neutral player triggers war.
Lord and vassal are always allies.
Diplomatic relations are established as follows:
* Neutral players can negotiate an alliance (one offers alliance, and the other
one accepts the offer).
* Neutral or warring players automatically become allies if one of them pays
homage to the other one.
* Enemies can stop their war by negotiating a peace treaty (one offers peace,
and the other accepts it). They become neutral.
* Allies can unilaterally quit alliance unless they are lord and vassal.
* Neutral player can unilaterally declare war.
Diplomacy limits:
* Players can not make an alliance if it stops the game.
* Players can not quit alliance if they are lord-vassal.
Succession
----------
A player can name a heir. If a player loses (the hero dies of age, is killed,
loses all his land etc), another player (the successor) inherits their land,
soldiers, money and, maybe, title and alegiance. The rules of succession are:
* If a player named a heir, the heir will succeed.
* If a player has no heir, but has a lord, the lord will succeed.
* If a player has no heir and no lord, the property is lost.
* The successor always inherits land, money and army.
* The successor inherits the grantor's title only if the title is higher then
the successor's current title.
* If the successor has no lord, the grantor's alegiance is not inherited.
* If the inherited title is compatible with their current alegiance, the
successor keeps their alegiance. Otherwise the successor will inherit grantor's
alegiance.