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[BOTW] Make order of options more consistent (#652)
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Thanks @lunatic-gh!
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lunatic-gh authored Nov 23, 2024
1 parent 46db482 commit 4480f1d
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Showing 2 changed files with 17 additions and 17 deletions.
26 changes: 13 additions & 13 deletions src/BreathOfTheWild/Enhancements/rules.txt
Original file line number Diff line number Diff line change
Expand Up @@ -126,14 +126,14 @@ $preset:int = 0
# Depth of Field

[Preset]
name = Enabled
name = Disabled (no performance gain)
category = Depth Of Field
default = 1
$disableDOF:int = 1

[Preset]
name = Disabled (no performance gain)
name = Enabled
category = Depth Of Field
$disableDOF:int = 1
default = 1

# Enhanced Reflections

Expand Down Expand Up @@ -187,30 +187,30 @@ $sampleCount:int = 64
# Anisotropic Filtering

[Preset]
name = Extreme (16x)
name = Low (1x)
category = Anisotropic Filtering
$anisotropy = 16
$anisotropy = 1

[Preset]
name = Ultra (8x, Default)
name = Medium (2x)
category = Anisotropic Filtering
default = 1
$anisotropy = 8
$anisotropy = 2

[Preset]
name = High (4x)
category = Anisotropic Filtering
$anisotropy = 4

[Preset]
name = Medium (2x)
name = Ultra (8x, Default)
category = Anisotropic Filtering
$anisotropy = 2
default = 1
$anisotropy = 8

[Preset]
name = Low (1x)
name = Extreme (16x)
category = Anisotropic Filtering
$anisotropy = 1
$anisotropy = 16


[TextureRedefine]
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8 changes: 4 additions & 4 deletions src/BreathOfTheWild/Graphics/rules.txt
Original file line number Diff line number Diff line change
Expand Up @@ -509,19 +509,19 @@ $ultrawideHUDMode:int = 0
# Anti-Aliasing

[Preset]
name = Normal FXAA (Default)
name = None
category = Anti-Aliasing
default = 1
$fxaa:int = 0

[Preset]
name = NVIDIA FXAA
category = Anti-Aliasing
$fxaa:int = 2

[Preset]
name = None
name = Normal FXAA (Default)
category = Anti-Aliasing
$fxaa:int = 0
default = 1

# Shadow Graphics Pack

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