Skip to content
View cathei's full-sized avatar

Organizations

@swmaestro @SW-Maestro

Block or report cathei

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
cathei/README.md

Hello, I'm Maxwell Keonwoo Kang πŸ‘‹

I'm a game developer and a open source contributer.

Born in πŸ‡°πŸ‡· South Korea, living in πŸ‡ΊπŸ‡Έ USA.

GitHub stats

Open source projects 🌟

BakingSheet Card

🍞 BakingSheet is C# Spreadsheet converting tool, works for .NET and Unity.

LinqGen Card

⚑ LinqGen is Zero-allocation Linq-to-object implementation with Roslyn source generator.

PinInject Card

πŸ“Œ PinInject is Dependency injection plugin for Unity game engine.

Schema Card

πŸ’¬ Svelto.ECS.Schema is extension for Svelto.ECS, to define entity groups as schema and fluently query from them.

Incremental Card

πŸ“ˆ Incremental is deterministic decimal data type in C# with huge representation range for idle games.

Pinned Loading

  1. BakingSheet BakingSheet Public

    Easy datasheet management for C# and Unity. Supports Excel, Google Sheet, JSON and CSV format.

    C# 349 34

  2. LinqGen LinqGen Public

    Alloc-free and fast replacement for Linq, with code generation

    C# 290 12

  3. PinInject PinInject Public

    Simple and Intuitive Dependency Injection tool for Unity

    C# 9 1

  4. Incremental Incremental Public

    Incremental Deterministic Decimal Number Type in C#

    C# 7 1

  5. Svelto.ECS.Schema Svelto.ECS.Schema Public

    Schema and State Machine extension for Svelto.ECS

    C# 10

  6. VolatilePhysics-FixedMath VolatilePhysics-FixedMath Public

    Forked from ashoulson/VolatilePhysics

    A 2D Physics Library for Networked Games

    C# 51 2