You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I'm trying to add some extra lights on vehicle models and control them for drivers around the cars.
I tried exporting an vehicle model (Dodge Charger 2020 police) as .fbx files and editing them, but I can't export correctly.
However I was able to export another model (BMW Grand Tourer) but I have no idea that add some extra lights and register them as lights.
I would be happy if you could share your knowledge for me. Thank you.
The text was updated successfully, but these errors were encountered:
One thing you can do is open the .fbx file in Blender (or your software of choice), design the light meshes and assign the UV maps following this guide, delete the car body, make sure all your surface normals are correct, and export it as .fbx (use the export settings in the guide) and import into UE. The rest is as explained in the guide.
Hi.
I'm trying to add some extra lights on vehicle models and control them for drivers around the cars.
I tried exporting an vehicle model (Dodge Charger 2020 police) as .fbx files and editing them, but I can't export correctly.
However I was able to export another model (BMW Grand Tourer) but I have no idea that add some extra lights and register them as lights.
I would be happy if you could share your knowledge for me. Thank you.
The text was updated successfully, but these errors were encountered: