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graphic_basic.h
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graphic_basic.h
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#ifndef GRAPHIC_BASIC_H_INCLUDED
#define GRAPHIC_BASIC_H_INCLUDED
#include <sstream>
#include <string>
#include "common.h"
namespace tex {
using color = std::uint32_t;
static const color transparent = 0x00000000;
static const color black = 0xff000000;
static const color white = 0xffffffff;
static const color red = 0xffff0000;
static const color green = 0xff00ff00;
static const color blue = 0xff0000ff;
static const color yellow = 0xffffff00;
static const color cyan = 0xff00ffff;
static const color magenta = 0xffff00ff;
#define TRANSPARENT (transparent)
#define BLACK (black)
#define WHITE (white)
#define RED (red)
#define GREEN (green)
#define BLUE (blue)
#define YELLOW (yellow)
#define CYAN (cyan)
#define MAGENTA (magenta)
inline color argb(int a, int r, int g, int b) {
return (a << 24) | (r << 16) | (g << 8) | b;
}
inline color rgb(int r, int g, int b) {
return argb(0xff, r, g, b);
}
inline color argb(float a, float r, float g, float b) {
return argb((int) (a * 255), (int) (r * 255), (int) (g * 255), (int) (b * 255));
}
inline color rgb(float r, float g, float b) {
return argb(1.f, r, g, b);
}
inline color color_a(color c) {
return c >> 24;
}
inline color color_r(color c) {
return c >> 16 & 0x00ff;
}
inline color color_g(color c) {
return c >> 8 & 0x0000ff;
}
inline color color_b(color c) {
return c & 0x000000ff;
}
inline color cmyk(float c, float m, float y, float k) {
float kk = 1.f - k;
return rgb(kk * (1 - c), kk * (1 - m), kk * (1 - y));
}
/** Test if the given color is transparent */
inline bool isTransparent(color c) {
return (c >> 24 == 0);
}
/** Convert #AARRGGBB or #RRGGBB formatted string into color. */
inline color decode(const std::string& s) {
if (s[0] == '#') {
const std::string x = s.substr(1);
std::stringstream ss;
ss << std::hex << x;
color c;
ss >> c;
if (s.size() == 7) {
// set alpha value
c |= 0xff000000;
} else if (s.size() != 9) {
return black;
}
return c;
}
return black;
}
struct Point {
float x, y;
Point() : x(0), y(0) {}
Point(float x1, float y1) : x(x1), y(y1) {}
};
struct Rect {
float x, y, w, h;
Rect() : x(0), y(0), w(0), h(0) {}
Rect(float x1, float y1, float w1, float h1) : x(x1), y(y1), w(w1), h(h1) {}
};
struct Insets {
int left, top, right, bottom;
Insets() : left(0), top(0), right(0), bottom(0) {}
Insets(int t, int l, int b, int r) : left(t), top(t), right(r), bottom(b) {}
void set(int t, int l, int b, int r) {
left = l;
top = t;
right = r;
bottom = b;
}
Insets& operator+=(const int offset) {
left += offset;
top += offset;
right += offset;
bottom += offset;
return *this;
}
};
enum Cap {
CAP_BUTT,
CAP_ROUND,
CAP_SQUARE
};
enum Join {
JOIN_BEVEL,
JOIN_MITER,
JOIN_ROUND
};
struct Stroke {
float lineWidth;
float miterLimit;
Cap cap;
Join join;
Stroke()
: lineWidth(1.f), cap(CAP_ROUND), join(JOIN_ROUND), miterLimit(0) {}
Stroke(float w, Cap c, Join j, float ml = 0)
: lineWidth(w), cap(c), join(j), miterLimit(ml) {}
void setStroke(float w, Cap c, Join j, float ml = 0) {
lineWidth = w;
cap = c;
join = j;
miterLimit = ml;
}
};
} // namespace tex
#endif // GRAPHIC_BASIC_H_INCLUDED