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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.13)
project(pioneer LANGUAGES CXX)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
# If both libGL.so and libOpenGL.so are found, default to the latter
# (former is a legacy name).
# Set OpenGL_GL_PREFERENCE=LEGACY to force it to use the former.
if(POLICY CMP0072)
cmake_policy(SET CMP0072 NEW)
endif()
include(GNUInstallDirs)
if (MINGW)
# Fix build errors on AppVeyor with MinGW due to a broken GLEW config script
list(INSERT CMAKE_MODULE_PATH 0 ${CMAKE_SOURCE_DIR}/cmake/Modules)
endif (MINGW)
# We don't want a 'bin' folder on Windows
if (WIN32)
set(CMAKE_INSTALL_BINDIR ${CMAKE_INSTALL_PREFIX})
endif (WIN32)
# Put the output into the root dir so it can be run from Visual Studio
if (MSVC)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR})
endif (MSVC)
if (MSVC)
# Avoid annoying warnings from Visual Studio
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
# Use M_PI/M_E macros from math.h
add_definitions(-D_USE_MATH_DEFINES -DHAVE_M_PI)
# Disable warning C4506 so that src/lua/LuaObject.h: template <> void LuaObject<SystemPath>::PushToLua(const SystemPath &o);
# doesn't spew multiple warnings
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /MP /wd4506")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP /wd4506")
endif (MSVC)
if (APPLE)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-gnu")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-gnu")
endif(APPLE)
option(USE_LLD_LINKER "Use the LLVM lld linker instead of gcc's linker" OFF)
if (CMAKE_COMPILER_IS_GNUCXX)
add_compile_options(
-fdiagnostics-color=auto
-Wall
-Wextra
-Wno-unused-parameter
-Wno-unused-but-set-parameter
-Wno-implicit-fallthrough
)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fpermissive")
if (USE_LLD_LINKER)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fuse-ld=lld")
endif(USE_LLD_LINKER)
set(CMAKE_CXX_FLAGS_DEBUG "-g -Og")
endif (CMAKE_COMPILER_IS_GNUCXX)
include(CheckSymbolExists)
check_symbol_exists(feclearexcept "fenv.h" HAS_FECLEAREXCEPT)
check_symbol_exists(feenableexcept "fenv.h" HAS_FEENABLEEXCEPT)
check_symbol_exists(fedisableexcept "fenv.h" HAS_FEDISABLEEXCEPT)
if (HAS_FECLEAREXCEPT AND HAS_FEENABLEEXCEPT AND HAS_FEDISABLEEXCEPT)
set(HAS_FPE_OPS ON)
endif()
if (NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING
"Choose the type of build, options are: None(CMAKE_CXX_FLAGS or CMAKE_C_FLAGS used) Debug Release RelWithDebInfo MinSizeRel."
FORCE)
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS None Debug Release RelWithDebInfo MinSizeRel)
endif()
# Get the GIT hash of the latest commit
include(FindGit OPTIONAL)
if (GIT_FOUND AND EXISTS ${PROJECT_SOURCE_DIR}/.git)
execute_process(
COMMAND ${GIT_EXECUTABLE} rev-parse --short HEAD
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
OUTPUT_VARIABLE PROJECT_VERSION_GIT
OUTPUT_STRIP_TRAILING_WHITESPACE
)
endif()
string(TIMESTAMP PROJECT_VERSION "%Y%m%d")
if (NOT PIONEER_DATA_DIR)
set(PIONEER_DATA_DIR ${CMAKE_INSTALL_FULL_DATADIR}/pioneer/data CACHE PATH
"Path where game data will be installed" FORCE)
endif (NOT PIONEER_DATA_DIR)
file(TO_NATIVE_PATH ${PIONEER_DATA_DIR} _PIONEER_DATA_DIR)
if (MINGW)
# Enable PRIxYY macros on MinGW
add_definitions(-D__STDC_FORMAT_MACROS)
endif (MINGW)
option(WITH_OBJECTVIEWER "Include the object viewer in the build" ON)
option(WITH_DEVKEYS "Include various extra keybindings for dev functions" ON)
option(USE_SYSTEM_LIBGLEW "Use the system's libglew" OFF)
option(USE_SYSTEM_LIBLUA "Use the system's liblua" OFF)
option(PROFILER_ENABLED "Build pioneer with profiling support built-in." OFF)
option(REMOTE_LUA_REPL "Enable remote LUA console" OFF)
if (REMOTE_LUA_REPL)
set(REMOTE_LUA_REPL_PORT 12345 CACHE STRING "TCP port for remote LUA console")
endif (REMOTE_LUA_REPL)
list(APPEND SRC_FOLDERS
src/
src/collider
src/galaxy
src/graphics
src/graphics/dummy
src/graphics/opengl
src/gui
src/pigui
src/scenegraph
src/ship
src/sound
src/terrain
src/text
)
macro(add_source_folders TARGET SRC_FOLDERS)
foreach (each IN LISTS ${SRC_FOLDERS})
file(GLOB header_files RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} ${each}/*.h)
list(APPEND ${TARGET}_HXX_FILES ${header_files})
file(GLOB src_files RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} ${each}/*.cpp)
list(APPEND ${TARGET}_CXX_FILES ${src_files})
endforeach ()
endmacro()
add_source_folders(PIONEER SRC_FOLDERS)
list(REMOVE_ITEM PIONEER_CXX_FILES
src/main.cpp
src/modelcompiler.cpp
src/savegamedump.cpp
src/tests.cpp
src/textstress.cpp
src/uitest.cpp
)
list(APPEND FILESYSTEM_CXX_FILES)
if (WIN32)
list(APPEND FILESYSTEM_CXX_FILES
src/win32/FileSystemWin32.cpp
src/win32/OSWin32.cpp
src/win32/TextUtils.cpp
)
else (WIN32)
list(APPEND FILESYSTEM_CXX_FILES
src/posix/FileSystemPosix.cpp
src/posix/OSPosix.cpp
)
endif (WIN32)
configure_file(buildopts.h.cmakein buildopts.h @ONLY)
LIST(APPEND PIONEER_CXX_FILES ${FILESYSTEM_CXX_FILES})
option(USE_PIONEER_THIRDPARTY "Use pioneer's thirdparty library repository." OFF)
if (USE_PIONEER_THIRDPARTY)
list(APPEND CMAKE_PREFIX_PATH ${CMAKE_SOURCE_DIR}/pioneer-thirdparty/usr)
include_directories(${CMAKE_SOURCE_DIR}/pioneer-thirdparty/usr/include)
link_directories(${CMAKE_SOURCE_DIR}/pioneer-thirdparty/usr/lib)
find_package(Threads)
endif()
if (USE_SYSTEM_LIBGLEW)
add_library(GLEW::GLEW INTERFACE IMPORTED)
find_package(GLEW REQUIRED)
endif (USE_SYSTEM_LIBGLEW)
if (USE_SYSTEM_LIBLUA)
find_package(Lua 5.2 EXACT REQUIRED)
include_directories(${LUA_INCLUDE_DIR})
if (WIN32)
add_definitions(-DLUA_BUILD_AS_DLL)
endif (WIN32)
endif (USE_SYSTEM_LIBLUA)
if (PROFILER_ENABLED)
add_definitions(-DPIONEER_PROFILER=1)
endif(PROFILER_ENABLED)
if (WIN32)
add_definitions(-DPSAPI_VERSION=1)
endif (WIN32)
macro(set_cxx_properties)
set_target_properties(${ARGN} PROPERTIES
CXX_STANDARD 17
CXX_STANDARD_REQUIRED ON
CXX_EXTENSIONS ON
)
endmacro()
macro(define_pioneer_library library_name _src _header)
add_library(${library_name} STATIC ${${_src}} ${${_header}})
set_cxx_properties(${library_name})
endmacro()
if (MSVC)
include(msvc-defaults.cmake)
else (MSVC)
find_package(PkgConfig REQUIRED)
pkg_check_modules(SDL2 REQUIRED sdl2)
pkg_check_modules(SDL2_IMAGE REQUIRED SDL2_image)
pkg_check_modules(ASSIMP REQUIRED assimp>=5.0)
pkg_check_modules(SIGCPP REQUIRED sigc++-2.0)
pkg_check_modules(VORBISFILE REQUIRED vorbisfile)
endif (MSVC)
find_package(Threads REQUIRED)
find_package(Freetype REQUIRED)
find_package(OpenGL REQUIRED)
add_subdirectory(contrib/lz4)
add_subdirectory(contrib/fmt)
set(PIONEER_SRC ${CMAKE_SOURCE_DIR}/src)
set(PIONEER_CONTRIB ${CMAKE_SOURCE_DIR}/contrib)
include_directories(
${PIONEER_SRC}
${PIONEER_CONTRIB}
${PIONEER_CONTRIB}/doctest
${PIONEER_CONTRIB}/fmt/include
${ASSIMP_INCLUDE_DIRS}
${FREETYPE_INCLUDE_DIRS}
${OPENGL_INCLUDE_DIRS}
${SDL2_INCLUDE_DIRS}
${SDL2_IMAGE_INCLUDE_DIRS}
${SIGCPP_INCLUDE_DIRS}
${VORBISFILE_INCLUDE_DIRS}
${GLEW_INCLUDE_DIRS}
)
# We don't want/need the GLU dependency
add_definitions(-DGLEW_NO_GLU)
if (NOT USE_SYSTEM_LIBGLEW)
add_subdirectory(contrib/glew)
add_library(GLEW::GLEW ALIAS glew)
include_directories(contrib/glew)
# Specify that we compile against a static build of Glew
# (required on Windows)
add_definitions(-DGLEW_STATIC)
endif (NOT USE_SYSTEM_LIBGLEW)
add_subdirectory(contrib/imgui)
add_subdirectory(contrib/jenkins)
add_subdirectory(contrib/PicoDDS)
add_subdirectory(contrib/profiler)
if (NOT USE_SYSTEM_LIBLUA)
add_subdirectory(contrib/lua)
set(LUA_LIBRARIES lua)
include_directories(contrib/lua)
endif (NOT USE_SYSTEM_LIBLUA)
add_subdirectory(src/core)
define_pioneer_library(pioneer-lib PIONEER_CXX_FILES PIONEER_HXX_FILES)
target_link_libraries(pioneer-lib PUBLIC pioneer-core)
add_subdirectory(src/lua)
if (WIN32)
string(TIMESTAMP BUILD_YEAR "%Y")
set(RESOURCES ${CMAKE_BINARY_DIR}/pioneer.rc)
configure_file(pioneer.rc.cmakein ${RESOURCES} @ONLY)
endif()
link_directories(
${ASSIMP_LIBRARY_DIRS}
${SDL2_LIBRARY_DIRS}
${SDL2_IMAGE_LIBRARY_DIRS}
${SIGCPP_LIBRARY_DIRS}
${VORBISFILE_LIBRARY_DIRS}
)
list(APPEND UNITTEST_SRC_FOLDERS
src/test)
add_source_folders(UNITTEST UNITTEST_SRC_FOLDERS)
add_executable(${PROJECT_NAME} WIN32 src/main.cpp ${RESOURCES})
add_executable(unittest ${UNITTEST_CXX_FILES})
add_executable(modelcompiler src/modelcompiler.cpp)
add_executable(savegamedump
src/savegamedump.cpp
src/JsonUtils.cpp
src/FileSystem.cpp
src/utils.cpp
src/StringF.cpp
src/DateTime.cpp
src/Lang.cpp
${FILESYSTEM_CXX_FILES}
)
find_program(NATURALDOCS NAMES naturaldocs)
if (NATURALDOCS)
add_custom_target(codedoc
${CMAKE_COMMAND} -E make_directory codedoc
COMMAND naturaldocs -i src/ -i data/libs/ -xi src/data/ -o HTML codedoc/ -p nd/ -do -ro -s Default Local
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR})
endif()
find_program(PYTHON NAMES python)
if (PYTHON)
add_custom_target(enums
COMMAND scripts/scan_enums.py -o src/enum_table.cpp --pattern='*.h' -r src
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR})
endif()
target_link_libraries(pioneer-lib PUBLIC lz4 fmt::fmt)
list(APPEND pioneerLibs
pioneer-core
pioneer-lib
pioneer-lua
${ASSIMP_LIBRARIES}
${FREETYPE_LIBRARIES}
${OPENGL_LIBRARIES}
${SDL2_LIBRARIES}
${SDL2_IMAGE_LIBRARIES}
${SIGCPP_LIBRARIES}
${VORBISFILE_LIBRARIES}
${LUA_LIBRARIES}
GLEW::GLEW
imgui
jenkins
picodds
profiler
Threads::Threads
)
if (WIN32)
list(APPEND winLibs shlwapi psapi)
endif (WIN32)
target_link_libraries(${PROJECT_NAME} LINK_PRIVATE ${pioneerLibs} ${winLibs})
target_link_libraries(unittest LINK_PRIVATE ${pioneerLibs} ${winLibs})
target_link_libraries(modelcompiler LINK_PRIVATE ${pioneerLibs} ${winLibs})
target_link_libraries(savegamedump LINK_PRIVATE pioneer-core ${SDL2_IMAGE_LIBRARIES} ${winLibs})
set_cxx_properties(${PROJECT_NAME} unittest modelcompiler savegamedump)
if(MSVC)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND xcopy ..\\pioneer-thirdparty\\win32\\bin\\${MSVC_ARCH}\\vs2019\\*.dll ${TargetDir}*.dll /Y /C
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
COMMENT "copy the dlls into the directory"
VERBATIM
)
endif(MSVC)
if (CMAKE_CROSSCOMPILING)
find_program(MODELCOMPILER modelcompiler DOC "modelcompiler executable for the host")
else (CMAKE_CROSSCOMPILING)
set(MODELCOMPILER $<TARGET_FILE:modelcompiler>)
endif (CMAKE_CROSSCOMPILING)
add_custom_target(build-data)
if (MODELCOMPILER)
# Optimize the models.
# This really shouldn't be done inside the source tree...
if (NOT MSVC)
add_custom_target(build-models
COMMAND ${CMAKE_COMMAND} -E env SDL_VIDEODRIVER=dummy PIONEER_LOCAL_DATA_ONLY=1
${MODELCOMPILER} -b inplace
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
COMMENT "Optimizing models" VERBATIM
)
add_dependencies(build-data build-models)
endif (NOT MSVC)
else (MODELCOMPILER)
message(WARNING "No modelcompiler provided, models won't be optimized!")
endif(MODELCOMPILER)
install(TARGETS ${PROJECT_NAME} modelcompiler savegamedump
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
install(DIRECTORY data/
DESTINATION ${PIONEER_DATA_DIR}
REGEX "/models" EXCLUDE
PATTERN ".gitignore" EXCLUDE
PATTERN "listdata.*" EXCLUDE
PATTERN "Makefile.am" EXCLUDE
)
install(DIRECTORY data/models/
DESTINATION ${PIONEER_DATA_DIR}/models
FILES_MATCHING PATTERN "*.sgm" PATTERN "*.dds" PATTERN "*.png"
)
if (WIN32)
configure_file(pioneer.iss.cmakein pioneer.iss @ONLY)
configure_file(CI/appveyor/msvc/publish.cmd.cmakein publish.cmd @ONLY)
file(GLOB win_libs ../pioneer-thirdparty/win32/bin/${MSVC_ARCH}/vs2019/*.dll)
install(FILES ${win_libs} DESTINATION ${CMAKE_INSTALL_PREFIX})
if(NOT ISCC)
set(ISCC "C:/Program Files (x86)/Inno Setup 6/ISCC.exe")
endif(NOT ISCC)
add_custom_target(win-installer COMMAND ${ISCC} /Q pioneer.iss)
endif (WIN32)
if (UNIX)
set(PIONEER_DESKTOP_FILE ${CMAKE_BINARY_DIR}/metadata/net.pioneerspacesim.Pioneer.desktop)
configure_file(metadata/net.pioneerspacesim.Pioneer.desktop.cmakein ${PIONEER_DESKTOP_FILE} @ONLY)
install(FILES ${PIONEER_DESKTOP_FILE}
DESTINATION ${CMAKE_INSTALL_DATADIR}/applications
)
install(FILES metadata/net.pioneerspacesim.Pioneer.appdata.xml
DESTINATION ${CMAKE_INSTALL_DATADIR}/appdata
)
foreach(_i IN ITEMS 16 22 24 32 40 48 64 128 256)
install(FILES application-icon/pngs/pioneer-${_i}x${_i}.png
DESTINATION ${CMAKE_INSTALL_DATADIR}/icons/hicolor/${_i}x${_i}/apps
RENAME net.pioneerspacesim.Pioneer.png
)
endforeach()
endif (UNIX)