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Windows phone 10 #141
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Haven't tested on win phone at all, don't have one readily available. Could On Sat, May 7, 2016 at 2:10 PM Rui [email protected] wrote:
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I can try ... |
I had a similar problem in Edge a few months ago - it seemed the camera was auto-rotated around 180 degrees by default. |
Did a simple test using the following and the Sensors seem to work... strange.. I will check again the basic webvr-boilerplate cube example (from where I derived the code of the application that is not working ONLY on my wp)... |
Yes.. on the basic cube example that comes with the project it also does keeps looking down and only rotates a bit if using touch... |
well I've been testing and seems at least my Lumia 640 does not support DeviceMotion's rotationRate (it supports timeStamp, accelerationIncludingGravity and acceleration). |
We use rotationRate for motion prediction and other things. You could try On Mon, May 9, 2016 at 6:16 PM Rui [email protected] wrote:
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I can try.. will take a look... |
For now only got to disable the rotationRate influence on windows phone. For having it probably the way to go is to re-use the device orientation old code.. |
Hi,
my windows phone is not working with the actual webvr boilerplate
The problem is that the camera is always looking down and unresponsive of any phone movements and the camera is always looking down.
The application i'm using works on desktop and other mobiles (ios,android)
The sensors work on older versions of the boilerplate.
Lumia 640 windows phone 10
Thanks and great work!
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