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evaluate.py
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evaluate.py
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# MIT License
#
# Copyright (c) 2018 Blanyal D'Souza
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
# ==============================================================================
"""Class to evaluate network."""
from config import CFG
from mcts import TreeNode
class Evaluate(object):
"""Represents the Policy and Value Resnet.
Attributes:
current_mcts: An object for the current network's MCTS.
eval_mcts: An object for the evaluation network's MCTS.
game: An object containing the game state.
"""
def __init__(self, current_mcts, eval_mcts, game):
"""Initializes Evaluate with the both network's MCTS and game state."""
self.current_mcts = current_mcts
self.eval_mcts = eval_mcts
self.game = game
def evaluate(self):
"""Play self-play games between the two networks and record game stats.
Returns:
Wins and losses count from the perspective of the current network.
"""
wins = 0
losses = 0
# Self-play loop
for i in range(CFG.num_eval_games):
print("Start Evaluation Self-Play Game:", i, "\n")
game = self.game.clone() # Create a fresh clone for each game.
game_over = False
value = 0
node = TreeNode()
player = game.current_player
# Keep playing until the game is in a terminal state.
while not game_over:
# MCTS simulations to get the best child node.
# If player_to_eval is 1 play using the current network
# Else play using the evaluation network.
if game.current_player == 1:
best_child = self.current_mcts.search(game, node,
CFG.temp_final)
else:
best_child = self.eval_mcts.search(game, node,
CFG.temp_final)
action = best_child.action
game.play_action(action) # Play the child node's action.
game.print_board()
game_over, value = game.check_game_over(player)
best_child.parent = None
node = best_child # Make the child node the root node.
if value == 1:
print("win")
wins += 1
elif value == -1:
print("loss")
losses += 1
else:
print("draw")
print("\n")
return wins, losses