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Ambient Occlusion for Lightweight Render Pipeline

main_camera_2018_0320_161657

Background

As a Lightweight Render Pipeline design decision, Post-Processing Stack v2 Ambient Occlusion does not work in LWRP. (Because it uses compute shader)

So I made a custom post-processing stack v2 effect to force rendering AO.

How to use

Add Custom/LWRP Ambient Occlusion to your post-processing profile.

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And configure built-in AO.

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Limitation

  • It only works for MSVO.