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[Unity SDK 2.0] Creating a new lobby while there is an existing one does not prompt the user a warning. #3792

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BeamDwayne opened this issue Nov 26, 2024 · 0 comments
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public-bug a bug report submitted by the community

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@BeamDwayne
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BeamDwayne commented Nov 26, 2024

Describe the bug
Warning prompt must be displayed to the player if they're planning to create a second lobby while there is an existing one

To Reproduce
Steps to reproduce the behavior:

  1. Launch Unity editor
  2. Install Unity SDK 2.0 RC7
  3. Login/Register
  4. Open Beam Services
  5. Add scene "Lobby Management"
  6. Enter Unity Playmode
  7. Use Player 1 to create a new lobby
  8. After creating the lobby
  9. Use Player 1 again to create a new lobby

Expected behavior
User is prompted with a warning that there's an existing lobby

Actual behavior
New lobby is created anyway, old existing lobby is overwritten without warning

Video
https://drive.google.com/drive/folders/1YaneK5_moDcuEWWM0WqhHE89MdQ29gIw?usp=sharing

Metadata
Unity SDK 2.0 RC7
2022.3.39f1

@BeamDwayne BeamDwayne added the public-bug a bug report submitted by the community label Nov 26, 2024
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Labels
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