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condit.h
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condit.h
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/*
Programmers: Chhean Saur, Jason Hepp, & Brian Cardarella
Condit.h
Contains all conditional member functions for infinite numbers
03/08/00
******
Brian
******
Removed these member functions from the infinum.h file and put them
their own specific .h file
03/10/00
******
Chhean
******
Fixed conditionals to account for negative values
Replaced the Conditional type with bool and had each
function return ether true or false
03/17/00
******
Chhean
******
Added and overloaded the not equals operator (!=)
03/21/00
******
Brian
******
Overloaded the functions to work for taking in
an integer as well as a LIST
*/
#ifndef _Condit
#define _Condit
bool LIST::operator < (LIST const &ThatList)
{
if(Compare(ThatList) == Less)
{
return true;
}
else
{
return false;
}
}
bool LIST::operator < (int const &Number)
{
LIST ThatList;
ThatList = Number;
if(Compare(ThatList) == Less)
{
return true;
}
else
{
return false;
}
}
bool LIST::operator > (LIST const &ThatList)
{
if(Compare(ThatList) == Greater)
{
return true;
}
else
{
return false;
}
}
bool LIST::operator > (int const &Number)
{
LIST ThatList;
ThatList = Number;
if(Compare(ThatList) == Greater)
{
return true;
}
else
{
return false;
}
}
bool LIST::operator <= (LIST const &ThatList)
{
if(Compare(ThatList) == Less || Compare(ThatList) == Equal)
{
return true;
}
else
{
return false;
}
}
bool LIST::operator <= (int const &Number)
{
LIST ThatList;
ThatList = Number;
if(Compare(ThatList) == Less || Compare(ThatList) == Equal)
{
return true;
}
else
{
return false;
}
}
bool LIST::operator >= (LIST const &ThatList)
{
if(Compare(ThatList) == Greater || Compare(ThatList) == Equal)
{
return true;
}
else
{
return false;
}
}
bool LIST::operator >= (int const &Number)
{
LIST ThatList;
ThatList = Number;
if(Compare(ThatList) == Greater || Compare(ThatList) == Equal)
{
return true;
}
else
{
return false;
}
}
bool LIST::operator == (LIST const &ThatList)
{
if(Compare(ThatList) == Equal)
{
return true;
}
else
{
return false;
}
}
bool LIST::operator == (int const &Number)
{
LIST ThatList;
ThatList = Number;
if(Compare(ThatList) == Equal)
{
return true;
}
else
{
return false;
}
}
bool LIST::operator != (LIST const &ThatList)
{
if(Compare(ThatList) == Greater || Compare(ThatList) == Less)
{
return true;
}
else
{
return false;
}
}
bool LIST::operator != (int const &Number)
{
LIST ThatList;
ThatList = Number;
if(Compare(ThatList) == Greater || Compare(ThatList) == Less)
{
return true;
}
else
{
return false;
}
}
Evaluate LIST::Compare(LIST const &ThatList)
{
NODE *ThatListNode; //Wrapper Nodes
NODE *ThisNode; //Wrapper Nodes
ThatListNode = new NODE;
ThisNode = new NODE;
// Compare the signs first
// (note that zero (0) will be positive) --Chhean Saur
if(Flag == Positive && ThatList.Flag == Negative)
{
return Greater; // this > that
}
else if(Flag == Negative && ThatList.Flag == Positive)
{
return Less; // this < that
}
// else the signs must be the same, therefore,
// compare their lengths --Chhean Saur
//Comapre the list sizes... if one is longer than
//the other then comparison is easy --Brian Cardarella
ThatListNode = ThatList.head;
ThisNode = head;
while(ThisNode != tail || ThatListNode != ThatList.tail)
{
if(ThatListNode == ThatList.tail)
{
// if they're positive, then the longer number is greater
if(Flag == Positive && ThatList.Flag == Positive)
{
return Greater; // this > that
}
// else if they're both negative,
// then the longer number is smaller
else
{
return Less; // this < that
}
}
if(ThisNode == tail)
{
// if they're positive, then the longer number is greater
if(Flag == Positive && ThatList.Flag == Positive)
{
return Less; // this < that
}
// else if they're both negative,
// then the longer number is smaller
else
{
return Greater; // this > that
}
}
ThatListNode = ThatListNode->next;
ThisNode = ThisNode->next;
}
//If the program makes it to this point then a
//digit-by-digit comparison must be done
ThatListNode = ThatList.head->next;
ThisNode = head->next;
while(ThatListNode != ThatList.tail || ThisNode != tail)
{
if( ((ThisNode->Digit)*Flag) >
((ThatListNode->Digit)*ThatList.Flag) ) // test for sign
{
return Greater;
}
if( ((ThisNode->Digit)*Flag) <
((ThatListNode->Digit)*ThatList.Flag) )
{
return Less;
}
ThatListNode = ThatListNode->next;
ThisNode = ThisNode->next;
}
//If the program has made it to this point
//then the two lists must be equal
return Equal;
}
#endif