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Extensions.swift
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Extensions.swift
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//
// Extenstions.swift
// TwitterTimeline
//
// Created by Arturs Derkintis on 8/10/15.
// Copyright © 2015 Starfly. All rights reserved.
//
import Foundation
import UIKit
import SpriteKit
extension UIColor{
convenience init(rgba: String) {
var red: CGFloat = 0.0
var green: CGFloat = 0.0
var blue: CGFloat = 0.0
var alpha: CGFloat = 1.0
if rgba.hasPrefix("#") {
let index = rgba.startIndex.advancedBy(1)
let hex : NSString = rgba.substringFromIndex(index)
let scanner = NSScanner(string: hex as String)
var hexValue: CUnsignedLongLong = 0
if scanner.scanHexLongLong(&hexValue) {
if (hex.length == 6) {
red = CGFloat((hexValue & 0xFF0000) >> 16) / 255.0
green = CGFloat((hexValue & 0x00FF00) >> 8) / 255.0
blue = CGFloat(hexValue & 0x0000FF) / 255.0
} else if hex.length == 8 {
red = CGFloat((hexValue & 0xFF000000) >> 24) / 255.0
green = CGFloat((hexValue & 0x00FF0000) >> 16) / 255.0
blue = CGFloat((hexValue & 0x0000FF00) >> 8) / 255.0
alpha = CGFloat(hexValue & 0x000000FF) / 255.0
} else {
print("invalid rgb string, length should be 7 or 9", terminator: "")
}
} else {
print("scan hex error")
}
} else {
print("invalid rgb string, missing '#' as prefix", terminator: "")
}
self.init(red:red, green:green, blue:blue, alpha:alpha)
}
}
public func convertUIPointToSprite(point: CGPoint, node : SKSpriteNode) -> CGPoint{
let height = node.size.height
let y = height - point.y
return CGPoint(x: point.x, y: y)
}
extension Int {
var degreesToRadians : CGFloat {
return CGFloat(self) * CGFloat(M_PI) / 180.0
}
}
extension UIImage{
func sliceImageToPieces(imageSize : CGSize, pieceSize : CGSize) -> [UIImage]{
let whole = resizeImage(imageSize, image: self)
var imagesArray = [UIImage]()
let imagesCountInLine = Int(imageSize.width / pieceSize.width)
let tilesCount = Int(imagesCountInLine * imagesCountInLine)
var line = 0
var row = 0
for var i = 0; i < tilesCount; ++i {
let cgImg = CGImageCreateWithImageInRect(whole.CGImage, CGRectMake(CGFloat(row) * pieceSize.width, CGFloat(line) * pieceSize.width, pieceSize.width, pieceSize.height));
let img = UIImage(CGImage: cgImg!)
imagesArray.append(img)
if row == imagesCountInLine - 1{
line += 1
row = 0
}else{
row += 1
}
}
return imagesArray
}
func resizeImage(size: CGSize, image : UIImage) -> UIImage {
UIGraphicsBeginImageContext(size);
let context = UIGraphicsGetCurrentContext();
CGContextTranslateCTM(context, 0.0, size.height);
CGContextScaleCTM(context, 1.0, -1.0);
CGContextDrawImage(context, CGRectMake(0.0, 0.0, size.width, size.height), image.CGImage);
let scaledImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return scaledImage
}
func jigSawCuter(imageSize : CGSize, piecesCount : Int) -> ([UIImage], [CGPoint]){
let imageOrg = resizeImage(imageSize, image: self)
var im = [UIImage]()
let paths = (nineXnine() as NSArray).reversedArray() as! [UIBezierPath]
var centers = [CGPoint]()
////Next lines generates huge memory peak when image is cutted, but it releases afterwards
for var i = 0; i < piecesCount; ++i{
let path = paths[i]
path.usesEvenOddFillRule = true
centers.append(path.center())
let result = clipImage(path, image: imageOrg)
im.append(result)
}
return (im, centers)
}
func clipImage(path : UIBezierPath, image : UIImage) -> UIImage{
UIGraphicsBeginImageContextWithOptions(image.size, false, 0)
path.addClip()
image.drawAtPoint(CGPointZero)
let newIma = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return trimmed(newIma)
}
func trimmed(image : UIImage) -> UIImage{
let inImage = image.CGImage
let m_dataRef : CFDataRef = CGDataProviderCopyData(CGImageGetDataProvider(inImage))!
let m_PixelBuf : UnsafePointer<UInt8> = CFDataGetBytePtr(m_dataRef)
let width : size_t = CGImageGetWidth(inImage)
let height : size_t = CGImageGetHeight(inImage)
var top : CGPoint?
var left : CGPoint?
var right : CGPoint?
var bottom : CGPoint?
var breakOut = false
for var x = 0; breakOut == false && x < width; ++x{
for var y = 0; y < height; ++y{
var loc = x + (y * width)
loc *= 4
if m_PixelBuf[loc + 3] != 0{
left = CGPoint(x: CGFloat(x), y: CGFloat(y))
breakOut = true
break
}
}
}
breakOut = false
for var y = 0; breakOut == false && y < height; ++y{
for var x = 0; x < width; ++x{
var loc = x + (y * width)
loc *= 4
if m_PixelBuf[loc + 3] != 0{
top = CGPoint(x: CGFloat(x), y: CGFloat(y))
breakOut = true
break
}
}
}
breakOut = false
for var y = height - 1; breakOut == false && y >= 0; --y{
for var x = width - 1; x >= 0; --x{
var loc = x + (y * width)
loc *= 4
if m_PixelBuf[loc + 3] != 0{
bottom = CGPoint(x: CGFloat(x), y: CGFloat(y))
breakOut = true
break
}
}
}
breakOut = false
for var x = width - 1; breakOut == false && x >= 0; --x{
for var y = height - 1; y >= 0; --y{
var loc = x + (y * width)
loc *= 4
if m_PixelBuf[loc + 3] != 0{
right = CGPoint(x: CGFloat(x), y: CGFloat(y))
breakOut = true
break
}
}
}
let scale = image.scale
let cropRect = CGRect(x: left!.x / scale, y: top!.y / scale, width: (right!.x - left!.x) / scale, height: (bottom!.y - top!.y) / scale)
UIGraphicsBeginImageContextWithOptions(cropRect.size, false, scale)
image.drawAtPoint(CGPoint(x: -cropRect.origin.x, y: -cropRect.origin.y), blendMode: CGBlendMode.Copy, alpha: 1.0)
let croppedImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return croppedImage
}
}
extension NSArray{
func reversedArray() -> NSArray{
let array = NSMutableArray(capacity: self.count)
let enumeratore = self.reverseObjectEnumerator()
for element in enumeratore {
array.addObject(element)
}
return array
}
}
extension UIBezierPath{
func center() -> CGPoint{
return CGPoint(x: CGRectGetMidX(self.bounds), y: CGRectGetMidY(self.bounds))
}
}
public func abbreviateNumber(num: NSNumber) -> NSString {
var ret: NSString = ""
let abbrve: [String] = ["K", "M", "B"]
let floatNum = num.floatValue
if floatNum > 1000 {
for i in 0..<abbrve.count {
let size = pow(10.0, (Float(i) + 1.0) * 3.0)
// print("\(size) \(floatNum)")
if (size <= floatNum) {
let num = floatNum / size
let str = floatToString(num)
ret = NSString(format: "%@%@", str, abbrve[i])
}
}
} else {
ret = NSString(format: "%d", Int(floatNum))
}
return ret
}
public func floatToString(val: Float) -> NSString {
var ret = NSString(format: "%.1f", val)
var c = ret.characterAtIndex(ret.length - 1)
while c == 48 {
ret = ret.substringToIndex(ret.length - 1)
c = ret.characterAtIndex(ret.length - 1)
if (c == 46) {
ret = ret.substringToIndex(ret.length - 1)
}
}
return ret
}
public func distanceBetweenPoints(point1:CGPoint,point2:CGPoint)->CGFloat{
return sqrt(pow(point1.x-point2.x,2) + pow(point1.y-point2.y,2));
}
extension CGSize{
func containsPoint(point : CGPoint) -> Bool{
if point.x >= 0 && point.x <= width && point.y >= 0 && point.y <= height{
return true
}
return false
}
}
extension CGPoint{
static func randomPointInRect(rect : CGRect) -> CGPoint{
var point = rect.origin
point.x += CGFloat(arc4random_uniform(UInt32(CGRectGetWidth(rect))))
point.y += CGFloat(arc4random_uniform(UInt32(CGRectGetHeight(rect))))
return point
}
}
extension CollectionType where Index == Int {
/// Return a copy of `self` with its elements shuffled
func shuffle() -> [Generator.Element] {
var list = Array(self)
list.shuffleInPlace()
return list
}
}
extension MutableCollectionType where Index == Int {
/// Shuffle the elements of `self` in-place.
mutating func shuffleInPlace() {
// empty and single-element collections don't shuffle
if count < 2 { return }
for i in 0..<count - 1 {
let j = Int(arc4random_uniform(UInt32(count - i))) + i
swap(&self[i], &self[j])
}
}
}
public func randomInRange (lower: Int , upper: Int) -> Int {
return lower + Int(arc4random_uniform(UInt32(upper - lower + 1)))
}
public func delay(delay:Double, closure:()->()) {
dispatch_after(
dispatch_time(
DISPATCH_TIME_NOW,
Int64(delay * Double(NSEC_PER_SEC))
),
dispatch_get_main_queue(), closure)
}