This repository has been archived by the owner on Oct 4, 2022. It is now read-only.
Allow arbitrarily many cylinder subdivisions #514
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PhysX does not support cylinders as primitives so they must be approximated by meshes. In order to be useable as a dynamic object, the mesh must be convex, but convex meshes are limited by number of polys and vertices.
Currently the cylinder approximation will always generate one convex mesh to represent the cylinder. For many cylinders the vertex limit still gives fairly precise approximations. This might not be the case for large cylinders where the accuracy of dynamics is important.
The changes the function which approximates cylinder geomtry in Physx: if the cylinder mesh exceeds the max number of PhysX convex mesh polys, instead split it into several shapes.
Issue #, if available:
Description of changes:
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