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Error when trying to load a new project #530

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vof70704 opened this issue Nov 2, 2020 · 5 comments
Open

Error when trying to load a new project #530

vof70704 opened this issue Nov 2, 2020 · 5 comments

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@vof70704
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vof70704 commented Nov 2, 2020

What is your question?
I ran the following command in an attempt to troubleshoot why I am having issues loading games (D:\lumberyard\1.26.0.0\dev>lmbr_waf build_win_x64_vs2017_profile -p game_and_engine) and received the error message that you will see in the below included screenshots.

Which part of the engine are you asking about?
This started when I set a game to default in the project configurator and then open the editor.

Which version of Lumberyard are you using?
v 1.26.0.0 and I have installed WWise 2018.1.4.6807

[OPTIONAL] What is your role in game development?
I am completely new to this so I apologize for the novice questions.

error1

@AMZN-Gene
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AMZN-Gene commented Nov 12, 2020

Hi! It appears you are missing a 3rdParty QT library (missing QObject). Have you populated your 3rdParty folder (git_bootstrap.exe)?
Might be worth searching 3rdParty/QT/<current_qt_version> folder for QObject.h to make sure it exists.

@vof70704
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I don't see a file named QT in this 3rd party folder.

error2

@AMZN-Gene
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Ah interesting, you're missing some 3rdParty libraries. Once you run git_bootstrap.exe, SetupAssistant.exe should open. I would think at this point Qt would already be installed, but maybe not... If not, open SetupAssistant under dev\Tools\LmbrSetup\Win\SetupAssistant.exe.
Under the "install required SDKs" section is there an option to download Qt?
Here's what it'll look like once Qt is properly downloaded to 3rdParty. (green checkmark)
image

@vof70704
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That would explain the issue. However, I do not have an option to install that as a required SDK. Any suggestions on how to correct that issue?

error3

@AMZN-Gene
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I noticed your Third Party Path is empty. Could you set it and see what happens? 3rdParty is usually a sibling folder to the /dev folder.
image

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