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dependencies.md

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MxEngine is not a huge framework so multiple third-party libraries are used. Here is the full list of dependencies for lasast MxEngine release version:

  • EASTL - EA standard library which is used in engine core as STL alternative
  • stb - header-only one-file library to work with images, audio files and etc.
  • GLEW - OpenGL C/C++ extension loading library
  • GLFW - multi-platform library for OpenGL providing API for creating windows, receiving input and events
  • GLM - header only C++ mathematics library for graphics software
  • ImGui - Bloat-free Immediate Mode Graphical User interface for C++
  • boost - large C++ library that you should already know about
  • assimp - portable Open Source library to import various well-known 3D model formats
  • fmt - formatting library for modern C++
  • json - nlohmann's json library for modern C++
  • miniaudio - header-only audio file loader collection
  • OpenAL Soft - cross-platform, software implementation of the OpenAL 3D audio API
  • Bullet3 - real-time collision detection and multi-physics simulation library
  • portable file dialogs - cross-platform file dialog library
  • ImGuizmo - object transform manipulator based on ImGui
  • stduuid - A C++17 cross-platform single-header library implementation for universally unique identifiers
  • RCC++ - cross-platform library for C++ runtime code compilation
  • RTTR - runtime type reflection library for C++

Note that MxEngine may include more additional libraries in further releases. It also uses Boost library in its core, but does not expose it to user-code. Engine requires at least C++17-compatable compiler as it depends on some new STL features. All source files were successfully compiled and tested using MSVC through CMake on Windows and Linux