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GameState is passed as a value, but contains references to slices that have other players' scores. Malicious AIs could clobber the scores, and thus should only be passed a copy of the actual game state which the game manager will preserve inviolate.
The text was updated successfully, but these errors were encountered:
GameState is passed as a value, but contains references to slices that have other players' scores. Malicious AIs could clobber the scores, and thus should only be passed a copy of the actual game state which the game manager will preserve inviolate.
The text was updated successfully, but these errors were encountered: