This little companion mod for the Vault mod of the Vault Hunters mod pack fixes a few bugs and brings a couple QoL and balance changes.
If you enable the changes that affect expertises, I recommend a full expertise reset after installing this mod.
The mod is configured via a server configuration file. To change settings, do the following:
- Create a new world and load into it / start your server.
- Close the world again / stop your server.
- Find the configuration file in
saves/<world name>/serverconfig/the_vault-tweaks-server.toml
(singleplayer) or<world name>/serverconfig/the_vault-tweaks-server.toml
(server). - Change accordingly. The file is heavily commented.
Bug fixes are enabled, balance changes disabled by default.
- Fake players work with research again (e.g. Routers + Botany Pots, AE2 auto crafting).
- Fake players can put Vault Rocks on the Altar again.
- Relic fragments #5 are now equally as likely to drop as the others.
- AE2 auto crafting no longer requires manually giving its fake player all research.
- Added tags for the new Vault trash items found in loot chests (
the_vault:trash
). - Added support for making Vault Portals out of arbitrary blocks.
- Added tags to all Vault Altar requirements:
the_vault:altar_requirements
the_vault:altar_requirements/<level>
the_vault:altar_requirements/<pool>
the_vault:altar_requirements/<pool>/<level>
- Removed enchanting cost from Vault Enchanter.
- Vault Enchanters offer Fortune 5, Fortunate expertise removed.
- Jewel cutting has a base 25% chance of failure, Jeweler expertise removed.
- Budding Crystal (Sky Vaults only) growth time reduced.
- Altar infusion time (time between redstone signal and the crystal popping off) reduced.
- Vault Junk Upgrades (Junk Management) tier 1 and 2 buffed
- Jewel cutting buffed from 1–10 size reduction to 3–10.
- Added support for Reaping jewels (you still cannot obtain those without commands or config changes!).