-
Notifications
You must be signed in to change notification settings - Fork 48
/
ChangeLog
88 lines (74 loc) · 3.38 KB
/
ChangeLog
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
All the changes are documented on the git history, so here's just the major ones
10-10-14 v2.3.0:
* Gameplay: Now the game supports high score!
* Development: Completely changed the source code
hierarchy. Its easier to add features now!
29-05-14 v2.2.3:
* Development: Stopped distributing libiniparser's source
code along - now we expect the user to
install it as a dependency.
29-05-14 v2.2.2:
* Gameplay: Added a button that allows rotating pieces by
180 degrees.
* Bugs: Fixed a nasty bug that crashed the game randomly
during the Water animation.
* Development: Removed entirely any C++11 features from the
codebase, thus making this game portable across
ancient compilers.
08-03-14 v2.0.1:
* Bugs: Fixed this huge bug that prevented anyone from building
yetris if not cloned from a git repository.
13-02-14 v2.0.0:
* Interface: Menus and Menu Items added. Now you can customize
settings in-game, along with the old way of editing
.ini files. Also, Pause Menu!
* Interface: The Main Menu has two nice Animations, with way
more to come. It's a nice display of animated
ASCII-art with colors.
* Gameplay: Game Profiles added! Now the settings are saved
to each user individually and one can change between
profiles easily.
* Development: Completely reprogrammed the code to C++.
The game's way more flexible now - some features
would be unfeasable in plain old C.
* Bugs: Fixed thousands of bugs introduced by myself when
converting to C++. So, in the end...
* Downgrade: No high score support for now. It'll take
quite some time to make it and save according to
game profiles.
* Downgrade: Scores are quite crippled, along with combos and
back-to-backs. They should be reimplemented soon.
26-01-14 v1.7.0:
* Gameplay: blocks on the board can be pushed on all 4 directions.
options on the config file.
* Gameplay: game can add noise (random blocks) at startup.
option on the config file.
* Development: changed to Semantic Versioning.
04-03-13 v1.6:
* Gameplay: High scores! Can save and show them during the game.
* Bugs: Game now compiles and runs on MacOSX.
24-02-13 v1.5:
* Interface: Help window explaining controls, statistics showing
misc information about the game.
* Gameplay: Smoother interface, color customizations, dozens of
bugs fixed, Windows version improved.
17-02-13 v1.4:
* Gameplay: config file support! Also, we can pause the game now.
* Interface: the player can customize some layout parts.
* Licensing: yetris is now Free Software (GPLv3)!
* Bugs: lots of minor ones killed.
12-02-13 v1.0:
* Gameplay: added highscore, combo, back-to-back, and some other
stuff. It's pretty much functional now.
* Interface: cleaned up a bit. It displays everything that need
to be displayed.
* Released!
07-02-13 v0.7:
* Interface: layout redesigned. 80 x 24 chars and can center the screen.
* Gameplay: score, 5 next pieces, hold and improved ghost.
06-02-13 v0.4:
* Intense development - most basic features done.
* Ghost piece.
05-02-13 v0.0:
* Beginning: started coding the project.
* Interface: printed all the main windows with ncurses.