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cellModel

Steps in a cell: 1/ refresh skills: - hungry(feeds) - mutability(feeds) - reproductibility(feeds, time) - mortality (feeds, time) 2/ check reproduction: True: create cell with actual mutability skill, use feeds False: pass 3/ check food: check hungry: True: calculate distance with smell: distance = 0: eat(feeds) distance > 0: move (x, y time) use feeds 4/ check dead(feeds, time): True: dead False: pass

test refresh1