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Hand tracking choppy on Vision Pro #5445
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Also hand model is distorted. Might be something particular to Vision Pro joint tracking we're not accounting for |
Thoughts about distortion. I vaguely remember saying @rcabanier mentioning that Quest doesn't return the joints data that exactly match user's hands for privacy reasons. Instead a generic hand size is returned. Wonder if the discrepancies I'm seeing are related to the different approaches between Meta Browser and Safari. It's subtle and hard to capture in video. |
Did a second test and Quest 3 hand tracking definitely feels less jittery than Vision Pro with the example linked above: https://aframe.io/aframe/examples/showcase/hand-tracking/ This might not be a bug in Safari or A-Frame just differences between hand tracking systems. Vision Pro handTrackingAVPSmall.mp4Quest 3 handTrackingQuest3.mp4 |
Read somewhere that hand tracking only runs at 30Hz on Vision Pro. Might be part of the issue. |
I also made a comparison video: https://www.youtube.com/watch?v=bcdmz-gW7HM Vision Pro is more accurate when i join hands. Anyway, the issue on this topic is a very known problem of VisionPro: it update hand-tracking only at 30hz. |
looks like hand tracking will get 60Hz updates in Vision OS 2. Hopefully this improves |
Hand tracking on visionOS 2 should be updated at display refresh rate / 90Hz. visionOS 2 video: |
@mkeblx thanks. do you notice an improvement? |
@mkeblx Can we considered this fixed in Vision OS 2? |
It feels jittery / low framerate. Any other headset is fine (e.g Quest). Can test on https://aframe.io/aframe/examples/showcase/hand-tracking/ and compare Quest3 and Vision Pro. It's difficult to capture on video but Quest 3 hand tracking much smoother
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