You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I've been trying to get my Godot 4.2.1 C# project publishing from a GitHub Action using this project, and many, but not all, of the scripts in the exported build just seem broken compared to a local editor play or local export.
This appears to be caused by godotengine/godot#85492, which talks about how C# exports break when the .godot directory is gone. Well, guess what -- we don't typically commit the .godot directory, so when CI is running, the directory is gone, and problems happen.
Just wanted to let people know about this as I've spent several hours trying to figure out what was going on 😞 and possibly could be the root cause of several issues (#126 at least),
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
-
Hi,
I've been trying to get my Godot 4.2.1 C# project publishing from a GitHub Action using this project, and many, but not all, of the scripts in the exported build just seem broken compared to a local editor play or local export.
This appears to be caused by godotengine/godot#85492, which talks about how C# exports break when the .godot directory is gone. Well, guess what -- we don't typically commit the .godot directory, so when CI is running, the directory is gone, and problems happen.
Just wanted to let people know about this as I've spent several hours trying to figure out what was going on 😞 and possibly could be the root cause of several issues (#126 at least),
Beta Was this translation helpful? Give feedback.
All reactions