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I read project readme, checked client side and server side configurations, and no such feature exists - YES
Is your feature request related to a problem? Please describe.
Nope!
Describe the solution you'd like
When sprinting was active in the last half second, double-tapping a movement key will roll in the key's direction.
Describe alternatives you've considered
Stuffing my keyboard with even more confusing keys from a bunch of mods, probably.
Additional context
Removes the need for a dedicated keybind to activate a roll. Double-tapping a movement key to roll emulates the movement behavior seen in games such as Unreal Tournament.
In some instances you may need to press the keys four times to activate a roll (two forward to start sprinting, two backward to roll back and adjusting your view). This is preferable to having an additional keybind to keep track of.
Rolling should not occur until a player has begun sprinting. The existing keybind will work as normal regardless of sprint state.
The text was updated successfully, but these errors were encountered:
I read project readme, checked client side and server side configurations, and no such feature exists - YES
Is your feature request related to a problem? Please describe.
Nope!
Describe the solution you'd like
When sprinting was active in the last half second, double-tapping a movement key will roll in the key's direction.
Describe alternatives you've considered
Stuffing my keyboard with even more confusing keys from a bunch of mods, probably.
Additional context
Removes the need for a dedicated keybind to activate a roll. Double-tapping a movement key to roll emulates the movement behavior seen in games such as Unreal Tournament.
In some instances you may need to press the keys four times to activate a roll (two forward to start sprinting, two backward to roll back and adjusting your view). This is preferable to having an additional keybind to keep track of.
Rolling should not occur until a player has begun sprinting. The existing keybind will work as normal regardless of sprint state.
The text was updated successfully, but these errors were encountered: