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zlist classtree G2A.txt
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zlist classtree G2A.txt
1
*** Enumerating class Hierarchy (#167) *** .... <zObject.cpp,#208> - zCObject .... <zObject.cpp,#242> - oCNpcTalent [objs 4541] [ctor 13623] .... <zObject.cpp,#242> - oCSavegameInfo [objs 22] [ctor 22] .... <zObject.cpp,#242> - oCSpell .... <zObject.cpp,#242> - zCAIBase [objs 189] [ctor 191] .... <zObject.cpp,#242> - oCAICamera .... <zObject.cpp,#242> - oCAIHuman_Stand .... <zObject.cpp,#242> - oCAISound .... <zObject.cpp,#242> - oCAIArrowBase .... <zObject.cpp,#242> - oCAIArrow .... <zObject.cpp,#242> - oCAIDrop .... <zObject.cpp,#242> - oCAIVobMove .... <zObject.cpp,#242> - oCAIVobMoveTorch .... <zObject.cpp,#242> - zCAIBaseSound .... <zObject.cpp,#242> - zCAICamera [objs 1] [ctor 2] .... <zObject.cpp,#242> - zCAIPlayer .... <zObject.cpp,#242> - oCAniCtrl_Human .... <zObject.cpp,#242> - oCAIHuman [objs 296] [ctor 304] .... <zObject.cpp,#242> - zCArchiver .... <zObject.cpp,#242> - zCArchiverBinSafe [ctor 3] .... <zObject.cpp,#242> - zCArchiverGeneric [ctor 841] .... <zObject.cpp,#242> - zCCSBlockBase .... <zObject.cpp,#242> - zCCSAtomicBlock [objs 20826] [ctor 20826] .... <zObject.cpp,#242> - zCCSBlock [objs 20827] [ctor 20827] .... <zObject.cpp,#242> - zCCSSyncBlock .... <zObject.cpp,#242> - zCCutscene .... <zObject.cpp,#242> - zCCSCutsceneContext .... <zObject.cpp,#242> - zCCSLib [objs 1] [ctor 1] .... <zObject.cpp,#242> - zCCSManager .... <zObject.cpp,#242> - oCCSManager [objs 1] [ctor 1] .... <zObject.cpp,#242> - zCCSPlayer .... <zObject.cpp,#242> - oCCSPlayer [objs 1] [ctor 5] .... <zObject.cpp,#242> - zCCSPoolItem .... <zObject.cpp,#242> - zCCSProps .... <zObject.cpp,#242> - oCCSProps .... <zObject.cpp,#242> - zCCSRole .... <zObject.cpp,#242> - zCEventManager [objs 1124] [ctor 1124] .... <zObject.cpp,#242> - zCNetEventManager .... <zObject.cpp,#242> - zCEventMessage .... <zObject.cpp,#242> - oCMobMsg [ctor 2] .... <zObject.cpp,#242> - oCNpcMessage .... <zObject.cpp,#242> - oCMsgAttack .... <zObject.cpp,#242> - oCMsgConversation [objs 20829] [ctor 20833] .... <zObject.cpp,#242> - oCMsgDamage .... <zObject.cpp,#242> - oCMsgMagic .... <zObject.cpp,#242> - oCMsgManipulate [objs 1] [ctor 3] .... <zObject.cpp,#242> - oCMsgMovement [objs 1] [ctor 14] .... <zObject.cpp,#242> - oCMsgState [ctor 6] .... <zObject.cpp,#242> - oCMsgUseItem .... <zObject.cpp,#242> - oCMsgWeapon [ctor 1] .... <zObject.cpp,#242> - zCCSCamera_EventMsg [ctor 1] .... <zObject.cpp,#242> - zCCSCamera_EventMsgActivate [ctor 1] .... <zObject.cpp,#242> - zCEvMsgCutscene .... <zObject.cpp,#242> - zCEventCommon .... <zObject.cpp,#242> - zCEventCore [ctor 1] .... <zObject.cpp,#242> - zCEventMover .... <zObject.cpp,#242> - zCEventMusicControler .... <zObject.cpp,#242> - zCEventScreenFX [ctor 1] .... <zObject.cpp,#242> - zCLensFlareFX [objs 7] [ctor 7] [hash 0.006836] .... <zObject.cpp,#242> - zCLightMap [objs 10034] [ctor 10034] .... <zObject.cpp,#242> - zCMaterial [objs 3390] [ctor 4991] [hash 0.8545] .... <zObject.cpp,#242> - zCModelAni [objs 1804] [ctor 1804] .... <zObject.cpp,#242> - zCModelMeshLib [objs 37] [ctor 67] [hash 0.0332] .... <zObject.cpp,#242> - zCNetManager .... <zObject.cpp,#242> - zCNetVobControl .... <zObject.cpp,#242> - zCObjectFactory [ctor 1] .... <zObject.cpp,#242> - oCObjectFactory [objs 1] [ctor 1] .... <zObject.cpp,#242> - zCResource .... <zObject.cpp,#242> - zCSoundFX [objs 20] [ctor 20] [hash 0] .... <zObject.cpp,#242> - zCTexture [objs 1305] [ctor 1330] [hash 0.6748] .... <zObject.cpp,#242> - zCSkyControler .... <zObject.cpp,#242> - zCSkyControler_Mid .... <zObject.cpp,#242> - zCSkyControler_Indoor [objs 1] [ctor 1] .... <zObject.cpp,#242> - zCSkyControler_Outdoor [objs 1] [ctor 2] .... <zObject.cpp,#242> - zCTextureFileFormat .... <zObject.cpp,#242> - zCTextureFileFormatInternal [ctor 250] .... <zObject.cpp,#242> - zCTextureFileFormatTGA .... <zObject.cpp,#242> - zCVertexBuffer [objs 104] [ctor 104] .... <zObject.cpp,#242> - zCViewObject .... <zObject.cpp,#242> - zCViewDraw [objs 1] [ctor 1] .... <zObject.cpp,#242> - zCViewFX .... <zObject.cpp,#242> - zCViewPrint .... <zObject.cpp,#242> - zCViewDialog .... <zObject.cpp,#242> - oCViewDialogInventory [objs 1] [ctor 1] .... <zObject.cpp,#242> - oCViewDialogItem .... <zObject.cpp,#242> - oCViewDialogItemContainer .... <zObject.cpp,#242> - oCViewDialogStealContainer [objs 1] [ctor 1] .... <zObject.cpp,#242> - oCViewDialogTrade [objs 1] [ctor 1] .... <zObject.cpp,#242> - zCViewDialogChoice [objs 2] [ctor 2] .... <zObject.cpp,#242> - zCVisual .... <zObject.cpp,#242> - zCDecal [objs 1407] [ctor 1450] .... <zObject.cpp,#242> - zCMesh [objs 36] [ctor 1559] .... <zObject.cpp,#242> - zCParticleFX [objs 858] [ctor 932] .... <zObject.cpp,#242> - zCPolyStrip [ctor 1] .... <zObject.cpp,#242> - zCProgMeshProto [objs 661] [ctor 678] [hash 0.3965] .... <zObject.cpp,#242> - zCMeshSoftSkin [objs 63] [ctor 93] .... <zObject.cpp,#242> - zCQuadMark [ctor 1] .... <zObject.cpp,#242> - zCVisualAnimate .... <zObject.cpp,#242> - zCModel [objs 1198] [ctor 1198] .... <zObject.cpp,#242> - zCMorphMesh [objs 360] [ctor 946] .... <zObject.cpp,#242> - zCVob [objs 13482] [ctor 13600] .... <zObject.cpp,#242> - oCDummyVobGenerator .... <zObject.cpp,#242> - oCVob .... <zObject.cpp,#242> - oCItem [objs 3835] [ctor 3835] .... <zObject.cpp,#242> - oCMOB [objs 112] [ctor 112] .... <zObject.cpp,#242> - oCMobInter [objs 463] [ctor 463] .... <zObject.cpp,#242> - oCMobBed [objs 7] [ctor 7] .... <zObject.cpp,#242> - oCMobFire [objs 43] [ctor 43] .... <zObject.cpp,#242> - oCMobItemSlot .... <zObject.cpp,#242> - oCMobLadder .... <zObject.cpp,#242> - oCMobLockable .... <zObject.cpp,#242> - oCMobContainer [objs 159] [ctor 159] .... <zObject.cpp,#242> - oCMobDoor [objs 190] [ctor 190] .... <zObject.cpp,#242> - oCMobSwitch [objs 21] [ctor 21] .... <zObject.cpp,#242> - oCMobWheel [objs 1] [ctor 1] .... <zObject.cpp,#242> - oCNpc [objs 1056] [ctor 1056] .... <zObject.cpp,#242> - zCCSCamera [objs 10] [ctor 10] .... <zObject.cpp,#242> - zCCamTrj_KeyFrame [objs 39] [ctor 39] .... <zObject.cpp,#242> - zCEffect .... <zObject.cpp,#242> - oCVisualFX [objs 189] [ctor 191] [hash 0.007813] .... <zObject.cpp,#242> - oCVisFX_MultiTarget .... <zObject.cpp,#242> - zCEarthquake [objs 1] [ctor 1] .... <zObject.cpp,#242> - zCMusicControler .... <zObject.cpp,#242> - zCPFXControler [objs 16] [ctor 16] .... <zObject.cpp,#242> - zCTouchAnimate .... <zObject.cpp,#242> - zCTouchAnimateSound .... <zObject.cpp,#242> - zCTouchDamage .... <zObject.cpp,#242> - oCTouchDamage [objs 3] [ctor 3] .... <zObject.cpp,#242> - zCVobAnimate [objs 14] [ctor 14] .... <zObject.cpp,#242> - zCVobLensFlare .... <zObject.cpp,#242> - zCVobScreenFX .... <zObject.cpp,#242> - zCTriggerBase .... <zObject.cpp,#242> - zCCodeMaster [objs 6] [ctor 6] .... <zObject.cpp,#242> - zCMessageFilter [objs 6] [ctor 6] .... <zObject.cpp,#242> - zCMoverControler .... <zObject.cpp,#242> - zCTrigger [objs 13] [ctor 13] .... <zObject.cpp,#242> - oCCSTrigger .... <zObject.cpp,#242> - oCTriggerChangeLevel [objs 4] [ctor 4] .... <zObject.cpp,#242> - oCTriggerScript [objs 65] [ctor 65] .... <zObject.cpp,#242> - zCMover [objs 56] [ctor 56] .... <zObject.cpp,#242> - zCTriggerList [objs 19] [ctor 19] .... <zObject.cpp,#242> - zCTriggerTeleport .... <zObject.cpp,#242> - zCTriggerUntouch [objs 1] [ctor 1] .... <zObject.cpp,#242> - zCTriggerWorldStart [objs 6] [ctor 6] .... <zObject.cpp,#242> - zCVobLevelCompo .... <zObject.cpp,#242> - zCVobLight [objs 3404] [ctor 3447] .... <zObject.cpp,#242> - zCVobSpot [objs 2289] [ctor 2289] .... <zObject.cpp,#242> - zCVobStair .... <zObject.cpp,#242> - zCVobStartpoint [objs 1] [ctor 1] .... <zObject.cpp,#242> - zCVobWaypoint .... <zObject.cpp,#242> - zCZone .... <zObject.cpp,#242> - oCZoneMusic [objs 36] [ctor 36] .... <zObject.cpp,#242> - oCZoneMusicDefault [objs 1] [ctor 1] .... <zObject.cpp,#242> - zCVobSound [objs 499] [ctor 499] .... <zObject.cpp,#242> - zCVobSoundDaytime [objs 41] [ctor 41] .... <zObject.cpp,#242> - zCZoneMusic .... <zObject.cpp,#242> - zCZoneReverb .... <zObject.cpp,#242> - zCZoneReverbDefault .... <zObject.cpp,#242> - zCZoneVobFarPlane [objs 1] [ctor 1] .... <zObject.cpp,#242> - zCZoneVobFarPlaneDefault [objs 1] [ctor 1] .... <zObject.cpp,#242> - zCZoneZFog [objs 6] [ctor 6] .... <zObject.cpp,#242> - zCZoneZFogDefault [objs 1] [ctor 1] .... <zObject.cpp,#242> - zCVobLightPreset [objs 11] [ctor 11] .... <zObject.cpp,#242> - zCWayNet [objs 1] [ctor 5] .... <zObject.cpp,#242> - zCWaypoint [objs 2959] [ctor 2959] .... <zObject.cpp,#242> - zCWorld .... <zObject.cpp,#242> - oCWorld [objs 1] [ctor 1] .... <zObject.cpp,#242>*********************************** .... <zObject.cpp,#252>