1.18.2-1.0.0
fayer3
released this
05 Aug 14:01
·
483 commits
to Multiloader-1.18
since this release
new:
- changing VR mod now doesn't require a restart anymore
- added VR hotswitching, allows to switch back to NONVR during gameplay, by taking off the headset
- added option to split ground and flying movement mode
- added option to keep ingame bindings active in menus (makes it possible to use creates engines)
- added update notifications
- added options to change server plugin message frequency
- added end portal/gateway effect that is compatible with VR (thanks to @bradleyq)
- added Optifine compatibility
- added a server config
- added headshot bow multipliers, configurable in the server config
- added back menuworlds
fixes:
- VR gui resolution is now independent from window resolution
- fix door closing haptics on 1.19.4+
- fix touch hotbar haptics, and disable hotbar in menus
- fix inverted hand in seated mode
- fix gui not placing over all blocks that have one
- fix gui not placing over container entities, like minecarts or chestboats
- fix issues with gui sometimes being the wrong size and not responding
- fix flickering chunks on edge of frustum with vanilla
- fix crash with physicsmod on level exit
- fix physicsmod button clashing with ours
- fix firework particles location in hand
- fix menu rendering with some resourcepack shaders
- fix shield occluding gui
- fix crash with quarks stonelings
- fix crash with Customizable Player Models if a model removes vanilla body parts
- fix crawling + sneaking preventing players to move over trapdoors
- fix sleeping not putting players on the bed
- fix water enter/exit effect not working
- fix double button sounds in the vr settings
- fix player hands blocking quick camera screenshots
- fix pause menu button collision with
game menu mod option
on 1.19.4+ - fix pause menu button collision with forge on 1.19.2
- fix VR interactions using the wrong collision check (fixes fence gate interactions)
- fix ladder climbing issue, and crawl detection with pehkui scales < 1