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Modlist, please read first #33

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ferriarnus opened this issue Sep 6, 2022 · 0 comments
Open

Modlist, please read first #33

ferriarnus opened this issue Sep 6, 2022 · 0 comments

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@ferriarnus
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ferriarnus commented Sep 6, 2022

So in general, we won't make a list of all mods that work, since this will be to long. We will however make a list of mods that don't (fully) work. That means that if you don't find you mod in the list, it either works or no-one told us it doesn't.

If you run into a mod compatibility issue, first check this (and other issues) if it isn't known yet, than you can make an issue following this template:

The title is the mod name with "compatibility" added.

In the issue you mention again the name and version of the mod. Followed with a CurseForge or Modrinth link to the mod, and finally a a gist/paste (examples of sites) of the (crash)log (even if it doesn't crash) .

If it loads but in game behavior is wrong, also include screenshots and an explanation of what is wrong, together with steps to reproduce it.

Finally be patient. Depending on the scale of the issue, we may need to have conversations with the mod owners, and rewrite (large) parts of our code.

Working mods (limited list for FAQ):

Mod Status Reason
Sodium Loads works
Create Loads Seems to work, but no detail tests

Broken Mods:

Mod Status Reason
Iris Loads Broken shadows and other buffers
Immersive portals Loads Broken (not playable)
@Vivecraft Vivecraft locked as too heated and limited conversation to collaborators Sep 6, 2022
@ferriarnus ferriarnus pinned this issue Sep 6, 2022
@ferriarnus ferriarnus changed the title Modlist Modlist, please read first Sep 7, 2022
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