You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Describe the bug
SKSEVR fails to retrieve meaningful controller info from OpenVR, and defaults back to Vive Wands. Manifests as menus being broken due to control sticks being detected as touch inputs, and VRIK and HIGGS being broken due to detecting Vive Wands.
To Reproduce
Steps to reproduce the behavior:
Start SkyrimVR via the SKSE loader
Observe that menus and controls are broken
Expected behavior
SKSEVR correctly detects the Knuckles and the controls and mods work properly.
System Information (please complete the following information):
Steam client version (build number or date): 1719618357
Hmm....well, I use VRIK and Higgs, I have an Index, and the knuckles shows as Vive Wands during loading, but it works fine. Maybe the modified OpenVR bindings file thats needed for FRIK is necessary for VRIK now also?
Yeah, reading your issue and the issue with Fallout that requires a modified OpenVR_api.dll, I would think it is the same issue. Can you go into your controller bindings and tell it to treat your controllers as Oculus Touch controllers?
Describe the bug
SKSEVR fails to retrieve meaningful controller info from OpenVR, and defaults back to Vive Wands. Manifests as menus being broken due to control sticks being detected as touch inputs, and VRIK and HIGGS being broken due to detecting Vive Wands.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
SKSEVR correctly detects the Knuckles and the controls and mods work properly.
System Information (please complete the following information):
Screenshots
If applicable, add screenshots to help explain your problem.
Additional context
The game renders the knuckles correctly before the player model loads in the pre-game area.
The text was updated successfully, but these errors were encountered: