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.gitlab-ci.yml
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.gitlab-ci.yml
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#-------------------------------------------------------------------------------
# Copyright (c) 2019 RWTH Aachen University, Germany,
# Virtual Reality & Immersive Visualisation Group.
#-------------------------------------------------------------------------------
#The include file can be change to either be removed or reference a specific commit.
#Reference the Gitlab CI website for this
include:
- project: 'vr-group/unreal-development/unreal-ci'
ref: master
file: '/shared_scripts.yml'
#In this file you are able to configure your pipeline.
#If you want to use the standard pipeline with all steps and deployment mechanisms, you are set-up correctly now.
#If you want to customize something, either overwrite things that are defined in the shared_scripts repository,
#or remove the "extends" and write your own scripts
#
#If you want your pipeline to run on every commit, just remove the "only" blocks. Keep in mind, that a build
#can take some time.
#
#If you want to alter the unreal-building process two variables are defined for either changing the CLIENT_CONFIG or
#for adding EXTRA_ARGS to the building process
stages:
- build
- deploy
Build_Windows:
only: ['web', 'schedules']
extends: .Build_Windows_
tags:
- windows
- unreal-4.22
# variables:
# CLIENT_CONFIG: "DebugGame"
Build_CentOS:
only: ['web', 'schedules']
extends: .Build_CentOS_
tags:
- centos
- unreal-4.22
# variables:
# CLIENT_CONFIG: "DebugGame"
Deploy_CAVE:
only: ['web', 'schedules']
extends: .Deploy_CAVE_
dependencies:
- Build_CentOS
Deploy_Windows:
only: ['web', 'schedules']
extends: .Deploy_VRDev_
dependencies:
- Build_Windows