diff --git a/docs/changelog.html b/docs/changelog.html
index b1d53baf51..e4eda2b6f2 100644
--- a/docs/changelog.html
+++ b/docs/changelog.html
@@ -236,202 +236,202 @@
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+
Proposed: Template
@@ -241,7 +241,7 @@ Decisions of V-Sekai
present-proposal-template.md
-
+
Accepted: AI Assisted Style Guide
@@ -252,7 +252,7 @@ Decisions of V-Sekai
ai-assisted-proposal-style-guide.md
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+
Proposed: Godot Animation streaming
@@ -263,7 +263,7 @@ Decisions of V-Sekai
20241112-godot-animation-streaming.md
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+
Proposed: Plan November 2024.
@@ -274,7 +274,7 @@ Decisions of V-Sekai
20241102-plan-november-2024.md
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+
Proposal: Use Data Tables for Godot Constraints
@@ -285,7 +285,7 @@ Decisions of V-Sekai
20241028-use-data-tables-for-godot-constraints.md
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+
Proposed: Reduce Size Difference Between Capsules and Mesh Volume
@@ -296,7 +296,7 @@ Decisions of V-Sekai
20241019-reduce-size-difference-between-capsules-and-mesh-volume.md
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+
Proposed: Evaluate three proposals for V-Sekai content distribution
@@ -307,7 +307,7 @@ Decisions of V-Sekai
20241016-instantiating-v-sekai-content.md
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+
Proposed: Editing Character Body Bone Constraints in Immersive Mode
@@ -318,7 +318,7 @@ Decisions of V-Sekai
20241014-xr-interface-for-rigging.md
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+
Proposed: Basic Real-Time Interaction for Character and World Scenes
@@ -329,7 +329,7 @@ Decisions of V-Sekai
20241014-basic-realtime-interaction.md
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+
Proposed: Updater No-Op Implementation Using Velopack
@@ -340,7 +340,7 @@ Decisions of V-Sekai
20241014-app-updater.md
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+
Proposed: Recovering MakeHuman Parameters Using Depth Map Comparison with Godot Engine
@@ -351,7 +351,7 @@ Decisions of V-Sekai
20241011-recovering-makehuman-parameters.md
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+
Accepted: Restoring Default User Directory Structure in Windows 11
@@ -362,7 +362,7 @@ Decisions of V-Sekai
20241006-restore-onedrive-shortcut-overrides.md
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+
Proposed: Small V-Sekai Creation Tools
@@ -373,7 +373,7 @@ Decisions of V-Sekai
20241001-small-game-tools.md
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+
Accepted: Godot Engine XR Elite HMD Conference Setup
@@ -384,7 +384,7 @@ Decisions of V-Sekai
20240914-godot-engine-xr-elite-conference-setup.md
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+
Proposed: Revised Tracker Configuration and Constraints for HTC VIVE XR Elite
@@ -395,7 +395,7 @@ Decisions of V-Sekai
20240905-revised-tracker-configuration-and-constraints.md
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+
Proposed: Transition to Dokku from Kubernetes Proposal
@@ -406,7 +406,7 @@ Decisions of V-Sekai
20240830-use-dokku-to-host-vsk-backend.md
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+
Accepted: PCI-E Lane Depletion and Thunderbolt 4 Issues
@@ -417,7 +417,7 @@ Decisions of V-Sekai
20240830-pcie-lane-depletion-thunderbolt-4-issues.md
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+
Proposed: FFMPEG Wave/Mic and Speaker/Play
@@ -428,7 +428,7 @@ Decisions of V-Sekai
20240824-ffmpeg-wav-mic-speaker-play.md
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+
Proposed: Improving Connectivity for Valve StreamVR Light House Dongles
@@ -439,7 +439,7 @@ Decisions of V-Sekai
20240810-steamvr-dongles-separate.md
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+
Proposal: Core V-Sekai Scripting with Wasm
@@ -450,7 +450,7 @@ Decisions of V-Sekai
20240717-core-vsekai-scripting.md
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+
Proposed: Create a Conceptual Model of VRChat Networking
@@ -461,7 +461,7 @@ Decisions of V-Sekai
20240715-vrchat-networking-mental-model.md
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+
Proposed: Use shrink wrap blender modifier to fit
@@ -472,7 +472,7 @@ Decisions of V-Sekai
20240712-use-shrinkwrap-blender-modiifer-to-fit.md
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+
Proposed: Networking PCVR with the Web
@@ -483,7 +483,7 @@ Decisions of V-Sekai
20240710-web-and-pcvr-networking.md
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+
Proposed: Use WebRTC to Native to Interop with Godot Engine
@@ -494,7 +494,7 @@ Decisions of V-Sekai
20240710-use-webrtc-to-native-interop.md
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+
Proposed: Use Godot Engine Web Threaded
@@ -505,7 +505,7 @@ Decisions of V-Sekai
20240710-use-godot-engine-web-threaded.md
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+
Proposed: Focus on PCVR and the Web
@@ -516,7 +516,7 @@ Decisions of V-Sekai
20240710-platform-focus-on-pcvr-and-web.md
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+
Proposed: Convert Blender CC0 Base Mesh to Godot Engine T-Pose
@@ -527,7 +527,7 @@ Decisions of V-Sekai
20240710-convert-blender-cc0-base-mesh-to-godot-engine-t-pose.md
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+
Proposed: Art Direction in V-Sekai Process
@@ -538,7 +538,7 @@ Decisions of V-Sekai
20240710-art-direction-in-vsekai.md
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+
Proposed: A Wired-First Strategy for PCVR
@@ -549,7 +549,7 @@ Decisions of V-Sekai
20240709-wired-first.md
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+
Proposed: Set Nvidia Watt Limit with Anwave
@@ -560,7 +560,7 @@ Decisions of V-Sekai
20240709-anwave-set-nvidia-watt-limit.md
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+
Proposed: V-Sekai: My Life as a Princess
@@ -571,7 +571,7 @@ Decisions of V-Sekai
20240708-vsekai-my-life-as-a-queen.md
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+
Proposed: Maximum Streaming Bill of Materials Setup for Motion Capture
@@ -582,7 +582,7 @@ Decisions of V-Sekai
20240706-motion-capture-bill-of-materials.md
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+
Proposal: RPG Town in V-Sekai
@@ -593,7 +593,7 @@ Decisions of V-Sekai
20240705-rpg_town.md
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+
Proposed: Use motion transformers for motion prediction
@@ -604,7 +604,7 @@ Decisions of V-Sekai
20240630-use-motion-transformers-for-prediction.md
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+
Superceded: RISCV Binaries as Shared Libraries
@@ -615,7 +615,7 @@ Decisions of V-Sekai
20240627-gdextension-as-libriscv.md
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+
Proposed: Every Commit Push Pass Cicd
@@ -626,7 +626,7 @@ Decisions of V-Sekai
20240627-every-commit-push-pass-cicd.md
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+
Proposed: Update python3 macOS Certificates
@@ -637,7 +637,7 @@ Decisions of V-Sekai
20240626-update-python3-macos-certicates.md
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+
Proposed: Why did we build “Uro”?
@@ -648,7 +648,7 @@ Decisions of V-Sekai
20240623-what-is-uro-backend.md
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+
Proposed: Talk Length Game Prototypes
@@ -659,7 +659,7 @@ Decisions of V-Sekai
20240623-talk-length-prototypes.md
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+
Proposal: Only Save Tools in Our CDN
@@ -670,7 +670,7 @@ Decisions of V-Sekai
20240623-only-save-tools-in-our-cdn.md
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+
Proposed: Use GitHub Actions and Digital Ocean Spaces for a V-Sekai Launcher
@@ -681,7 +681,7 @@ Decisions of V-Sekai
20240623-do-cdn-for-launcher.md
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+
Proposed: Create a process for testing V-Sekai.
@@ -692,7 +692,7 @@ Decisions of V-Sekai
20240622-process-for-testing-vsekai.md
-
+
Accepted: GoCD Agent Docker Image Update
@@ -703,7 +703,7 @@ Decisions of V-Sekai
20240622-gocd-agent-docker-image-update.md
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+
Proposed: Build V-Sekai editor for many platforms
@@ -714,7 +714,7 @@ Decisions of V-Sekai
20240622-build-for-many-platforms.md
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+
Proposed: Command Traces with Server Backend
@@ -725,7 +725,7 @@ Decisions of V-Sekai
20240621-proposal-template copy.md
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+
Proposed: Image Captioning Tool
@@ -736,7 +736,7 @@ Decisions of V-Sekai
20240621-caption-photos-for-cicd.md
-
+
Proposed: Transforming Schedule DAG into a Left-child Right-sibling Binary Tree
@@ -747,7 +747,7 @@ Decisions of V-Sekai
20240618-schedule-as-binary-tree.md
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+
Proposed: 4 Player Test V-Sekai
@@ -758,7 +758,7 @@ Decisions of V-Sekai
20240618-4-player-test-vsekai.md
-
+
Proposed: Triangle to Quad Mesh Dataset Creation
@@ -769,7 +769,7 @@ Decisions of V-Sekai
20240616-request-for-quad-mesh-dataset.md
-
+
Proposed: Explain the concept of Mesh Transformers
@@ -780,7 +780,7 @@ Decisions of V-Sekai
20240615-what-is-mesh-transformers.md
-
+
Proposed: Dataset Scaling for Training Mesh Transformer
@@ -791,7 +791,7 @@ Decisions of V-Sekai
20240613-training-dataset.md
-
+
Proposed: Dataset Creation with CSG
@@ -802,7 +802,7 @@ Decisions of V-Sekai
20240613-training-dataset-creation-with-csg.md
-
+
Proposed: Modify the Mesh Transformer for Quads
@@ -813,7 +813,7 @@ Decisions of V-Sekai
20240613-modifying-the-mesh-transformer-for-quads.md
-
+
Proposed: Training Mesh Transformer for 3D Avatar Creation
@@ -824,7 +824,7 @@ Decisions of V-Sekai
20240613-1k-quad-limit.md
-
+
Proposed: Managing Multiple Training Runs in Separate Pods
@@ -835,7 +835,7 @@ Decisions of V-Sekai
20240611-test-1x-and-4x.md
-
+
Proposed: Switch learning rate to be lower.
@@ -846,7 +846,7 @@ Decisions of V-Sekai
20240611-lower-learning-rate.md
-
+
Accepted: Better Skeleton Merge with Robust Skin Weight Transfer
@@ -857,7 +857,7 @@ Decisions of V-Sekai
20240608-skin-weight-transfer-skeleton-merge.md
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+
Accepted: Use the Humanoid Profile for Character Motion Mirroring
@@ -868,7 +868,7 @@ Decisions of V-Sekai
20240608-for-skeleton-mirroring-use-the-godot-humanoid.md
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+
Proposal: Sustainable Version Management for Godot Engine in V-Sekai
@@ -879,7 +879,7 @@ Decisions of V-Sekai
20240605-sustainable-version-management-for-godot-engine-in-v-sekai.md
-
+
Proposed: Improve the Godot Ecosystem
@@ -890,7 +890,7 @@ Decisions of V-Sekai
20240529-improve-godot-import-ecosystem.md
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+
Proposed: Godot Engine as Wasm Importer
@@ -901,7 +901,7 @@ Decisions of V-Sekai
20240528-pipeline-godot-wasm-importer.md
-
+
Proposed: Draft WebRTC Relay Test
@@ -912,7 +912,7 @@ Decisions of V-Sekai
20240522-webrtc-relay-test.md
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+
Draft: shadermotion to BVH
@@ -923,7 +923,7 @@ Decisions of V-Sekai
20240522-shader-motion-to-bvh.md
-
+
Draft: View the worlds and interact with people in VR without being in VR via a Discord Inward Portal
@@ -934,7 +934,7 @@ Decisions of V-Sekai
20240522-discord-inworld-portal.md
-
+
Draft: Notify community members and users about activity and updates via a Discord bot
@@ -945,7 +945,7 @@ Decisions of V-Sekai
20240522-discord-bot.md
-
+
Accepted: Wasm Cache Incident Report
@@ -956,7 +956,7 @@ Decisions of V-Sekai
20240511-wasm-cache-incident.md
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+
Rejected: VR Game with 80 Players and One World Server
@@ -967,7 +967,7 @@ Decisions of V-Sekai
20240511-review-80-vr.md
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+
Proposed: Can I use V-Sekai for 3d assets & 3d extensions?
@@ -978,7 +978,7 @@ Decisions of V-Sekai
20240502-where-can-I-use-gltf.md
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+
Proposed: Launching the mvsqlite rdbms server
@@ -989,7 +989,7 @@ Decisions of V-Sekai
20240502-mvsqlite-launchd.md
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+
Proposed: Stress Testing Godot Engine’s Networking System
@@ -1000,7 +1000,7 @@ Decisions of V-Sekai
20240502-mesh-object-sync-benchmark.md
-
+
Proposed: Process the glTF2 input file and return it as is
@@ -1011,7 +1011,7 @@ Decisions of V-Sekai
20240502-membrane-framework-identity-post.md
-
+
Proposed: Enable Windows 11 Installation on Older Computers
@@ -1022,7 +1022,7 @@ Decisions of V-Sekai
20240502-install-windows-on-older-computers.md
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+
Proposed: Workflows for 3D Model Conversion
@@ -1033,7 +1033,7 @@ Decisions of V-Sekai
20240502-gltf-fbx-tscn-vrm.md
-
+
Proposed: Stuck / Recharge Cycle
@@ -1044,7 +1044,7 @@ Decisions of V-Sekai
20240425-recharge-cycle.md
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+
Proposed: ChatGPT-4 Based Proposal Prompt System
@@ -1055,7 +1055,7 @@ Decisions of V-Sekai
20240425-proposal-prompt-system.md
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+
Accepted: Prioritizing Valve Controllers Over Meta Quest 3 Controllers
@@ -1066,7 +1066,7 @@ Decisions of V-Sekai
20240424-reset-steamvr-controllers.md
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+
Accepted: Building a Metaverse with Glue Mechanic in V-Sekai
@@ -1077,7 +1077,7 @@ Decisions of V-Sekai
20240423-building-metaverse-with-glue-mechanic.md
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Proposed: Town Courier
@@ -1088,7 +1088,7 @@ Decisions of V-Sekai
20240418-college-quest.md
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Proposed: Implementing a 3D Previewer for GLTF with XMP Metadata
@@ -1099,7 +1099,7 @@ Decisions of V-Sekai
20240416-previewer-upload-gltf-to-glb.md
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Proposed: Train quad-based Meshgpt within constraints
@@ -1110,7 +1110,7 @@ Decisions of V-Sekai
20240413-training-quad-based-meshgpt-with-40gb-vram.md
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+
Proposed: Calling Open Source LLM with Aria
@@ -1121,7 +1121,7 @@ Decisions of V-Sekai
20240413-calling-opensource-llm-with-aria.md
-
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Proposed: Implementing a 3D Multiplayer Movement System with Parented Objects and Inventory Management
@@ -1132,7 +1132,7 @@ Decisions of V-Sekai
20240411-multiplayer-movement-with-parented-obejcts.md
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+
Rejected: Binding GDExtension to a C-like Language for Libgodot to Implement a Distributed Simulation
@@ -1143,7 +1143,7 @@ Decisions of V-Sekai
20240411-elixir-libgodot-zig.md
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Proposed: Use Bundlex for Binding GDExtension to Elixir for Libgodot to Implement a Distributed Simulation
@@ -1154,7 +1154,7 @@ Decisions of V-Sekai
20240411-elixir-libgodot-bundlex.md
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+
Proposed: Implementing Elixir Data Models for Memory, Local, Bulk, and Global Storage
@@ -1165,7 +1165,7 @@ Decisions of V-Sekai
20240410-data-storage-elixir.md
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+
Rejected: RabbitMQ RA vs SQLite on FoundationDB vs CockroachDB
@@ -1176,7 +1176,7 @@ Decisions of V-Sekai
20240409-elixir-raft-vs-sqlite-fdb.md
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+
Accepted: “Sunny Park” Test Case for 3D Tile Sync
@@ -1187,7 +1187,7 @@ Decisions of V-Sekai
20240409-crud-godot-tiles.md
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+
Accepted: Focusing on PCVR vs Android Build vs Web Build
@@ -1198,7 +1198,7 @@ Decisions of V-Sekai
20240407-pcvr-vs-standalone.md
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+
Proposed: Web-Based Exploration of V-Sekai
@@ -1209,7 +1209,7 @@ Decisions of V-Sekai
20240406-web-based-explore.md
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+
Proposed: Provide a V-Sekai Starter Kit
@@ -1220,7 +1220,7 @@ Decisions of V-Sekai
20240406-itch-github-actions.md
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+
Proposed: Material Shader Graphic Shirt with Sharp Edges
@@ -1231,7 +1231,7 @@ Decisions of V-Sekai
20240401-shader-graphic.md
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+
Proposed: VRC and VRM compatibility
@@ -1242,7 +1242,7 @@ Decisions of V-Sekai
20240331-vrc-vrm-compatibility.md
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+
Accepted: k8s on harvester hci
@@ -1253,7 +1253,7 @@ Decisions of V-Sekai
20240330-k8s-harvester-hci.md
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+
Proposed: Hyperv windows Harvester Test
@@ -1264,7 +1264,7 @@ Decisions of V-Sekai
20240330-hyperv-harvester-test.md
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+
Proposed: Integrating Helm for Kubernetes Runner Installation with S3 Cache
@@ -1275,7 +1275,7 @@ Decisions of V-Sekai
20240330-gitlab-helm.md
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+
Proposed: CI/CD Setup with Docker and Other Platforms
@@ -1286,7 +1286,7 @@ Decisions of V-Sekai
20240330-cicd-gitlab.md
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+
Proposed: Installing Helm Chart from a Git Repository using Rancher
@@ -1297,7 +1297,7 @@ Decisions of V-Sekai
20240330-bitnami-rancher-helm-catalog.md
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+
Proposed: V-Sekai Setup as a Ready-to-Go Kit
@@ -1308,7 +1308,7 @@ Decisions of V-Sekai
20240329-ready-to-go-kit-windows-11.md
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Proposed: Teaching Large Language Models (LLMs) with Goal-Task Planners
@@ -1319,7 +1319,7 @@ Decisions of V-Sekai
20240326-verifying-and-finetuning-plans.md
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+
Proposed: “Cafe Serenade” - A VR Dating Sim Experience
@@ -1330,7 +1330,7 @@ Decisions of V-Sekai
20240326-heartstrings-vr.md
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+
Proposed: for 3d Asset Schema Design and Database Backend Selection
@@ -1341,7 +1341,7 @@ Decisions of V-Sekai
20240325-table-avatar-embedded-xmp.md
-
+
Proposed: Synchronizing Blender and FDB-SQLite for Proxy Movement
@@ -1352,7 +1352,7 @@ Decisions of V-Sekai
20240325-fdb-sqlite-blender-godot.md
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+
Proposed: V-Sekai Implementation Using SLC Framework
@@ -1363,7 +1363,7 @@ Decisions of V-Sekai
20240324-v-sekai-as-slc.md
-
+
Proposed: Real-Time Motion Capture and Animation Synchronization
@@ -1374,7 +1374,7 @@ Decisions of V-Sekai
20240314-live-collab.md
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+
Proposed: Implement Ra in V-Sekai
@@ -1385,7 +1385,7 @@ Decisions of V-Sekai
20240307-rabbitmq-ra.md
-
+
Proposed: V-Sekai Game Launcher
@@ -1396,7 +1396,7 @@ Decisions of V-Sekai
20240305-v-sekai-launcher.md
-
+
Proposed VRM mtoon in Substance Designer
@@ -1407,7 +1407,7 @@ Decisions of V-Sekai
20240218-vrm-substance-editor.md
-
+
Accepted: VRM Acronym Correction
@@ -1418,7 +1418,7 @@ Decisions of V-Sekai
20240218-vrm-acronym-correction.md
-
+
Proposed: Blender to Godot API Conversion
@@ -1429,7 +1429,7 @@ Decisions of V-Sekai
20240218-blender-to-godot.md
-
+
Proposed: for using workloads to emulate the usage patterns
@@ -1440,7 +1440,7 @@ Decisions of V-Sekai
20240217-workload-benchmarking.md
-
+
Proposed: Adoption of Intended Effort Versioning (EffVer) in V-Sekai
@@ -1451,7 +1451,7 @@ Decisions of V-Sekai
20240217-intended-effort-versioning.md
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+
Proposed: Implementation of Essential Tuple Normalization Form (ETNF) for relational databases (rdbms, sql)
@@ -1462,7 +1462,7 @@ Decisions of V-Sekai
20240217-essential-typle-normalization-form.md
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+
Proposed: Comprehensive Documentation for V-Sekai
@@ -1473,7 +1473,7 @@ Decisions of V-Sekai
20240217-documentation-guidelines.md
-
+
Proposed: Container2Wasm Integration in V-Sekai
@@ -1484,7 +1484,7 @@ Decisions of V-Sekai
20240217-container-2-wasm.md
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+
Proposed: Enhancing Avatar Expressiveness with AI-Generated Blend Shapes
@@ -1495,7 +1495,7 @@ Decisions of V-Sekai
20240215-avatar-customization-with-ai-facial-expressions.md
-
+
Proposed: Urban Navigator: The City Unveiled
@@ -1506,7 +1506,7 @@ Decisions of V-Sekai
20240127-urban-explorer-gdc-2024-sample.md
-
+
Proposed: Macos cicd setup.
@@ -1517,7 +1517,7 @@ Decisions of V-Sekai
20240121-mac-setup.md
-
+
Proposed: Elixir Livebook on Fedora 39
@@ -1528,7 +1528,7 @@ Decisions of V-Sekai
20240121-livebook-fedora-install.md
-
+
Proposed: Installing Tailscale on Linux Fedora 39
@@ -1539,7 +1539,7 @@ Decisions of V-Sekai
20240121-install-tailscale.md
-
+
Proposed: Easy Diffusion AI Setup on Linux Systems
@@ -1550,7 +1550,7 @@ Decisions of V-Sekai
20240121-easy-diffusion-fedora-install.md
-
+
Proposed: Advanced VR Armature System for V-Sekai
@@ -1561,7 +1561,7 @@ Decisions of V-Sekai
20240120-vr-armature-system.md
-
+
Proposed: Provide Pivot Painting Resources
@@ -1572,7 +1572,7 @@ Decisions of V-Sekai
20240117-pivot-painting.md
-
+
Proposed: Camera matching with fSpy.
@@ -1583,7 +1583,7 @@ Decisions of V-Sekai
20240111-fspy.md
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+
Draft: Fit Clothing on Humans Without Tearing
@@ -1594,7 +1594,7 @@ Decisions of V-Sekai
20240111-fit-clothing-on-humans-without-tearing.md
-
+
Proposed: Magical Girls College Manager Simulator
@@ -1605,7 +1605,7 @@ Decisions of V-Sekai
20240110-magical-girls-college-novel.md
-
+
Proposed: 1 Meter Cubed 128 Quantized
@@ -1616,7 +1616,7 @@ Decisions of V-Sekai
20240105-1-meter-128-quantize.md
-
+
Deprecated: Valid configuration of Spatiallabs and Openxr
@@ -1627,7 +1627,7 @@ Decisions of V-Sekai
20231230-spatiallabs-openvr.md
-
+
Proposed: Choosing a terminal emulator for Windows
@@ -1638,7 +1638,7 @@ Decisions of V-Sekai
20231229-mRemoteNG.md
-
+
Proposed: Byobu terminal multiplexer
@@ -1649,7 +1649,7 @@ Decisions of V-Sekai
20231229-byobu.md
-
+
Proposed: V-Sekai: Gateways to Virtual Worlds
@@ -1660,7 +1660,7 @@ Decisions of V-Sekai
20231228-v-sekai-slogan.md
-
+
Proposed: Use the “Punchline Reports” Method
@@ -1671,7 +1671,7 @@ Decisions of V-Sekai
20231227-punchline-reports.md
-
+
Proposed: Blue Green new shadows for new avatars
@@ -1682,7 +1682,7 @@ Decisions of V-Sekai
20231227-blue-green-shadows.md
-
+
Proposed: Hardsurface vs Organic
@@ -1693,7 +1693,7 @@ Decisions of V-Sekai
20231226-furniture-vs-organic.md
-
+
Proposed: Mesh Transformer Expressive Facial Features
@@ -1704,7 +1704,7 @@ Decisions of V-Sekai
20231225-mesh-transformer-facial-features.md
-
+
Proposed: Mesh Transformer Clothing
@@ -1715,7 +1715,7 @@ Decisions of V-Sekai
20231225-mesh-transformer-clothing.md
-
+
Proposed: MaterialX try two.
@@ -1726,7 +1726,7 @@ Decisions of V-Sekai
20231218-mtlx-try-two.md
-
+
Proposed: Automating Game Testing Process Using Appium 2
@@ -1737,7 +1737,7 @@ Decisions of V-Sekai
20231209-appium-testing-win11.md
-
+
Proposed: Appium Testing for Windows 11
@@ -1748,7 +1748,7 @@ Decisions of V-Sekai
20231209-appium-testing-fbx-to-gltf.md
-
+
Proposed: Triangle Meshes Inferencing with MeshRWKV
@@ -1759,7 +1759,7 @@ Decisions of V-Sekai
20231203-mesh-rwkv.md
-
+
Draft: Initial Training of the MeshRWVK Model
@@ -1770,7 +1770,7 @@ Decisions of V-Sekai
20231203-mesh-rwkv-test-metrics.md
-
+
Draft: GraphSAGE Embedding Algorithm Explanation
@@ -1781,7 +1781,7 @@ Decisions of V-Sekai
20231203-graphsage-embedding-generation.md
-
+
Proposed: Seamless Integration of XR Tracking in Godot Engine
@@ -1792,7 +1792,7 @@ Decisions of V-Sekai
20231201-xr-hands-animation-node.md
-
+
Proposed: Headless Launcher Backend with Elixir and Server-Side CockroachDB
@@ -1803,7 +1803,7 @@ Decisions of V-Sekai
20231201-headless-launcher-backend.md
-
+
Accepted: Benchmarking Network Performance for Scalable Multiplayer in Godot
@@ -1814,7 +1814,7 @@ Decisions of V-Sekai
20231127-performance-test.md
-
+
Accepted: V-Sekai 2023-11-26 Report
@@ -1825,7 +1825,7 @@ Decisions of V-Sekai
20231126-v-sekai-report.md
-
+
Superseded: V-Sekai 2023-11-25 Report
@@ -1836,7 +1836,7 @@ Decisions of V-Sekai
20231125-v-sekai-report.md
-
+
Proposed: Upload Creative Commons FBX Test Files for Enhanced LOD Optimization in V-Sekai
@@ -1847,7 +1847,7 @@ Decisions of V-Sekai
20231114-upload-creative-commons-fbx-test-files.md
-
+
Proposed: Enhancing VR Book Reading through SVG Optimization
@@ -1858,7 +1858,7 @@ Decisions of V-Sekai
20231114-maintain-svgcleaner.md
-
+
Proposed: Defining the List of Godot Types in Elixir Godot Parsers
@@ -1869,7 +1869,7 @@ Decisions of V-Sekai
20231114-elixir-definition-of-godot-types.md
-
+
Proposed: Validator Service for V-Sekai
@@ -1880,7 +1880,7 @@ Decisions of V-Sekai
20231112-validation-service.md
-
+
Proposed: Effective V-Sekai project archival strategy
@@ -1891,7 +1891,7 @@ Decisions of V-Sekai
20231112-archive-projects.md
-
+
Proposed: Evaluate AYON pipeline platform on hosted cloud services
@@ -1902,7 +1902,7 @@ Decisions of V-Sekai
20231111-ayon-evaluation.md
-
+
Accepted: V-Sekai dependencies
@@ -1913,7 +1913,7 @@ Decisions of V-Sekai
20231110-v-sekai-dependencies.md
-
+
Proposed: Efficient Training of LLMs in V-Sekai
@@ -1924,7 +1924,7 @@ Decisions of V-Sekai
20231110-efficient-llm-training.md
-
+
Accepted: Overcoming the Blender T-Pose Limitation with Documentation
@@ -1935,7 +1935,7 @@ Decisions of V-Sekai
20231110-blender-manual-t-pose.md
-
+
Proposed: Enhancing V-Sekai x Godot Engine x AYON for a Superior Workflow
@@ -1946,7 +1946,7 @@ Decisions of V-Sekai
20231110-better-pipeline-tools.md
-
+
Proposed: Streamlining Game Development with AI-Based Aria’s Guidance
@@ -1957,7 +1957,7 @@ Decisions of V-Sekai
20231110-ai-based-outlier-detection.md
-
+
Proposed: Character Customization Discord Bot PoC for V-Sekai
@@ -1968,7 +1968,7 @@ Decisions of V-Sekai
20231109-discord-polygonjs-generator.md
-
+
Proposed: Creation of an ‘Ask V-Sekai’ Chatbot Using Vercel, OpenAI, and Neon PostgreSQL
@@ -1979,7 +1979,7 @@ Decisions of V-Sekai
20231108-v-sekai-chat-bot.md
-
+
Proposed: PostgreSQL bytea
Storage Optimization for V-Sekai’s Edge CDN
@@ -1990,7 +1990,7 @@ Decisions of V-Sekai
20231108-postgres-bytea-optimizations.md
-
+
Proposed: “Freedom is in a future that you did not have in the past” - A Game Development Philosophy from NieR:Automata
@@ -2001,7 +2001,7 @@ Decisions of V-Sekai
20231108-nier-automata-world-expansion.md
-
+
Proposed: Development of a Community Polling Discord Bot Using Vercel and Neon PostgreSQL
@@ -2012,7 +2012,7 @@ Decisions of V-Sekai
20231108-neon-vercel-functions-toy-problem.md
-
+
Proposed: Adopting Neon for a More Manageable Backend at V-Sekai
@@ -2023,7 +2023,7 @@ Decisions of V-Sekai
20231108-neon-postgresql.md
-
+
Proposed: Adopting Neon’s Bottomless Storage with S3-Compatible Object Store for Edge CDN Data Management
@@ -2034,7 +2034,7 @@ Decisions of V-Sekai
20231108-neon-1-gb-scene-storage.md
-
+
Proposed: Enhancing V-Sekai Through Effective Documentation
@@ -2045,7 +2045,7 @@ Decisions of V-Sekai
20231108-munich-godot-engine-conference.md
-
+
Proposed: Ansible Server Provisioning
@@ -2056,7 +2056,7 @@ Decisions of V-Sekai
20231108-ansible-new-server-provisioning.md
-
+
Proposed: PDF to SVG Conversion for VR Books
@@ -2067,7 +2067,7 @@ Decisions of V-Sekai
20231105-pdf-embed-raster-svg-vr.md
-
+
Rejected: Merge Scene Tool for Godot Editor with FlatBuffer-based JSON Serialization
@@ -2078,7 +2078,7 @@ Decisions of V-Sekai
20231104-flatbuffer_packed_scenes.md
-
+
Accepted: Write List of Github Pull Requests for Review
@@ -2089,7 +2089,7 @@ Decisions of V-Sekai
20231027-write-a-list-of-github-pull-requests.md
-
+
Proposed: DreamCraft3D - A Hierarchical 3D Content Generation Method
@@ -2100,7 +2100,7 @@ Decisions of V-Sekai
20231027-dreamcraft3d-workflow.md
-
+
Proposed: Drawing Concept to Blockout
@@ -2111,7 +2111,7 @@ Decisions of V-Sekai
20231027-drawing-concept-to-blockout.md
-
+
Proposed: Build a Cozy Apartment in VR for V-Sekai
@@ -2122,7 +2122,7 @@ Decisions of V-Sekai
20231027-apartment-building-vr.md
-
+
Proposed: Solve Blender versions by locking LTS versions on Blender (3.6)
@@ -2133,7 +2133,7 @@ Decisions of V-Sekai
20231026-blender-steam-beta-version.md
-
+
Proposed: Implementing Advanced Training Simulators in V-Sekai
@@ -2144,7 +2144,7 @@ Decisions of V-Sekai
20231024-training-simulators.md
-
+
Proposed: Enhancing Task-Specific Model Performance through Fine-Tuning with Axolotl
@@ -2155,7 +2155,7 @@ Decisions of V-Sekai
20231024-finetuning-workflow.md
-
+
Proposed: Navigating New Horizons: A Proposal for Expanding Exploration in V-Sekai
@@ -2166,7 +2166,7 @@ Decisions of V-Sekai
20231022-hover-to-ocean-game.md
-
+
Proposed: Llama CPP AI Model NPC
@@ -2177,7 +2177,7 @@ Decisions of V-Sekai
20231020-llama-cpp-mistral-npc.md
-
+
Proposed: Valve VR Ecosystem with Quest 3
@@ -2188,7 +2188,7 @@ Decisions of V-Sekai
20231019-quest3-mocap-steam-lighthouse.md
-
+
Proposed: Streamlining V-Sekai Performance
@@ -2199,7 +2199,7 @@ Decisions of V-Sekai
20230922-spacetime-shadow-shards-sync.md
-
+
Proposed: Use embedding search with Godot Engine projects
@@ -2210,7 +2210,7 @@ Decisions of V-Sekai
20230920-godot-project-search.md
-
+
Proposed: Challenges that need to be addressed in V-Sekai
@@ -2221,7 +2221,7 @@ Decisions of V-Sekai
20230913-V-Sekai-bugs.md
-
+
Proposed: Address Screen Resolution Compatibility Issues
@@ -2232,7 +2232,7 @@ Decisions of V-Sekai
20230912-target-most-popular-resolution.md
-
+
Proposed: Improving xr grid with new enhancements
@@ -2243,7 +2243,7 @@ Decisions of V-Sekai
20230911-xr-grid-with-drawing.md
-
+
Draft: XPR in Elixir
@@ -2254,7 +2254,7 @@ Decisions of V-Sekai
20230911-xpr.exs.md
-
+
Proposed: Implementing Semantic Versioning for Alpha Releases in V-Sekai
@@ -2265,7 +2265,7 @@ Decisions of V-Sekai
20230911-first-alpha-tag.md
-
+
Draft: Can Poly Green Coords extend to 3d?
@@ -2276,7 +2276,7 @@ Decisions of V-Sekai
20230911-can-poly-green-coords-extend-to-3d.md
-
+
Draft: Translation/Transcription Badge with GGML’s Whisper
@@ -2287,7 +2287,7 @@ Decisions of V-Sekai
20230908-bendable-screen-generative-assistant-ggml.md
-
+
Rejected: Enabling VRM to Blender Conversion with Cloud GPUs and replicate.com
@@ -2298,7 +2298,7 @@ Decisions of V-Sekai
20230903-replicate-vrm-transform.md
-
+
Accepted: Enhancing Map Uploads
@@ -2309,7 +2309,7 @@ Decisions of V-Sekai
20230831-fixing-upload-limits.md
-
+
Accepted: Fix menus in-game
@@ -2320,7 +2320,7 @@ Decisions of V-Sekai
20230831-fixing-menus.md
-
+
Proposed: Expanding Worlds
@@ -2331,7 +2331,7 @@ Decisions of V-Sekai
20230830-generating-v-sekai-worlds.md
-
+
Proposed: Improving VR Experience
@@ -2342,7 +2342,7 @@ Decisions of V-Sekai
20230830-better-object-pick.md
-
+
Proposed: Integrating Backend Services
@@ -2353,7 +2353,7 @@ Decisions of V-Sekai
20230830-better-backend-services.md
-
+
Proposed: OMIFest 2023 - The Call
@@ -2364,7 +2364,7 @@ Decisions of V-Sekai
20230829-omifest-2023.md
-
+
Accepted: Use opensubdiv for level of detail
@@ -2375,7 +2375,7 @@ Decisions of V-Sekai
20230824-subdiv-for-lods.md
-
+
Proposed: Developing a Unified Model for Speech-to-Facial Shape Generation Using Outlines 〰 Library
@@ -2386,7 +2386,7 @@ Decisions of V-Sekai
20230823-speech-to-blendshapes.md
-
+
Proposed: Following Tracks: Enhancing VR Train Station Simulation in V-Sekai using Godot Engine
@@ -2397,7 +2397,7 @@ Decisions of V-Sekai
20230819-train-game.md
-
+
Rejected: Rewriting Mixer Broadcaster Into Membrane Framework Pipelines
@@ -2408,7 +2408,7 @@ Decisions of V-Sekai
20230813-mixer-broadcaster-into-membrane-framework copy.md
-
+
Proposed: Transitioning to Membrane Framework Pipelines with JSON-RPC Blender Runner
@@ -2419,7 +2419,7 @@ Decisions of V-Sekai
20230813-blender-runner-into-membrane-framework.md
-
+
Proposed: Update V-Sekai game engine procedure
@@ -2430,7 +2430,7 @@ Decisions of V-Sekai
20230812-vsekai-update-process.md
-
+
Proposed: Procedure to unmerge and then merge solves a V-Sekai source code broken tree
@@ -2441,7 +2441,7 @@ Decisions of V-Sekai
20230812-unmerge-and-merge-procedure-source-code-tree.md
-
+
Proposed: Configuring GoCD Agents in V-Sekai
@@ -2452,7 +2452,7 @@ Decisions of V-Sekai
20230812-gocd-agent-setup.md
-
+
Proposed: Constrain the entire Godot Humanoid Skeleton
@@ -2463,7 +2463,7 @@ Decisions of V-Sekai
20230812-constraint-all-bones.md
-
+
Accepted: Punchline based reports
@@ -2474,7 +2474,7 @@ Decisions of V-Sekai
20230811-punchline-reports.md
-
+
Proposed: V-Sekai Navigation Compatibility with VR
@@ -2485,7 +2485,7 @@ Decisions of V-Sekai
20230806-v-sekai-ipad-projection-compatibility.md
-
+
Proposed: Sonic Symphony: Crafting Melodies with Machine Intelligence
@@ -2496,7 +2496,7 @@ Decisions of V-Sekai
20230806-music-gen.md
-
+
Proposed: Dokku for V-Sekai URO Backend Services Hosting and Development
@@ -2507,7 +2507,7 @@ Decisions of V-Sekai
20230804-dokku.md
-
+
Accepted: Git Subrepo Addon Management
@@ -2518,7 +2518,7 @@ Decisions of V-Sekai
20230803-subrepo-addon-management.md
-
+
Accepted: Completing VRM 1.0 Support and Publishing to Godot Engine Asset Library
@@ -2529,7 +2529,7 @@ Decisions of V-Sekai
20230803-publish-vrm-to-assetlibrary.md
-
+
Proposed: Port Godot Jolt from GDExtension to C++ Module
@@ -2540,7 +2540,7 @@ Decisions of V-Sekai
20230803-jolt-gextension-to-module.md
-
+
Proposed: Social RPG World Proposal
@@ -2551,7 +2551,7 @@ Decisions of V-Sekai
20230803-idle-rpg-home.md
-
+
Proposed: Solve Renik directly rather than through many bone ik
@@ -2562,7 +2562,7 @@ Decisions of V-Sekai
20230726-solve-renik-directly-rather-than-many-bone-ik.md
-
+
Proposed: Enhancing the Many Bone IK Configuration
@@ -2573,7 +2573,7 @@ Decisions of V-Sekai
20230719-pose-kusudama-constraints-in-vr.md
-
+
Proposed: Game simulation server sidekick process
@@ -2584,7 +2584,7 @@ Decisions of V-Sekai
20230719-dual-databases-cockroachdb-khepri.md
-
+
Proposed: Enhancing Avatar Creation Process in V-Sekai Advanced
@@ -2595,7 +2595,7 @@ Decisions of V-Sekai
20230716-enhancing-avatar-creation-process-02-advanced.md
-
+
Proposed: Enhancing Avatar Creation Process in V-Sekai Regular
@@ -2606,7 +2606,7 @@ Decisions of V-Sekai
20230716-enhancing-avatar-creation-process-01-regular.md
-
+
Proposed: V-Sekai Feature Enhancement Proposal
@@ -2617,7 +2617,7 @@ Decisions of V-Sekai
20230701-vsekai-broken-down-goals.md
-
+
Accepted: V-Sekai Meeting - Friday, June 30, 2023
@@ -2628,7 +2628,7 @@ Decisions of V-Sekai
20230630-vsekai-goal-meeting.md
-
+
Proposed: Ship Godot Engine VRM1 to solve portable humanoid avatars
@@ -2639,7 +2639,7 @@ Decisions of V-Sekai
20230626-godot-vrm1-addon.md
-
+
Accepted: V-Sekai Roadmap and Goals 2023-06-24
@@ -2650,7 +2650,7 @@ Decisions of V-Sekai
20230624-v-sekai-roadmap.md
-
+
Proposed: Implementing Feedback Delay Networks for Enhanced Audio Reverb Simulation in V-Sekai
@@ -2661,7 +2661,7 @@ Decisions of V-Sekai
20230623-fdn-reverb-solution.md
-
+
Proposed: Large language model t5 generating xstate json reliabily for digital beings
@@ -2672,7 +2672,7 @@ Decisions of V-Sekai
20230620-t5-jsonformer-xstate.md
-
+
Proposed: A Potential Solution for V-Sekai’s Identifier Assignment Challenge
@@ -2683,7 +2683,7 @@ Decisions of V-Sekai
20230620-doi-github.md
-
+
Rejected: V-Sekai Database Solution for 50,000 Concurrent Online Users
@@ -2694,7 +2694,7 @@ Decisions of V-Sekai
20230619-move-cockroachdb-to-yugabyte.md
-
+
Proposed: Networked Procedural Generation as a Sidecar to the Godot Engine Server
@@ -2705,7 +2705,7 @@ Decisions of V-Sekai
20230619-membrane-framework-for-mesh-processing.md
-
+
Accepted: V-Sekai Roadmap and Goals 2023-06-18
@@ -2716,7 +2716,7 @@ Decisions of V-Sekai
20230618-v-sekai-roadmap.md
-
+
Proposed: V-Sekai Bone Hierarchy Conversion
@@ -2727,7 +2727,7 @@ Decisions of V-Sekai
20230616-pmx-to-vrm.md
-
+
Proposed: Increase variety and quality with generated animation trees
@@ -2738,7 +2738,7 @@ Decisions of V-Sekai
20230614-llm-statechart.md
-
+
Proposed: Wasm in V-Sekai Proposal
@@ -2749,7 +2749,7 @@ Decisions of V-Sekai
20230611-wasm-in-v-sekai.md
-
+
Superseded: V-Sekai Roadmap and Goals 2023-06-08
@@ -2760,7 +2760,7 @@ Decisions of V-Sekai
20230608-v-sekai-roadmap.md
-
+
Superseded: V-Sekai Roadmap and Goals 2023-06-02
@@ -2771,7 +2771,7 @@ Decisions of V-Sekai
20230602-v-sekai-roadmap.md
-
+
Proposed: Pmx module integration
@@ -2782,7 +2782,7 @@ Decisions of V-Sekai
20230602-pmx-module-integration.md
-
+
Proposed: Capturing accurate body movements with limited tracker placement
@@ -2793,7 +2793,7 @@ Decisions of V-Sekai
20230602-limited-tracker-placement.md
-
+
Proposed: Propose a solution to improve V-Sekai contributors’ design skills for navigating 3D environments
@@ -2804,7 +2804,7 @@ Decisions of V-Sekai
20230531-godot-engine-learning.md
-
+
Proposed: Build a Single-Instance MacOS Editor for the iPad
@@ -2815,7 +2815,7 @@ Decisions of V-Sekai
20230531-godot-engine-ipad.md
-
+
Superseded: V-Sekai Roadmap and Goals 2023-05-19
@@ -2826,7 +2826,7 @@ Decisions of V-Sekai
20230527-v-sekai-roadmap.md
-
+
Proposed: Efficiently managing and synchronizing game data with a server sidecar
@@ -2837,7 +2837,7 @@ Decisions of V-Sekai
20230527-server-sidecar.md
-
+
Proposed: Implement server-side content validation export followed by a sanitization service and CDN support
@@ -2848,7 +2848,7 @@ Decisions of V-Sekai
20230527-server-side-content-validation.md
-
+
Proposed: Generating Random Text Data for testing V-Sekai systems
@@ -2859,7 +2859,7 @@ Decisions of V-Sekai
20230527-server-performance-test.md
-
+
Proposed: Handling access to session based game data
@@ -2870,7 +2870,7 @@ Decisions of V-Sekai
20230527-server-cdn-session-url.md
-
+
Draft: Finding ways to attract users, developers, and creators sustaining V-Sekai
@@ -2881,7 +2881,7 @@ Decisions of V-Sekai
20230527-organization.md
-
+
Proposed: Create a 12x12 meter 3D demo map with 2-meter-high obstacles and walls
@@ -2892,7 +2892,7 @@ Decisions of V-Sekai
20230527-godot-test-game.md
-
+
Proposed: Convert IK solvers to be using the AnimationTree
@@ -2903,7 +2903,7 @@ Decisions of V-Sekai
20230525-animation-ik-node.md
-
+
Draft: Improve V-Sekai marketing
@@ -2914,7 +2914,7 @@ Decisions of V-Sekai
20230523-marketing-cycle.md
-
+
Rejected: Defeating your fictional enemies in their blood
@@ -2925,7 +2925,7 @@ Decisions of V-Sekai
20230522-JOKE-fictional-blood-combat.md
-
+
Proposed: Improving Jitter-Buffer Implementation for Voice Chat in V-Sekai Projects
@@ -2936,7 +2936,7 @@ Decisions of V-Sekai
20230521-audio-jitter-buffer-voip.md
-
+
Superseded: V-Sekai Roadmap and Goals 2023-05-19
@@ -2947,7 +2947,7 @@ Decisions of V-Sekai
20230519-v-sekai-roadmap.md
-
+
Proposed: Add VRM portable avatars and OMI_personality to the GLTF Transform tool
@@ -2958,7 +2958,7 @@ Decisions of V-Sekai
20230519-add-vrm-omi-personality-gltf-extension.md
-
+
Superseded: V-Sekai Roadmap and Goals 2023-05-16
@@ -2969,7 +2969,7 @@ Decisions of V-Sekai
20230516-v-sekai-roadmap.md
-
+
Accepted: Aquarium Nightclub Booth for Virtual Market Exhibition
@@ -2980,7 +2980,7 @@ Decisions of V-Sekai
20230516-create-an-aquarium-nightclub-booth-for-virtual-market.md
-
+
Rejected: Additional 3D Import Functionality
@@ -2991,7 +2991,7 @@ Decisions of V-Sekai
20230516-additional-3d-import.md
-
+
Draft: Exchange data between Godot Engine and WASM using handles
@@ -3002,7 +3002,7 @@ Decisions of V-Sekai
20230509-wasm-data-exchange.md
-
+
Draft: Convert segmented front facing 3D Garment images to novel 3d views for 3d modeling
@@ -3013,7 +3013,7 @@ Decisions of V-Sekai
20230508-novel-3d-views.md
-
+
Rejected: Using Deno to handle the conversion of GLB files to Godot Engine packed scenes
@@ -3024,7 +3024,7 @@ Decisions of V-Sekai
20230507-supabase.md
-
+
Rejected: Distributed simulation
@@ -3035,7 +3035,7 @@ Decisions of V-Sekai
20230507-distributed-sim.md
-
+
Draft: Describe a avatar publishing workflow for portability
@@ -3046,7 +3046,7 @@ Decisions of V-Sekai
20230507-avatar-publishing-workflow-portability.md
-
+
Superseded: Solve V-Sekai limitations using ChatGPT-4 AI completion.
@@ -3057,7 +3057,7 @@ Decisions of V-Sekai
20230505-v-sekai-ai-completion.md
-
+
Proposed: VR design application for V-Sekai
@@ -3068,7 +3068,7 @@ Decisions of V-Sekai
20230505-polygon-mesh-based-sculpting-tools.md
-
+
Proposed: Enhancing Cross-Platform Compatibility and User Experience for V-Sekai VR Social Players
@@ -3079,7 +3079,7 @@ Decisions of V-Sekai
20230505-cross-platform-artwork-distribution.md
-
+
Proposed: Solve a V-Sekai naming convention limitation.
@@ -3090,7 +3090,7 @@ Decisions of V-Sekai
20230505-consistent-v-sekai-naming.md
-
+
Proposed: Automated avatar garment rigging
@@ -3101,7 +3101,7 @@ Decisions of V-Sekai
20230505-automated-avatar-garment-rigging.md
-
+
Accepted: Adding IREE to Godot Engine for Image Superresolution
@@ -3112,7 +3112,7 @@ Decisions of V-Sekai
20230502-add-iree-to-godot-engine-for-image-superresolution.md
-
+
Superseded: V-Sekai Roadmap and Goals 2023-04-20
@@ -3123,7 +3123,7 @@ Decisions of V-Sekai
20230429-v-sekai-roadmap.md
-
+
Proposed: Improve the collaboration process and attract more contributors to work on the project
@@ -3134,7 +3134,7 @@ Decisions of V-Sekai
20230429-improve-collab.md
-
+
Accepted: Challenges in managing and synchronizing multiple assets and libraries across different git repositories
@@ -3145,7 +3145,7 @@ Decisions of V-Sekai
20230429-git-subrepo-challenges.md
-
+
Rejected: Package Godot for pkgin
@@ -3156,7 +3156,7 @@ Decisions of V-Sekai
20230419-package-godot-for-pkgin.md
-
+
Proposed: Capturing accurate body movements with limited tracker placement
@@ -3167,7 +3167,7 @@ Decisions of V-Sekai
20230419-limited-tracker-placement.md
-
+
Proposed: Use godot rgbaf textures to store integers
@@ -3178,7 +3178,7 @@ Decisions of V-Sekai
20230415-rgbaf-to-store-integers.md
-
+
Proposed: Procedurally create variations for our props, environments and avatars
@@ -3189,7 +3189,7 @@ Decisions of V-Sekai
20230415-procedural-variations-props-envs-avatars.md
-
+
Proposed: Hit a collaborate button to load up into V-Sekai
@@ -3200,7 +3200,7 @@ Decisions of V-Sekai
20230415-load-collaborate.md
-
+
Proposed: Provide v-sekai-game in a launcher to make it easier to use v-sekai
@@ -3211,7 +3211,7 @@ Decisions of V-Sekai
20230408-v-sekai-launcher.md
-
+
Proposed: Use junit xml based tests in github
@@ -3222,7 +3222,7 @@ Decisions of V-Sekai
20230310-xml-based-tests.md
-
+
Proposed: Don’t merge incomplete work.
@@ -3233,7 +3233,7 @@ Decisions of V-Sekai
20230310-don’t-merge-incomplete-work.md
-
+
Superseded: Creating a Godot Engine C++ module with IREE backend for machine learning computations using Vulkan and CUDA
@@ -3244,7 +3244,7 @@ Decisions of V-Sekai
20230310-IREE-backend-for-machine-learning-computations.md
-
+
Accepted: Meet at GDC SF 2023
@@ -3255,7 +3255,7 @@ Decisions of V-Sekai
20230131-meeting-at-gdc-2023.md
-
+
Accepted: Default test plan for testing V-Sekai engine upgrades.
@@ -3266,7 +3266,7 @@ Decisions of V-Sekai
20230131-default-test-plan.md
-
+
Proposed: Adopt best practices for product development
@@ -3277,7 +3277,7 @@ Decisions of V-Sekai
20230131-adopt-best-product-development-practices.md
-
+
Proposed: Without visualization, we cannot easily compare the interpolation states
@@ -3288,7 +3288,7 @@ Decisions of V-Sekai
20230125-without-viz-we-cannot-compare-the-interpolation.md
-
+
Proposed: Provide user generated scripting with libsql and wasm
@@ -3299,7 +3299,7 @@ Decisions of V-Sekai
20230125-user-generated-scripting-with-libsql-and-wasm.md
-
+
Proposed: Have two groups move towards each other battle demo
@@ -3310,7 +3310,7 @@ Decisions of V-Sekai
20230125-two-groups-battle-demo.md
-
+
Proposed: Provide metadata to pre-check if maps and avatars are compatible to load
@@ -3321,7 +3321,7 @@ Decisions of V-Sekai
20230125-provide-metadata-to-match-compatibile-maps-and-avatars.md
-
+
Proposed: Possible futures
@@ -3332,7 +3332,7 @@ Decisions of V-Sekai
20230125-possible-futures.md
-
+
Proposed: Grow the community with a reactive Discord bot.
@@ -3343,7 +3343,7 @@ Decisions of V-Sekai
20230125-grow-the-community-with-a-reactive-discord-bot.md
-
+
Proposed: Create an in-game tablet interface we can activate
@@ -3354,7 +3354,7 @@ Decisions of V-Sekai
20230125-create-an-in-game-tablet-interface-we-can-activate.md
-
+
Proposed: Cover 80% to 95% of the player base.
@@ -3365,7 +3365,7 @@ Decisions of V-Sekai
20230125-cover-80-95-percent-of-the-userbase.md
-
+
Proposed: Use Easy Charts for observability
@@ -3376,7 +3376,7 @@ Decisions of V-Sekai
20230123-use-easy-charts-for-observability.md
-
+
Proposed: Recording demo checklist
@@ -3387,7 +3387,7 @@ Decisions of V-Sekai
20230123-recording-demo-checklist.md
-
+
Proposed: Ready net demo
@@ -3398,7 +3398,7 @@ Decisions of V-Sekai
20230123-ready-the-net-demo.md
-
+
Proposed: Publish Godot VRM for Godot 4 for production use
@@ -3409,7 +3409,7 @@ Decisions of V-Sekai
20230123-publish-godot-vrm-4.md
-
+
Proposed: Provide user generated scripting using WasGO
@@ -3420,7 +3420,7 @@ Decisions of V-Sekai
20230123-player-scripting.md
-
+
Proposed: No traversal loading screen
@@ -3431,7 +3431,7 @@ Decisions of V-Sekai
20230123-no-traversal-loading-screen.md
-
+
Proposed: Better Godot Engine integration with Blender with gltf extensions
@@ -3442,7 +3442,7 @@ Decisions of V-Sekai
20230123-integrate-blender-with-gltf-extensions-and-godot.md
-
+
Proposed: Face helmet capture
@@ -3453,7 +3453,7 @@ Decisions of V-Sekai
20230123-face-helmet-capture.md
-
+
Proposed: Add WMF for windows media playback
@@ -3464,7 +3464,7 @@ Decisions of V-Sekai
20230108-wmf-video-playback.md
-
+
Accepted: Bolster creating the metaverse
@@ -3475,7 +3475,7 @@ Decisions of V-Sekai
20230108-bolster-creating-the-metaverse.md
-
+
Accepted: How to start a EXPERIMENTAL environment for sqlite and elixir?
@@ -3486,7 +3486,7 @@ Decisions of V-Sekai
20230107-elixir-uro-dev-sqlite.md
-
+
Accepted: Separate walking controller from RenIK for ManyBoneIK
@@ -3497,7 +3497,7 @@ Decisions of V-Sekai
20230106-walking-controller-renik.md
-
+
Proposed: Powershell autocomplete uses right arrow
@@ -3508,7 +3508,7 @@ Decisions of V-Sekai
20221214-powershell-autocomplete-use-right-arrow.md
-
+
Proposed: Tools helpful for creating Avatars and Worlds
@@ -3519,7 +3519,7 @@ Decisions of V-Sekai
20221212-world-and-character-tools.md
-
+
Proposed: Prepare godot-vrm for asset library publishing
@@ -3530,7 +3530,7 @@ Decisions of V-Sekai
20221206-export-godot-vrm-to-the-asset-library.md
-
+
Proposed: Port RENIK to Many Bone IK for better quality
@@ -3541,7 +3541,7 @@ Decisions of V-Sekai
20221205-port-renik-to-many-bone-ik.md
-
+
Proposed: Move fast without breaking things for V-Sekai
@@ -3552,7 +3552,7 @@ Decisions of V-Sekai
20221205-moving-fast-philosophy-development.md
-
+
Proposed: Debug Linux Export
@@ -3563,7 +3563,7 @@ Decisions of V-Sekai
20221205-debug-linux-export.md
-
+
Proposed: Target 10 minutes cicd builds to improve our iterations
@@ -3574,7 +3574,7 @@ Decisions of V-Sekai
20221203-target-10-minutes-cicd.md
-
+
Rejected: Blocking direct push to MAIN to avoid build breakage
@@ -3585,7 +3585,7 @@ Decisions of V-Sekai
20221203-block-direct-pushes-to-main.md
-
+
Draft: Simulate larger 3d multiplayer worlds using “brickworlds partition layout”
@@ -3596,7 +3596,7 @@ Decisions of V-Sekai
20221022-have-larger-worlds-by-server-state-migration.md
-
+
Proposed: Make it easier to propose and file bugs by simplifying the templates
@@ -3607,7 +3607,7 @@ Decisions of V-Sekai
20221021-make-it-easier-propose-and-post-bugs.md
-
+
Proposed: Replicate sync 100’000 entities using a solution (Revision 1)
@@ -3618,7 +3618,7 @@ Decisions of V-Sekai
20221019-replicate-sync-100-000-entities.md
-
+
Proposed: Networking with 100000 Entities and Ownership (Revision 2)
@@ -3629,7 +3629,7 @@ Decisions of V-Sekai
20221019-networking-100000-entities-ownership.md
-
+
Proposed: Replicate sync 100’000 entities using Godot Engine, mvsqlite and Foundationdb
@@ -3640,7 +3640,7 @@ Decisions of V-Sekai
20221019-develop-a-replication-sync-for-100-000-entities.md
-
+
Proposed: To remember how to update the engine and game write a procedure
@@ -3651,7 +3651,7 @@ Decisions of V-Sekai
20221018-v-sekai-game-update-procedure.md
-
+
Rejected: Use view replication algorithm for multiplayer multirelay sync
@@ -3662,7 +3662,7 @@ Decisions of V-Sekai
20221016-v-sekai-view-replication.md
-
+
Draft: Networking Overhaul
@@ -3673,7 +3673,7 @@ Decisions of V-Sekai
20221014-networking-overhaul-proposal.md
-
+
Proposed: Unidot is optional
@@ -3684,7 +3684,7 @@ Decisions of V-Sekai
20221006-unidot-is-optional.md
-
+
Proposed: Rename master to godot3 and main to godot4
@@ -3695,7 +3695,7 @@ Decisions of V-Sekai
20221006-rename-to-main.md
-
+
Proposed: We have too many branches on V-Sekai/godot.
@@ -3706,7 +3706,7 @@ Decisions of V-Sekai
20220916-too-many-branches-on-v-sekai-godot.md
-
+
Proposed: Extended asset library packages in addition to the upstream asset library
@@ -3717,7 +3717,7 @@ Decisions of V-Sekai
20220901-mirror-extend-asset-library-packages.md
-
+
Proposed: Provide pdf reading
@@ -3728,7 +3728,7 @@ Decisions of V-Sekai
20220830-godot-pdf-workflow.md
-
+
Proposed: Make a market booth creation tutorial.
@@ -3739,7 +3739,7 @@ Decisions of V-Sekai
20220820-market-booth-tutorial.md
-
+
Proposed: Simulate cloth on characters
@@ -3750,7 +3750,7 @@ Decisions of V-Sekai
20220820-cloth-sim.md
-
+
Proposed: Bake alembic imports by running blender script.
@@ -3761,7 +3761,7 @@ Decisions of V-Sekai
20220820-bake alembic-anim-via-blender.md
-
+
Proposed: Connect Mediapipe to Blender
@@ -3772,7 +3772,7 @@ Decisions of V-Sekai
20220624-webcam-to-posed-characters.md
-
+
Proposed: Host a baserow application for internal use.
@@ -3783,7 +3783,7 @@ Decisions of V-Sekai
20220605-host-internal-baserow.md
-
+
Accepted: To avoid git submodule but recreate the gocd pipelines
@@ -3794,7 +3794,7 @@ Decisions of V-Sekai
20220605-gocd-pipeline-reset.md
-
+
Proposed: Lightweight quality avatars
@@ -3805,7 +3805,7 @@ Decisions of V-Sekai
20220601-lightweight-quality-avatars.md
-
+
Rejected: To create a deployment kit use truescale to host gocd agents for cicd.
@@ -3816,7 +3816,7 @@ Decisions of V-Sekai
20220531-truenas-scale.md
-
+
Accepted: How to start a development environment for cockroach and elixir?
@@ -3827,7 +3827,7 @@ Decisions of V-Sekai
20220531-elixir-uro-dev.md
-
+
Proposed: Profile using perf
@@ -3838,7 +3838,7 @@ Decisions of V-Sekai
20220515-profile-using-perf.md
-
+
Proposed: Merge retargeting feature into Godot Engine master
@@ -3849,7 +3849,7 @@ Decisions of V-Sekai
20220318-merge-retargeting-pr.md
-
+
Proposed: Use specular vec3 from gltf to show multicoloured metals
@@ -3860,7 +3860,7 @@ Decisions of V-Sekai
20220317-use-spec-rough-metal.md
-
+
Proposed: To protect the minimum spec maintain steam deck version of flatmode V-Sekai
@@ -3871,7 +3871,7 @@ Decisions of V-Sekai
20220317-protect-minumum-spec-steam-deck.md
-
+
Draft: To provide an asset library prototype use baserow
@@ -3882,7 +3882,7 @@ Decisions of V-Sekai
20220317-baserow.io-truenas.md
-
+
Accepted: Planning V-Sekai Version 3 on 2022-02-28
@@ -3893,7 +3893,7 @@ Decisions of V-Sekai
20220228-v-sekai-version-three-plan.md
-
+
Superseded: Planning V-Sekai Version 2 on 2022-02-24
@@ -3904,7 +3904,7 @@ Decisions of V-Sekai
20220224-v-sekai-version-two-plan.md
-
+
Rejected: Storing raw VSK_map files via DVC to avoid limitations
@@ -3915,7 +3915,7 @@ Decisions of V-Sekai
20220223-store-source-VSK_map-files-via-DVC.md
-
+
Accepted: Rank skeleton #bone names with catboost
@@ -3926,7 +3926,7 @@ Decisions of V-Sekai
20220222-rank-skeleton-bone-names-with-catboost.md
-
+
Accepted: Rank skeleton #bone names with xgboost
@@ -3937,7 +3937,7 @@ Decisions of V-Sekai
20220222-rank-bone-skeletons-with-xgboost.md
-
+
Accepted: Rank skeleton #bone names with transformer4rec
@@ -3948,7 +3948,7 @@ Decisions of V-Sekai
20220222-rank-bone-names-with-transformer.md
-
+
Superseded: Planning V-Sekai on 2022-02-21 Superseded
@@ -3959,7 +3959,7 @@ Decisions of V-Sekai
20220222-know-where-we-re-going-by-planning-vsekai.md
-
+
Accepted: To create omi chan rig a #256FES
@@ -3970,7 +3970,7 @@ Decisions of V-Sekai
20220217-omi-chan-oni-chan.md
-
+
Proposed: To deploy backend services like Uro safely use a defined process
@@ -3981,7 +3981,7 @@ Decisions of V-Sekai
20220215-uro-deployment-process.md
-
+
Accepted: To make a virtual pet game given Jeana’s designs
@@ -3992,7 +3992,7 @@ Decisions of V-Sekai
20220207-virtual-pets.md
-
+
Proposed: Log change notifications using DiscordChatExporter
@@ -4003,7 +4003,7 @@ Decisions of V-Sekai
20220206-logging-notifications-from-discord.md
-
+
Accepted: Allow cicd to pass by fixing spatial audio branch
@@ -4014,7 +4014,7 @@ Decisions of V-Sekai
20220205-cicd-to-pass by-fixing-spatial-audio-branch.md
-
+
Draft: To have a default set of motions on a 3d character by creating a default animation set
@@ -4025,7 +4025,7 @@ Decisions of V-Sekai
20220203-create-default-animation-set.md
-
+
Accepted: Interoperability between platforms using gltf extensions
@@ -4036,7 +4036,7 @@ Decisions of V-Sekai
20220202-gltf-extensions-for-interoperability.md
-
+
Rejected: To allow independent deployment run our own infrastructure
@@ -4047,7 +4047,7 @@ Decisions of V-Sekai
20220131-run-own-infrastructure.md
-
+
Accepted: To have an alternative CICD use Github Actions.
@@ -4058,7 +4058,7 @@ Decisions of V-Sekai
20220131-github-actions-support.md
-
+
Proposed: Make a desktop version of Uro for ease of development.
@@ -4069,7 +4069,7 @@ Decisions of V-Sekai
20220131-elixir-desktop-uro.md
-
+
Accepted: To record decisions write a proposal.
@@ -4080,7 +4080,7 @@ Decisions of V-Sekai
20220130-to-record-decisions-write-a-proposal.md
-
+
Proposal: Optimize cicd for costs because it’s limited
@@ -4091,7 +4091,7 @@ Decisions of V-Sekai
20220130-optimize-cicd.md
-
+
Accepted: To make it easier to upload V-Sekai maps and Avatars use Godot Engine 4 script templates.
@@ -4102,7 +4102,7 @@ Decisions of V-Sekai
20220118-to-make-it-easier-to-upload-maps-and-avatars-templates.md
-
+
Accepted: Convert gltf to a scene with AudioStreamPlayer3D, convert AudiostreamPlayer3D to gltf and expose usability.
@@ -4113,7 +4113,7 @@ Decisions of V-Sekai
20220118-convert-gltf-to-a-scene.md
-
+
Proposal: Change transform by CRDT.
@@ -4124,7 +4124,7 @@ Decisions of V-Sekai
20220113-change-transform-by-crdt.md
-
+
Proposal: Bake blend shapes to skeletons for performance
@@ -4135,7 +4135,7 @@ Decisions of V-Sekai
20220108-bake-blend-shapes-to-skeletons-for-performance.md
-
+
Proposal: Stream a character from a webcam to the vmc protocol
@@ -4146,7 +4146,7 @@ Decisions of V-Sekai
20211229-stream-a-character-from-a-webcam-to-the-vmc-protocol.md
-
+
Accepted: Run meetings using Lean Coffee
@@ -4157,7 +4157,7 @@ Decisions of V-Sekai
20211229-run-meetings-using-lean-coffee.md
-
+
Rejected: Network the Ubisoft Mixer server
@@ -4168,7 +4168,7 @@ Decisions of V-Sekai
20211220-network-the-ubisoft-mixer-server.md
-
+
Accepted: Create an open metaverse by working on V-Sekai
@@ -4179,7 +4179,7 @@ Decisions of V-Sekai
20211214-create-an-open-metaverse-by-working-on-v-sekai.md
-
+
Rejected: Create Steamdeck hardware proxy by installing Fedora Silverblue and #steam
@@ -4190,7 +4190,7 @@ Decisions of V-Sekai
20211212-create-steamdeck-hardware-proxy-by-fedora-silverblue.md
-
+
Rejected: Create Steamdeck hardware proxy by installing Fedora Kinoite and #steam
@@ -4201,7 +4201,7 @@ Decisions of V-Sekai
20211211-create-steamdeck-hardware-proxy-by-fedora-kinoite.md
-
+
Accepted: For Godot Engine changes use a decision flowchart
@@ -4212,7 +4212,7 @@ Decisions of V-Sekai
20211207-for-godot-engine-changes-use-a-decision-flowchart.md
-
+
Accepted: Create an upstream pull request for all non-V-Sekai related patches
@@ -4223,7 +4223,7 @@ Decisions of V-Sekai
20211130-fix-critical-bugs-by-creating-an-upstream-pull-request.md
-
+
Accepted: Avoid avatar breaking by following quality checklist
@@ -4234,7 +4234,7 @@ Decisions of V-Sekai
20211130-avoid-avatar-breaking-by-following-quality-checklist.md
-
+
Accepted: Create a Godot Engine asset store service on elixir and on sqlite.
@@ -4245,7 +4245,7 @@ Decisions of V-Sekai
20211129-create-a-godot-engine-asset-store-service-on-elixir-and-on-sqlite.md
-
+
Accepted: Stabilize Godot Engine updates by delaying to 2 week cycles
@@ -4256,7 +4256,7 @@ Decisions of V-Sekai
20211128-stabilize-godot-engine-updates-by-delaying-to-2-week-cycles.md
-
+
Proposed: Allow Godot Asset Library browser to use alternative sources
@@ -4267,7 +4267,7 @@ Decisions of V-Sekai
20211117-allow-godot-asset-library-browser-to-use-alternative-sources.md
-
+
Proposed: Learn how to scale V-Sekai using bots and multipliers
@@ -4278,7 +4278,7 @@ Decisions of V-Sekai
20211113-learn-how-to-scale-v-sekai-using-bots-and-multipliers.md
-
+
Rejected: File or attestation for virtual worlds using ssh signatures
@@ -4289,7 +4289,7 @@ Decisions of V-Sekai
20211113-file-or-attestation-for-virtual-worlds-using-ssh-signatures.md
-
+
Accepted: Degrade V-Sekai’s networking model to work in 2d and with webrtc.
@@ -4300,7 +4300,7 @@ Decisions of V-Sekai
20211112-degrade-v-sekais-networking-model-to-work-in-2d-and-with-webrtc.md
-
+
Draft: Create a VRM character by experimenting with written workflows.
@@ -4311,7 +4311,7 @@ Decisions of V-Sekai
20211109-create-a-vrm-character-by-experimenting-with-written-workflows.md
-
+
Proposed: Polish demo of V-Sekai by making invisible meshes appear via the use of the exporter.
@@ -4322,7 +4322,7 @@ Decisions of V-Sekai
20211108-invisible-meshes-appear-via-the-use-of-the-exporter.md
-
+
Proposed: Integrate with blender
@@ -4333,7 +4333,7 @@ Decisions of V-Sekai
20211108-integrate-with-blender.md
-
+
Draft: Preview #materialx materials on the Web in Godot Engine
@@ -4344,7 +4344,7 @@ Decisions of V-Sekai
20211106-preview-materialx-materials-on-the-web-in-godot-engine-2.md
-
+
Draft: Use single player WebXR in Godot Engine to prototype CASSIE.
@@ -4355,7 +4355,7 @@ Decisions of V-Sekai
20211105-use-single-player-webxr-in-godot-engine-to-prototype-cassie.md
-
+
Accepted: Take a list of 3D points that form a vaguely closed boundary in space and triangulate in Godot Engine
@@ -4366,7 +4366,7 @@ Decisions of V-Sekai
20211105-take-a-list-of-3d-points-to-triangulate-in-godot-engine.md
-
+
Rejected: Iterate faster on WasGo prototype by using Godot 3.4
@@ -4377,7 +4377,7 @@ Decisions of V-Sekai
20211105-iterate-faster-on-wasgo-prototype-by-using-godot-34.md
-
+
Rejected: Have an WebXR version of V-Sekai that is more accessible
@@ -4388,7 +4388,7 @@ Decisions of V-Sekai
20211105-have-an-webxr-version-of-v-sekai.md
-
+
Draft: Research mesh tooling with nglod
@@ -4399,7 +4399,7 @@ Decisions of V-Sekai
20211104-research-mesh-tooling-with-nglod.md
-
+
Draft: Research mesh tooling with kaolin
@@ -4410,7 +4410,7 @@ Decisions of V-Sekai
20211104-research-mesh-tooling-with-kaolin.md
-
+
Draft: Use a standard reference platform called VFX Reference platform
@@ -4421,7 +4421,7 @@ Decisions of V-Sekai
20211103-use-platform-called-vfx-reference-platform.md
-
+
Accepted: VOIP
@@ -4432,7 +4432,7 @@ Decisions of V-Sekai
20211031-voip.md
-
+
Draft: VMD on VRM AnimationTree Node
@@ -4443,7 +4443,7 @@ Decisions of V-Sekai
20211031-vmd-on-vrm-animationtree-node.md
-
+
Draft: Verification tools
@@ -4454,7 +4454,7 @@ Decisions of V-Sekai
20211031-verification-tools.md
-
+
Accepted: Use our custom fullbody IK
@@ -4465,7 +4465,7 @@ Decisions of V-Sekai
20211031-use-our-custom-fullbody-ik.md
-
+
Proposed: Rank skeleton bone names by using BPR
@@ -4476,7 +4476,7 @@ Decisions of V-Sekai
20211031-use-bpr-to-rank-skeleton-bone-names.md
-
+
Proposed: Update URO for Godot 4
@@ -4487,7 +4487,7 @@ Decisions of V-Sekai
20211031-update-uro-for-godot-4.md
-
+
Proposed: Tire model car sim
@@ -4498,7 +4498,7 @@ Decisions of V-Sekai
20211031-tire-model-car-sim.md
-
+
Accepted: ThorVG
@@ -4509,7 +4509,7 @@ Decisions of V-Sekai
20211031-thorvg.md
-
+
Proposed: Take a streaming godot game and streaming the VRM to OpenSoundControl
@@ -4520,7 +4520,7 @@ Decisions of V-Sekai
20211031-streaming-godot-to-opensoundcontrol.md
-
+
Proposed: Stream shader motion
@@ -4531,7 +4531,7 @@ Decisions of V-Sekai
20211031-stream-shader-motion.md
-
+
Proposed: Standard backup procedures
@@ -4542,7 +4542,7 @@ Decisions of V-Sekai
20211031-standard-backup-procedures.md
-
+
Proposed: To provide a performance and portable script use WasGo
@@ -4553,7 +4553,7 @@ Decisions of V-Sekai
20211031-script-as-a-binary.md
-
+
Proposed: Run the maintenance scripts from Windows in Unix mode with msys2
@@ -4564,7 +4564,7 @@ Decisions of V-Sekai
20211031-run-the-maintance-scripts-from-windows-in-unix-mode-with-msys2.md
-
+
Superseded: Play preprocessed #animation on any VRM model
@@ -4575,7 +4575,7 @@ Decisions of V-Sekai
20211031-play-preprocessed-animations-on-any-vrm-model.md
-
+
Proposed: Plausible npc behavior
@@ -4586,7 +4586,7 @@ Decisions of V-Sekai
20211031-plausable-npc-behaviour.md
-
+
Proposed: Phase out groups in the branding to make it more recognizable
@@ -4597,7 +4597,7 @@ Decisions of V-Sekai
20211031-phase-out-groups-terminology-for-vskdefault.md
-
+
Rejected: OpenVR for Godot Engine
@@ -4608,7 +4608,7 @@ Decisions of V-Sekai
20211031-openvr-for-godot-engine.md
-
+
Proposed: Membrane Framework streaming Mixer
@@ -4619,7 +4619,7 @@ Decisions of V-Sekai
20211031-membrane-framework-streaming-mixer.md
-
+
Proposed: Meeting area
@@ -4630,7 +4630,7 @@ Decisions of V-Sekai
20211031-meeting-area.md
-
+
Proposed: Make a place to record
@@ -4641,7 +4641,7 @@ Decisions of V-Sekai
20211031-make-a-place-to-record.md
-
+
Accepted: Keep a changelog
@@ -4652,7 +4652,7 @@ Decisions of V-Sekai
20211031-keep-a-changelog.md
-
+
Proposed: How to make a V-Sekai/godot update?
@@ -4663,7 +4663,7 @@ Decisions of V-Sekai
20211031-how-to-make-a-v-sekaigodot-update.md
-
+
Proposed: Have wires in 3d
@@ -4674,7 +4674,7 @@ Decisions of V-Sekai
20211031-have-wires-in-3d.md
-
+
Proposed: Have better user developer experience
@@ -4685,7 +4685,7 @@ Decisions of V-Sekai
20211031-have-better-user-developer-experience.md
-
+
Proposed: Godot Database viewer for proposals
@@ -4696,7 +4696,7 @@ Decisions of V-Sekai
20211031-godot-database-viewer-for-proposals.md
-
+
Proposed: glTF - importer should bind animation players to the closest root node
@@ -4707,7 +4707,7 @@ Decisions of V-Sekai
20211031-gltf-importer-should-bind-animation-players-to-the-closest-root-node.md
-
+
Proposed: Face motion tracking requires standard shapes
@@ -4718,7 +4718,7 @@ Decisions of V-Sekai
20211031-face-motion-tracking-requires-standard-shapes.md
-
+
Proposed: Extract proposals into proposals
@@ -4729,7 +4729,7 @@ Decisions of V-Sekai
20211031-extract-proposals-into-proposals.md
-
+
Proposed: Export / Import testing via robot-framework and swiftshader
@@ -4740,7 +4740,7 @@ Decisions of V-Sekai
20211031-export-import-testing-via-robot-framework-and-swiftshader.md
-
+
Proposed: Create a demo viewer gallery
@@ -4751,7 +4751,7 @@ Decisions of V-Sekai
20211031-create-a-demo-viewer-gallery.md
-
+
Proposed: Construct the virtual #world
@@ -4762,7 +4762,7 @@ Decisions of V-Sekai
20211031-construct-the-virtual-world.md
-
+
Proposed: Client and Mast
@@ -4773,7 +4773,7 @@ Decisions of V-Sekai
20211031-client-and-mast.md
-
+
Proposed: CICD Export V-Sekai
@@ -4784,7 +4784,7 @@ Decisions of V-Sekai
20211031-cicd-export-v-sekai.md
-
+
Proposed: Character workshop
@@ -4795,7 +4795,7 @@ Decisions of V-Sekai
20211031-character-workshop.md
-
+
Proposed: Benchmark #animation playback
@@ -4806,7 +4806,7 @@ Decisions of V-Sekai
20211031-benchmark-animation-playback.md
-
+
Proposed: Bake blend shape to skeleton animation
@@ -4817,7 +4817,7 @@ Decisions of V-Sekai
20211031-bake-blend-shape-to-skeleton-animation.md
-
+
Proposed: Bake a #materialx into a custom Godot StandardMaterial3D
@@ -4828,7 +4828,7 @@ Decisions of V-Sekai
20211031-bake-a-materialx-into-a-custom-godot-standardmaterial3d.md
-
+
Proposed: ARC radial menu
@@ -4839,7 +4839,7 @@ Decisions of V-Sekai
20211031-arc-radial-menu.md
-
+
Proposed: 1000 player servers
@@ -4850,7 +4850,7 @@ Decisions of V-Sekai
20211031-1000-player-servers.md
-
+
Proposed: We want to proxy udp datagrams at production quality of service.
@@ -4861,7 +4861,7 @@ Decisions of V-Sekai
20211005-we-want-to-proxy-udp-datagrams-at-production-quality-of-service.md
-
+
Proposed: Want to use the same cluster for the same web and native.
@@ -4872,7 +4872,7 @@ Decisions of V-Sekai
20211005-want-to-use-the-same-cluster-for-the-same-web-and-native.md
-
+
Proposed: Summon #friend and acquaintances via presence to the current world.
@@ -4883,7 +4883,7 @@ Decisions of V-Sekai
20211005-want-to-summon-friends-and-acquaintances-via-presence.md
-
+
Proposed: Use materialx for asset interchange
@@ -4894,7 +4894,7 @@ Decisions of V-Sekai
20211005-use-materialx-for-asset-interchange.md
-
+
Proposed: Use KVM to test our AMD APU test computer via Barrier.
@@ -4905,7 +4905,7 @@ Decisions of V-Sekai
20211005-use-kvm-to-test-our-amd-apu-test-computer-via-barrier.md
-
+
Proposed: Test Google Mediapipe
@@ -4916,7 +4916,7 @@ Decisions of V-Sekai
20211005-test-google-mediapipe.md
-
+
Proposed: Solve Mocap By Connecting Mediapipe to Blender
@@ -4927,7 +4927,7 @@ Decisions of V-Sekai
20211005-solve-mocap-by-connecting-mediapipe-to-blender.md
-
+
Proposed: Improve Meshing Results by Subdivision in Godot Engine
@@ -4938,7 +4938,7 @@ Decisions of V-Sekai
20211005-improve-meshing-results-by-subdivision-in-godot-engine.md
-
+
Proposed: Create SOP for VRM #creation
@@ -4949,7 +4949,7 @@ Decisions of V-Sekai
20211005-create-sop-for-vrm-creation.md
-
+
Proposed: Create a standard procedure from adding spring bones to VRM models.
@@ -4960,7 +4960,7 @@ Decisions of V-Sekai
20211005-create-add-spring-bones-to-vrm-models.md
-
+
Proposed: Music is important to human experience and should be bridged to XR
@@ -4971,7 +4971,7 @@ Decisions of V-Sekai
20211005-bridge-music-to-xr.md
-
+
Proposed: Spoke to V-Sekai
@@ -4982,7 +4982,7 @@ Decisions of V-Sekai
20210811-spoke-to-v-sekai.md
-
+
Proposed: Soiree party mode
@@ -4993,7 +4993,7 @@ Decisions of V-Sekai
20210811-soiree-party.md
-
+
Proposed: OMI Glb Portable Content
@@ -5004,7 +5004,7 @@ Decisions of V-Sekai
20210811-omi-glb.md
-
+
Proposed: Neural Blend Shape Rigging
@@ -5015,7 +5015,7 @@ Decisions of V-Sekai
20210811-neural-blend-shape-rigging.md
-
+
Proposed: Import Minecraft worlds to Godot Engine
@@ -5026,7 +5026,7 @@ Decisions of V-Sekai
20210811-minecraft-voxel.md
-
+
Proposed: Minimum Specification V-Sekai Hardware
@@ -5037,7 +5037,7 @@ Decisions of V-Sekai
20210811-min-spec-v-sekai.md
-
+
Accepted: OIT in Godot Engine
@@ -5048,7 +5048,7 @@ Decisions of V-Sekai
20210811-godot-transparency.md
-
+
Proposed: GLB data in a Movie
@@ -5059,7 +5059,7 @@ Decisions of V-Sekai
20210811-glb-in-video.md
-
+
Proposed: Membrane Framework to Process Game Workflows
@@ -5070,7 +5070,7 @@ Decisions of V-Sekai
20210811-game-workflow-membrane.md
-
+
Proposed: Godot Engine implementation of disconnected IPFS
@@ -5081,7 +5081,7 @@ Decisions of V-Sekai
20210811-disconnected-ipfs.md
-
+
Proposed: Spreadsheet Animation Preview
@@ -5092,7 +5092,7 @@ Decisions of V-Sekai
20210724-Spreadsheet-animation-preview.md
-
+
Proposed: Portable #world Content
@@ -5103,7 +5103,7 @@ Decisions of V-Sekai
20210715-portable-world-content.md
-
+
Proposed: Material Addon Blender
@@ -5114,7 +5114,7 @@ Decisions of V-Sekai
20210715-Material-Addon-Blender.md
-
+
Proposed: Describe a Godot Engine pr verification workflow
@@ -5125,7 +5125,7 @@ Decisions of V-Sekai
20210710-verify-pr-workflow.md
-
+
Proposed: Transfer animation by baking reset
@@ -5136,7 +5136,7 @@ Decisions of V-Sekai
20210707-transfer-animations-by-baking-reset.md
-
+
Proposed: Convert #shadermotion to be played in Godot Engine
@@ -5147,7 +5147,7 @@ Decisions of V-Sekai
20210622-shadermotion-to-godot-engine.md
-
+
Proposed: Convert FBX and glTF2 to VRM via flow-avatar-asset-pipeline
@@ -5158,7 +5158,7 @@ Decisions of V-Sekai
20210612-flow-avatar-asset-pipeline.md
-
+
Proposed: Store presentation and book content via Lottie
@@ -5169,7 +5169,7 @@ Decisions of V-Sekai
20210601-store-presentation-and-book-content-via-lottie-2.md
-
+
Proposed: Performance profile the game with AMDuProf
@@ -5180,7 +5180,7 @@ Decisions of V-Sekai
20210529-performance-profiling.md
-
+
Proposed: Trial install of Gravity for Kubernetes
@@ -5191,7 +5191,7 @@ Decisions of V-Sekai
20210528-trial-install-of-gravity-for-kubernetes.md
-
+
Proposed: Simplify Meshes and LODs better with Quads
@@ -5202,7 +5202,7 @@ Decisions of V-Sekai
20210523-simplfy-meshes-and-lods-better-with-quads.md
-
+
Proposed: Retarget VRM Motion Blender Workflow
@@ -5213,7 +5213,7 @@ Decisions of V-Sekai
20210523-retarget-motion-for-vrm-type-models.md
-
+
Proposed: Distribute trusted clients with notary
@@ -5224,7 +5224,7 @@ Decisions of V-Sekai
20210523-distribute-trusted-clients-with-notary.md
-
+
Accepted: Complete glTF2 / VRM import and export pipeline in Godot Engine
@@ -5235,7 +5235,7 @@ Decisions of V-Sekai
20210523-complete-gltf2-vrm-import-and-export-pipeline-in-godot-engine.md
-
+
Accepted: Support more flexible texture import via Basis Universal in Godot Engine
@@ -5246,7 +5246,7 @@ Decisions of V-Sekai
20210523-basis-universal-import.md
-
+
Accepted: Use Markdown Architectural Decision Records
@@ -5257,7 +5257,7 @@ Decisions of V-Sekai
20210212-use-markdown-architectural-decision-records.md
-
+
Superseded: Use Log4brains to manage the ADRs
@@ -5268,7 +5268,7 @@ Decisions of V-Sekai
20210212-use-log4brains-to-manage-the-adrs.md
-
+
Proposed: Add build notifications
@@ -5279,7 +5279,7 @@ Decisions of V-Sekai
20210212-add-build-notifications.md
-
+
Accepted: Adding Entity Networking to Groups
@@ -5290,7 +5290,7 @@ Decisions of V-Sekai
20200729-entity-networking.md
-
+
Mozilla Builders Summer MVP Lab (SUBMITTED ON JUNE 8 2020)
@@ -5301,7 +5301,7 @@ Decisions of V-Sekai
20200608-vsekai-charter.md
-
+
Accepted: Manage backend resources on one or more physical machines with K3S
diff --git a/docs/decisions.xml b/docs/decisions.xml
index 0f96b7c328..c5c16402ae 100644
--- a/docs/decisions.xml
+++ b/docs/decisions.xml
@@ -10,7 +10,7 @@
quarto-1.5.57
-Wed, 20 Nov 2024 03:40:37 GMT
+Wed, 20 Nov 2024 03:48:35 GMT
-
https://v-sekai.github.io/manuals/decisions/present-proposal-template.html
@@ -75,7 +75,7 @@
]]>
https://v-sekai.github.io/manuals/decisions/present-proposal-template.html
- Wed, 20 Nov 2024 03:40:37 GMT
+ Wed, 20 Nov 2024 03:48:35 GMT
-
@@ -161,7 +161,7 @@
]]>
https://v-sekai.github.io/manuals/decisions/ai-assisted-proposal-style-guide.html
- Wed, 20 Nov 2024 03:40:37 GMT
+ Wed, 20 Nov 2024 03:48:35 GMT
-
@@ -365,7 +365,7 @@
]]>
https://v-sekai.github.io/manuals/decisions/20241112-godot-animation-streaming.html
- Wed, 20 Nov 2024 03:40:37 GMT
+ Wed, 20 Nov 2024 03:48:35 GMT
-
@@ -441,7 +441,7 @@
]]>
https://v-sekai.github.io/manuals/decisions/20241102-plan-november-2024.html
- Wed, 20 Nov 2024 03:40:37 GMT
+ Wed, 20 Nov 2024 03:48:35 GMT
-
@@ -522,7 +522,7 @@
]]>
https://v-sekai.github.io/manuals/decisions/20241028-use-data-tables-for-godot-constraints.html
- Wed, 20 Nov 2024 03:40:37 GMT
+ Wed, 20 Nov 2024 03:48:35 GMT
-
@@ -625,7 +625,7 @@
]]>
https://v-sekai.github.io/manuals/decisions/20241019-reduce-size-difference-between-capsules-and-mesh-volume.html
- Wed, 20 Nov 2024 03:40:37 GMT
+ Wed, 20 Nov 2024 03:48:35 GMT
-
@@ -719,7 +719,7 @@
]]>
https://v-sekai.github.io/manuals/decisions/20241016-instantiating-v-sekai-content.html
- Wed, 20 Nov 2024 03:40:37 GMT
+ Wed, 20 Nov 2024 03:48:35 GMT
-
@@ -870,7 +870,7 @@
]]>
https://v-sekai.github.io/manuals/decisions/20241014-xr-interface-for-rigging.html
- Wed, 20 Nov 2024 03:40:37 GMT
+ Wed, 20 Nov 2024 03:48:35 GMT
-
@@ -971,7 +971,7 @@
]]>
https://v-sekai.github.io/manuals/decisions/20241014-basic-realtime-interaction.html
- Wed, 20 Nov 2024 03:40:37 GMT
+ Wed, 20 Nov 2024 03:48:35 GMT
-
@@ -1074,7 +1074,7 @@ func notify(message):
]]>
https://v-sekai.github.io/manuals/decisions/20241014-app-updater.html
- Wed, 20 Nov 2024 03:40:37 GMT
+ Wed, 20 Nov 2024 03:48:35 GMT
-
@@ -1204,7 +1204,7 @@ func notify(message):
]]>
https://v-sekai.github.io/manuals/decisions/20241011-recovering-makehuman-parameters.html
- Wed, 20 Nov 2024 03:40:37 GMT
+ Wed, 20 Nov 2024 03:48:35 GMT
-
@@ -1290,7 +1290,7 @@ func notify(message):
]]>
https://v-sekai.github.io/manuals/decisions/20241006-restore-onedrive-shortcut-overrides.html
- Wed, 20 Nov 2024 03:40:37 GMT
+ Wed, 20 Nov 2024 03:48:35 GMT
-
@@ -1373,7 +1373,7 @@ func notify(message):
]]>
https://v-sekai.github.io/manuals/decisions/20241001-small-game-tools.html
- Wed, 20 Nov 2024 03:40:37 GMT
+ Wed, 20 Nov 2024 03:48:35 GMT
-
@@ -1476,7 +1476,7 @@ func notify(message):
]]>
https://v-sekai.github.io/manuals/decisions/20240914-godot-engine-xr-elite-conference-setup.html
- Wed, 20 Nov 2024 03:40:37 GMT
+ Wed, 20 Nov 2024 03:48:35 GMT
-
@@ -1601,7 +1601,7 @@ func notify(message):
]]>
https://v-sekai.github.io/manuals/decisions/20240905-revised-tracker-configuration-and-constraints.html
- Wed, 20 Nov 2024 03:40:37 GMT
+ Wed, 20 Nov 2024 03:48:35 GMT
-
@@ -1743,7 +1743,7 @@ font-style: inherit;"># Follow the specific instructions from the Signoz guide
]]>
https://v-sekai.github.io/manuals/decisions/20240830-use-dokku-to-host-vsk-backend.html
- Wed, 20 Nov 2024 03:40:37 GMT
+ Wed, 20 Nov 2024 03:48:35 GMT
-
@@ -1841,7 +1841,7 @@ font-style: inherit;"># Follow the specific instructions from the Signoz guide
]]>
https://v-sekai.github.io/manuals/decisions/20240830-pcie-lane-depletion-thunderbolt-4-issues.html
- Wed, 20 Nov 2024 03:40:37 GMT
+ Wed, 20 Nov 2024 03:48:35 GMT
-
@@ -2326,7 +2326,7 @@ font-style: inherit;">-i dummy
]]>
https://v-sekai.github.io/manuals/decisions/20240824-ffmpeg-wav-mic-speaker-play.html
- Wed, 20 Nov 2024 03:40:37 GMT
+ Wed, 20 Nov 2024 03:48:35 GMT
-
@@ -2415,7 +2415,7 @@ font-style: inherit;">-i dummy
]]>
https://v-sekai.github.io/manuals/decisions/20240810-steamvr-dongles-separate.html
- Wed, 20 Nov 2024 03:40:37 GMT
+ Wed, 20 Nov 2024 03:48:35 GMT
-
@@ -2514,7 +2514,7 @@ font-style: inherit;">-i dummy
]]>
https://v-sekai.github.io/manuals/decisions/20240717-core-vsekai-scripting.html
- Wed, 20 Nov 2024 03:40:37 GMT
+ Wed, 20 Nov 2024 03:48:35 GMT
diff --git a/docs/search.json b/docs/search.json
index f2554f37aa..3919e124d2 100644
--- a/docs/search.json
+++ b/docs/search.json
@@ -480,14 +480,14 @@
"href": "changelog/2024/20241102-changelog.html",
"title": "V-Sekai Changelog - November 2024",
"section": "",
- "text": "Experimental (🧪): This stage is for features still being tested and may not be stable.\nFeature complete (🎯): This stage is for features with all planned functionality implemented.\nBeta (🚧): This stage is for essentially complete features that may still have bugs.\nGeneral release (🚀): This stage is for features that have been thoroughly tested and are now released.\n\n\n\n\n🧪 Updated godot-sandbox [cmake sample](https://github.com/libriscv/godot-sandbox-demo/tree/master/json_diff_sample]\n🧪 Prototype a repository for visual anomaly detection with Anomalib. V-Sekai-fire/godot-visual-anomaly-detection\n🚧 ifiregames.itch.io/godot-motion-matching\n🧪 V-Sekai/world-editor\n🚀 Ughuuu/gdextension-to-module\n🚀 Walk the Dog is a vector-quantized periodic autoencoder. Walk the Dog is now MIT-licensed open source. It learns a disconnected 1D phase manifold that aligns motion regardless of morphologies while requiring no paired data or any joint correspondence PeizhuoLi/walk-the-dog\n🚀 Submitted an update to Godot-VRM version 2.1.0, adding much-needed support for Godot 4.3 SkeletonModifier3D, an import (or runtime) option to adjust the head hiding method, and several bug fixes. It will be released on the asset library when approved, likely next week, but it can be downloaded from GitHub. Known issues: Node constraints are still imported incorrectly because they are not adjusted for rotated bones during retargeting. Newer VRM features, such as VRMA animation, still need to be supported.\n🎯 https://github.com/V-Sekai/world-godot and https://github.com/V-Sekai/world-kit are now the new repository of Godot Engine and the world kit.\n\n\n\n\n\n\n\n🎯 Godot Lottie for animated vector graphics is ready to be merged into Godot Master.\n🎯 Godot Manifold for mesh add, mesh subtraction and mesh overlap is ready to be merged in Godot Master.\n🧪 Animation Node was merged in godot motion matching.\n\n🧪 Assist with Add animation node extension godot engine patch for animation node gdextensions.\n🧪 Designing Motion Matching as an animation node\n\n🧪 Godot cpp as C++ module: Dragos shows us a photo of godot-sandbox as a C++ module.\n\n🧪 We made a way to compile all gdextensions as a C++ module by extending GDExtensionLoader. Ughuuu/gdextension-to-module\n\n🧪 Uploaded a new godot vrm for motion matching web demo. Now, with debugging gizmos. View Demo\n🧪 Found research on transpiling GDScript to Godot Engine C++ with tailcalls as jumps. Read More | ACM1 | ACM2 | Hacker News Discussion\n🎯 1% runtime improvement with lod rendering in Godot Engine Rewrite index optimization code for maximum efficiency\n🧪 Provide VRM exports with humanizer\n\n\n\n\n\n🚧 Steam audio runs in standalone mode for PC, and nothing technical stops it from running on the Android Quest 3 after the Godot Engine feature enhancement was merged last week. stechyo/godot-steam-audio\n🎯 Vulkan pose Movenet estimation demo now runs on IREE.gd. iree-gd/iree.gd\n\n\n\n\n\nNot applicable for this month.\n\n\n\n\n\nNot applicable for this month.\n\n\n\n\n\nSecurity Best Practices:\n\nThis project does not adhere to Semantic Versioning.\n\n\n\n\n\nNot applicable for this month.\n\n\n\n\n\nNo one wants to work on our game because it’s a fork of godot engine -> we made godot sandbox.\nI don’t know how to hyperscale godot networking.\nWe need things to do - I hate the word content but content."
+ "text": "Experimental (🧪): This stage is for features still being tested and may not be stable.\nFeature complete (🎯): This stage is for features with all planned functionality implemented.\nBeta (🚧): This stage is for essentially complete features that may still have bugs.\nGeneral release (🚀): This stage is for features that have been thoroughly tested and are now released.\n\n\n\n\n🧪 Updated godot-sandbox [cmake sample](https://github.com/libriscv/godot-sandbox-demo/tree/master/json_diff_sample]\n🧪 Prototype a repository for visual anomaly detection with Anomalib. V-Sekai-fire/godot-visual-anomaly-detection\n🚧 ifiregames.itch.io/godot-motion-matching\n🧪 V-Sekai/world-editor\n🚀 Ughuuu/gdextension-to-module\n🚀 Walk the Dog is a vector-quantized periodic autoencoder. Walk the Dog is now MIT-licensed open source. It learns a disconnected 1D phase manifold that aligns motion regardless of morphologies while requiring no paired data or any joint correspondence PeizhuoLi/walk-the-dog\n🚀 Submitted an update to Godot-VRM version 2.1.0, adding much-needed support for Godot 4.3 SkeletonModifier3D, an import (or runtime) option to adjust the head hiding method, and several bug fixes. It will be released on the asset library when approved, likely next week, but it can be downloaded from GitHub. Known issues: Node constraints are still imported incorrectly because they are not adjusted for rotated bones during retargeting. Newer VRM features, such as VRMA animation, still need support.\n🎯 https://github.com/V-Sekai/world-godot and https://github.com/V-Sekai/world-kit are now the new repository of Godot Engine and the world kit.\n\n\n\n\n\n\n\n🎯 Godot Lottie for animated vector graphics is ready to be merged into Godot Master.\n🎯 Godot Manifold for mesh add, mesh subtraction and mesh overlap is ready to be merged in Godot Master.\n🧪 Animation Node was merged in godot motion matching.\n\n🧪 Assist with Add animation node extension godot engine patch for animation node gdextensions.\n🧪 Designing Motion Matching as an animation node\n\n🧪 Godot cpp as C++ module: Dragos shows us a photo of godot-sandbox as a C++ module.\n\n🧪 We made a way to compile all gdextensions as a C++ module by extending GDExtensionLoader. Ughuuu/gdextension-to-module\n\n🧪 Uploaded a new godot vrm for motion matching web demo. Now, with debugging gizmos. View Demo\n🧪 Found research on transpiling GDScript to Godot Engine C++ with tailcalls as jumps. Read More | ACM1 | ACM2 | Hacker News Discussion\n🎯 1% runtime improvement with lod rendering in Godot Engine Rewrite index optimization code for maximum efficiency\n🧪 Provide VRM exports with humanizer\n\n\n\n\n\n🚧 Steam audio runs in standalone mode for PC, and nothing technical stops it from running on the Android Quest 3 after the Godot Engine feature enhancement was merged last week. stechyo/godot-steam-audio\n🎯 Vulkan pose Movenet estimation demo now runs on IREE.gd. iree-gd/iree.gd\n\n\n\n\n\nNot applicable for this month.\n\n\n\n\n\nNot applicable for this month.\n\n\n\n\n\nSecurity Best Practices:\n\nThis project does not adhere to Semantic Versioning.\n\n\n\n\n\nNot applicable for this month.\n\n\n\n\n\nNo one wants to work on our game because it’s a fork of the godot engine -> we made a godot sandbox.\nI need to learn how to hyper-scale godot networking -> greater than 25 players\nWe need things to do - I’m not too fond of the word content but content. -> metro transit map"
},
{
"objectID": "changelog/2024/20241102-changelog.html#released",
"href": "changelog/2024/20241102-changelog.html#released",
"title": "V-Sekai Changelog - November 2024",
"section": "",
- "text": "🧪 Updated godot-sandbox [cmake sample](https://github.com/libriscv/godot-sandbox-demo/tree/master/json_diff_sample]\n🧪 Prototype a repository for visual anomaly detection with Anomalib. V-Sekai-fire/godot-visual-anomaly-detection\n🚧 ifiregames.itch.io/godot-motion-matching\n🧪 V-Sekai/world-editor\n🚀 Ughuuu/gdextension-to-module\n🚀 Walk the Dog is a vector-quantized periodic autoencoder. Walk the Dog is now MIT-licensed open source. It learns a disconnected 1D phase manifold that aligns motion regardless of morphologies while requiring no paired data or any joint correspondence PeizhuoLi/walk-the-dog\n🚀 Submitted an update to Godot-VRM version 2.1.0, adding much-needed support for Godot 4.3 SkeletonModifier3D, an import (or runtime) option to adjust the head hiding method, and several bug fixes. It will be released on the asset library when approved, likely next week, but it can be downloaded from GitHub. Known issues: Node constraints are still imported incorrectly because they are not adjusted for rotated bones during retargeting. Newer VRM features, such as VRMA animation, still need to be supported.\n🎯 https://github.com/V-Sekai/world-godot and https://github.com/V-Sekai/world-kit are now the new repository of Godot Engine and the world kit."
+ "text": "🧪 Updated godot-sandbox [cmake sample](https://github.com/libriscv/godot-sandbox-demo/tree/master/json_diff_sample]\n🧪 Prototype a repository for visual anomaly detection with Anomalib. V-Sekai-fire/godot-visual-anomaly-detection\n🚧 ifiregames.itch.io/godot-motion-matching\n🧪 V-Sekai/world-editor\n🚀 Ughuuu/gdextension-to-module\n🚀 Walk the Dog is a vector-quantized periodic autoencoder. Walk the Dog is now MIT-licensed open source. It learns a disconnected 1D phase manifold that aligns motion regardless of morphologies while requiring no paired data or any joint correspondence PeizhuoLi/walk-the-dog\n🚀 Submitted an update to Godot-VRM version 2.1.0, adding much-needed support for Godot 4.3 SkeletonModifier3D, an import (or runtime) option to adjust the head hiding method, and several bug fixes. It will be released on the asset library when approved, likely next week, but it can be downloaded from GitHub. Known issues: Node constraints are still imported incorrectly because they are not adjusted for rotated bones during retargeting. Newer VRM features, such as VRMA animation, still need support.\n🎯 https://github.com/V-Sekai/world-godot and https://github.com/V-Sekai/world-kit are now the new repository of Godot Engine and the world kit."
},
{
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@@ -504,11 +504,11 @@
"text": "Not applicable for this month."
},
{
- "objectID": "changelog/2024/20241102-changelog.html#ask-yourself-why-the-fuck-arent-we-released-yet",
- "href": "changelog/2024/20241102-changelog.html#ask-yourself-why-the-fuck-arent-we-released-yet",
+ "objectID": "changelog/2024/20241102-changelog.html#ask-yourself-why-the-fuck-arent-released-yet",
+ "href": "changelog/2024/20241102-changelog.html#ask-yourself-why-the-fuck-arent-released-yet",
"title": "V-Sekai Changelog - November 2024",
"section": "",
- "text": "No one wants to work on our game because it’s a fork of godot engine -> we made godot sandbox.\nI don’t know how to hyperscale godot networking.\nWe need things to do - I hate the word content but content."
+ "text": "No one wants to work on our game because it’s a fork of the godot engine -> we made a godot sandbox.\nI need to learn how to hyper-scale godot networking -> greater than 25 players\nWe need things to do - I’m not too fond of the word content but content. -> metro transit map"
},
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