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FlightCameraOverride.cs
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FlightCameraOverride.cs
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// FlightCameraOverride.cs
//
// Author:
// Allis Tauri <[email protected]>
//
// Copyright (c) 2016 Allis Tauri
using System;
using UnityEngine;
namespace AT_Utils
{
[KSPAddon(KSPAddon.Startup.Flight, false)]
public class FlightCameraOverrideInitializer : MonoBehaviour
{
void Awake()
{
GameEvents.onLevelWasLoadedGUIReady.Add(onLevelWasLoaded);
}
void onLevelWasLoaded(GameScenes scene)
{
if(scene != GameScenes.FLIGHT) return;
var camera = FlightCamera.fetch.mainCamera;
if(camera == null || camera.gameObject == null)
this.Log("Flight camera is null. Unable to attach FlightCameraOverride script.");
else if(camera.gameObject.GetComponent<FlightCameraOverride>() == null)
{
var fco = camera.gameObject.AddComponent<FlightCameraOverride>();
this.Log("Attached FlightCameraOverride component to camera GameObject: {}", fco);
}
}
}
public class FlightCameraOverride : MonoBehaviour
{
public enum Mode { None, Hold, LookAt }
const int EASING_FRAMES = 60;
static Mode mode;
static int duration = -1;
static float easing = -1;
static double endUT = -1;
static Transform anchor, target;
static Vector3 pos, rel_pos;
static Vector3 pivot, rel_pivot;
static void set_rel_coordinates(Transform new_anchor)
{
anchor = new_anchor;
var camera = FlightCamera.fetch;
pos = camera.GetCameraTransform().position;
rel_pos = pos-anchor.position;
pivot = camera.GetPivot().position;
rel_pivot = pivot-anchor.position;
}
public static bool Active { get { return mode != Mode.None; } }
public static void UpdateDurationSeconds(double seconds)
{
if(!Active) return;
var new_endUT = Planetarium.GetUniversalTime()+seconds;
if(new_endUT > endUT) endUT = new_endUT;
duration = -1;
}
public static void UpdateDuration(int num_frames)
{
if(!Active) return;
if(num_frames > duration)
duration = num_frames;
endUT = -1;
}
static void Activate(Mode M, Transform new_anchor, Transform new_target, bool override_reference = false)
{
mode = M;
FlightCamera.fetch.DeactivateUpdate();
if(anchor == null || override_reference)
set_rel_coordinates(new_anchor);
if(target == null || override_reference)
target = new_target;
easing = EASING_FRAMES;
}
public static void HoldCameraStillForSeconds(Transform new_anchor, double seconds, bool override_reference = false)
{
Activate(Mode.Hold, new_anchor, null, override_reference);
UpdateDurationSeconds(seconds);
}
public static void HoldCameraStill(Transform new_anchor, int num_frames, bool override_reference = false)
{
Activate(Mode.Hold, new_anchor, null, override_reference);
UpdateDuration(num_frames);
}
public static void LookAtForSeconds(Transform new_anchor, Transform new_target, double seconds, bool override_reference = false)
{
Activate(Mode.LookAt, new_anchor, new_target, override_reference);
UpdateDurationSeconds(seconds);
}
public static void LookAt(Transform new_anchor, Transform new_target, int num_frames, bool override_reference = false)
{
Activate(Mode.LookAt, new_anchor, new_target, override_reference);
UpdateDuration(num_frames);
}
public static void Deactivate()
{
#if DEBUG
Utils.Log("Deactivating FCO: duration {}, seconds {}, anchor {}",
duration, endUT-Planetarium.GetUniversalTime(), anchor);
#endif
if(FlightCamera.fetch != null)
FlightCamera.fetch.ActivateUpdate();
mode = Mode.None;
anchor = null;
target = null;
duration = -1;
easing = -1;
endUT = -1;
}
void OnDestroy() { Deactivate(); }
static void update_pos_and_pivot()
{
switch(mode)
{
case Mode.Hold:
pos = rel_pos+anchor.position;
pivot = rel_pivot+anchor.position;
break;
case Mode.LookAt:
pos = rel_pos+anchor.position;
if(easing > 0)
{
pivot = Vector3.Lerp(target.position, rel_pivot+anchor.position, easing/EASING_FRAMES);
easing -= 1;
}
else pivot = target.position;
break;
}
}
static void update_camera()
{
var camera = FlightCamera.fetch;
camera.GetPivot().position = pivot;
camera.SetCamCoordsFromPosition(pos);
camera.GetCameraTransform().position = pos;
}
void OnPreCull()
{
if(!Active) return;
if(anchor == null) { Deactivate(); return; }
//update camera position and focus
update_pos_and_pivot();
update_camera();
//check boundary conditions
if(endUT > 0)
{ if(endUT < Planetarium.GetUniversalTime()) Deactivate(); }
else if(duration-- <= 0) Deactivate();
}
void Update()
{
if(!Active) return;
FlightCamera.fetch.DeactivateUpdate();
update_camera();
}
#if DEBUG
void OnRenderObject()
{
if(!Active) return;
Utils.GLDrawPoint(pivot, Color.magenta, 0.5f);
}
#endif
}
}