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AT_Utils.csproj
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AT_Utils.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{64CC36A2-0610-4F74-9F31-3D4E22866B7E}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>AT_Utils</RootNamespace>
<AssemblyName>000_AT_Utils</AssemblyName>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>GameData\000_AT_Utils\Plugins</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>GameData\000_AT_Utils\Plugins</OutputPath>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Nightbuild|AnyCPU' ">
<Optimize>true</Optimize>
<OutputPath>GameData\000_AT_Utils\Plugins</OutputPath>
<WarningLevel>4</WarningLevel>
<DefineConstants>NIGHTBUILD</DefineConstants>
</PropertyGroup>
<ItemGroup>
<Reference Include="System">
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<Private>False</Private>
</Reference>
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<Private>False</Private>
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<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
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