Simple program to test shaders and how they effect scene. App uses GLFW and GLAD for window and OpenGL context! There is nothing more complicated than you think, maybe a little bit of eye-bleeding code.
--help | -h - Show help prompt --shape < shape > | -s < shape > - Change shape (cube, plane or plane10x10) --vertex < path > | -v < path > - Set used vertex shader --fragment < path > | -f < path > - Set used fragment shader --compute < path > | -c < path > - Set used compute shader --tess_evaluation < path > | -te < path > - Set used tesselation evaluation shader --tess_control < path > | -tc < path > - Set used tesselation control shader --multiply_by < number > | -mb < number > - Multiply all values by this number