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I can't find in the documentation what the target version of Blender is. I'm trying with Blender 4.0 and it hangs when trying with the Suzanne (monkey) model, both with and without using the "Subdivide mesh" option before using the "Generate Bspline patches" command.
I will try with an older version of Blender and report back.
Edit: it turns out that the process completes after all. In other words, it was not a hang, the add-in was still working. It did take much longer for me than what is mentioned in the guide though. There it says: "This may take a few seconds for a larger mesh due to Blender's structure creation overhead.". In my case it took many tens of minutes, with just the Suzanne model, subdivided once. So, I'm wondering if this is an error in the documentation, or something that is caused by some lower-level system change. This is on Windows 11 by the way.
The text was updated successfully, but these errors were encountered:
I can't find in the documentation what the target version of Blender is. I'm trying with Blender 4.0 and it hangs when trying with the Suzanne (monkey) model, both with and without using the "Subdivide mesh" option before using the "Generate Bspline patches" command.
I will try with an older version of Blender and report back.
Edit: it turns out that the process completes after all. In other words, it was not a hang, the add-in was still working. It did take much longer for me than what is mentioned in the guide though. There it says: "This may take a few seconds for a larger mesh due to Blender's structure creation overhead.". In my case it took many tens of minutes, with just the Suzanne model, subdivided once. So, I'm wondering if this is an error in the documentation, or something that is caused by some lower-level system change. This is on Windows 11 by the way.
The text was updated successfully, but these errors were encountered: