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quest.php
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quest.php
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<?php
// Необходима функция questinfo
require_once('includes/allquests.php');
require_once('includes/allobjects.php');
require_once('includes/allnpcs.php');
require_once('includes/allcomments.php');
require_once('includes/allachievements.php');
require_once('includes/allevents.php');
require_once('includes/allscreenshots.php');
$smarty->config_load($conf_file, 'quest');
// Номер квеста
$id = intval($podrazdel);
$cache_key = cache_key($id);
if(!$quest = load_cache(QUEST_PAGE, $cache_key))
{
unset($quest);
// Основная инфа
$quest = GetDBQuestInfo($id, 0xFFFFFF);
/* ЦЕПОЧКА КВЕСТОВ */
// Добавляем сам квест в цепочку
$quest['series'] = array(
array(
'Id' => $quest['Id'],
'Title' => $quest['Title'],
'NextQuestIdChain' => $quest['NextQuestIdChain']
)
);
// Квесты в цепочке до этого квеста
$tmp = $quest['series'][0];
while($tmp)
{
$tmp = $DB->selectRow('
SELECT q.Id, q.Title
{, l.Title_loc?d as Title_loc}
FROM quest_template q
{LEFT JOIN (locales_quest l) ON l.entry=q.Id AND ?d}
WHERE q.NextQuestIdChain=?d
LIMIT 1
',
($_SESSION['locale']>0)? $_SESSION['locale']: DBSIMPLE_SKIP,
($_SESSION['locale']>0)? 1: DBSIMPLE_SKIP,
$quest['series'][0]['Id']
);
if($tmp)
{
$tmp['Title'] = localizedName($tmp, 'Title');
array_unshift($quest['series'], $tmp);
}
}
// Квесты в цепочке после этого квеста
$tmp = end($quest['series']);
while($tmp)
{
$tmp = $DB->selectRow('
SELECT q.Id, q.Title, q.NextQuestIdChain
{, l.Title_loc?d as Title_loc}
FROM quest_template q
{LEFT JOIN (locales_quest l) ON l.entry=q.Id AND ?}
WHERE q.Id=?d
LIMIT 1
',
($_SESSION['locale']>0)? $_SESSION['locale']: DBSIMPLE_SKIP,
($_SESSION['locale']>0)? 1: DBSIMPLE_SKIP,
$quest['series'][count($quest['series'])-1]['NextQuestIdChain']
);
if($tmp)
{
$tmp['Title'] = localizedName($tmp, 'Title');
array_push($quest['series'], $tmp);
}
}
unset($tmp);
if(count($quest['series'])<=1)
unset($quest['series']);
/* ДРУГИЕ КВЕСТЫ */
// (после их нахождения проверяем их тайтлы на наличие локализации)
// Квесты, которые необходимо выполнить, что бы получить этот квест
if(!$quest['req'] = $DB->select('
SELECT q.Id, q.Title, q.NextQuestIdChain
{, l.Title_loc?d as Title_loc}
FROM quest_template q
{LEFT JOIN (locales_quest l) ON l.entry=q.Id AND ?}
WHERE
(q.NextQuestId=?d AND q.ExclusiveGroup<0)
OR (q.Id=?d AND q.NextQuestIdChain<>?d)
LIMIT 20',
($_SESSION['locale']>0)? $_SESSION['locale']: DBSIMPLE_SKIP, ($_SESSION['locale']>0)? 1: DBSIMPLE_SKIP,
$quest['Id'], $quest['PrevQuestId'], $quest['Id']
)
)
unset($quest['req']);
else
$questItems[] = 'req';
// Квесты, которые становятся доступными, только после того как выполнен этот квест (необязательно только он)
if(!$quest['open'] = $DB->select('
SELECT q.Id, q.Title
{, l.Title_loc?d as Title_loc}
FROM quest_template q
{LEFT JOIN (locales_quest l) ON l.entry=q.Id AND ?}
WHERE
(q.PrevQuestId=?d AND q.Id<>?d)
OR q.Id=?d
LIMIT 20',
($_SESSION['locale']>0)? $_SESSION['locale']: DBSIMPLE_SKIP, ($_SESSION['locale']>0)? 1: DBSIMPLE_SKIP,
$quest['Id'], $quest['NextQuestIdChain'], $quest['NextQuestId']
)
)
unset($quest['open']);
else
$questItems[] = 'open';
// Квесты, которые становятся недоступными после выполнения этого квеста
if($quest['ExclusiveGroup']>0)
if(!$quest['closes'] = $DB->select('
SELECT q.Id, q.Title
{, l.Title_loc?d as Title_loc}
FROM quest_template q
{LEFT JOIN (locales_quest l) ON l.entry=q.Id AND ?}
WHERE
q.ExclusiveGroup=?d AND q.Id<>?d
LIMIT 20
',
($_SESSION['locale']>0)? $_SESSION['locale']: DBSIMPLE_SKIP, ($_SESSION['locale']>0)? 1: DBSIMPLE_SKIP,
$quest['ExclusiveGroup'], $quest['Id']
)
)
unset($quest['closes']);
else
$questItems[] = 'closes';
// Требует выполнения одного из квестов, на выбор:
if(!$quest['reqone'] = $DB->select('
SELECT q.Id, q.Title
{, l.Title_loc?d as Title_loc}
FROM quest_template q
{LEFT JOIN (locales_quest l) ON l.entry=q.Id AND ?}
WHERE
q.ExclusiveGroup>0 AND q.NextQuestId=?d
LIMIT 20
',
($_SESSION['locale']>0)? $_SESSION['locale']: DBSIMPLE_SKIP, ($_SESSION['locale']>0)? 1: DBSIMPLE_SKIP,
$quest['Id']
)
)
unset($quest['reqone']);
else
$questItems[] = 'reqone';
// Квесты, которые доступны, только во время выполнения этого квеста
if(!$quest['enables'] = $DB->select('
SELECT q.Id, q.Title
{, l.Title_loc?d as Title_loc}
FROM quest_template q
{LEFT JOIN (locales_quest l) ON l.entry=q.Id AND ?}
WHERE q.PrevQuestId=?d
LIMIT 20
',
($_SESSION['locale']>0)? $_SESSION['locale']: DBSIMPLE_SKIP, ($_SESSION['locale']>0)? 1: DBSIMPLE_SKIP,
-$quest['Id']
)
)
unset($quest['enables']);
else
$questItems[] = 'enables';
// Квесты, во время выполнения которых доступен этот квест
if($quest['PrevQuestId']<0)
if(!$quest['enabledby'] = $DB->select('
SELECT q.Id, q.Title
{, l.Title_loc?d as Title_loc}
FROM quest_template q
{LEFT JOIN (locales_quest l) ON l.entry=q.Id AND ?}
WHERE q.Id=?d
LIMIT 20
',
($_SESSION['locale']>0)? $_SESSION['locale']: DBSIMPLE_SKIP, ($_SESSION['locale']>0)? 1: DBSIMPLE_SKIP,
-$quest['PrevQuestId']
)
)
unset($quest['enabledby']);
else
$questItems[] = 'enabledby';
// Теперь локализуем все тайтлы квестов
if($questItems)
foreach($questItems as $item)
foreach($quest[$item] as $i => $x)
$quest[$item][$i]['Title'] = localizedName($quest[$item][$i], 'Title');
/* НАГРАДЫ И ТРЕБОВАНИЯ */
if($quest['RequiredSkillPoints']>0 && $quest['SkillOrClassMask']>0)
{
// Требуемый уровень скилла, что бы получить квест
/*
$skills = array(
-264 => 197, // Tailoring
-182 => 165, // Leatherworking
-24 => 182, // Herbalism
-101 => 356, // Fishing
-324 => 129, // First Aid
-201 => 202, // Engineering
-304 => 185, // Cooking
-121 => 164, // Blacksmithing
-181 => 171 // Alchemy
);
*/
// TODO: skill localization
$quest['reqskill'] = array(
'name' => $DB->selectCell('SELECT name_loc'.$_SESSION['locale'].' FROM ?_skill WHERE skillID=?d LIMIT 1',$quest['SkillOrClassMask']),
'value' => $quest['RequiredSkillPoints']
);
}
elseif($quest['SkillOrClassMask']<0)
{
$s = array();
foreach($classes as $i => $class)
if (intval(-$quest['SkillOrClassMask'])==$i)
$s[] = $class;
if (!count($s) == 0)
// Требуемый класс, что бы получить квест
$quest['reqclass'] = implode(", ", $s);
}
// Требуемые отношения с фракциями, что бы начать квест
if($quest['RequiredMinRepFaction'])
$quest['RequiredMinRep'] = array(
'name' => $DB->selectCell('SELECT name_loc'.$_SESSION['locale'].' FROM ?_factions WHERE factionID=?d LIMIT 1', $quest['RequiredMinRepFaction']),
'entry' => $quest['RequiredMinRepFaction'],
'value' => reputations($quest['RequiredMinRepValue'])
);
if($quest['RequiredMaxRepFaction'])
$quest['RequiredMaxRep'] = array(
'name' => $DB->selectCell('SELECT name_loc'.$_SESSION['locale'].' FROM ?_factions WHERE factionID=?d LIMIT 1', $quest['RequiredMaxRepFaction']),
'entry' => $quest['RequiredMaxRepFaction'],
'value' => reputations($quest['RequiredMaxRepValue'])
);
// Спеллы не требуют локализации, их инфа берется из базы
// Хранить в базе все локализации - задачка на будующее
// Спелл, кастуемый на игрока в начале квеста
if($quest['SourceSpell'])
{
$tmp = $DB->selectRow('
SELECT ?#, s.spellname_loc'.$_SESSION['locale'].'
FROM ?_spell s, ?_spellicons si
WHERE
s.spellID=?d
AND si.id=s.spellicon
LIMIT 1',
$spell_cols[0],
$quest['SourceSpell']
);
if($tmp)
{
$quest['SourceSpell'] = array(
'name' => $tmp['spellname_loc'.$_SESSION['locale']],
'entry' => $tmp['spellID']);
allspellsinfo2($tmp);
}
unset($tmp);
}
// Итем, выдаваемый игроку в начале квеста
if($quest['SourceItemId'])
{
$quest['SourceItemId'] = iteminfo($quest['SourceItemId']);
$quest['SourceItemId']['SourceItemCount'] = $quest['SourceItemCount'];
}
// Дополнительная информация о квесте (флаги, повторяемость, скрипты)
$quest['flagsdetails'] = GetFlagsDetails($quest);
if (!$quest['flagsdetails'])
unset($quest['flagsdetails']);
// Спелл, кастуемый на игрока в награду за выполнение
if($quest['RewardSpellCast']>0 || $quest['RewardSpell']>0)
{
$tmp = $DB->SelectRow('
SELECT ?#, s.spellname_loc'.$_SESSION['locale'].'
FROM ?_spell s, ?_spellicons si
WHERE
s.spellID=?d
AND si.id=s.spellicon
LIMIT 1',
$spell_cols[0],
$quest['RewardSpell']>0?$quest['RewardSpell']:$quest['RewardSpellCast']
);
if($tmp)
{
$quest['spellreward'] = array(
'name' => $tmp['spellname_loc'.$_SESSION['locale']],
'entry' => $tmp['spellID'],
'realentry' => $quest['RewardSpellCast']>0 ? $quest['RewardSpellCast'] : $quest['RewardSpell']);
allspellsinfo2($tmp);
}
unset($tmp);
}
// Создания, необходимые для квеста
//$quest['creaturereqs'] = array();
//$quest['objectreqs'] = array();
$quest['coreqs'] = array();
for($i=0;$i<=4;++$i)
{
//echo $quest['ReqCreatureOrGOCount'.$i].'<br />';
if($quest['RequiredNpcOrGo'.$i] != 0 && $quest['RequiredNpcOrGoCount'.$i] != 0)
{
if($quest['RequiredNpcOrGo'.$i] > 0)
{
// Необходимо какое-либо взамодействие с созданием
$quest['coreqs'][$i] = array_merge(
creatureinfo($quest['RequiredNpcOrGo'.$i]),
array('req_type' => 'npc')
);
}
else
{
// необходимо какое-то взаимодействие с объектом
$quest['coreqs'][$i] = array_merge(
objectinfo(-$quest['RequiredNpcOrGo'.$i]),
array('req_type' => 'object')
);
}
// Количество
$quest['coreqs'][$i]['count'] = $quest['RequiredNpcOrGoCount'.$i];
// Спелл
if($quest['RequiredSpellCast'.$i])
$quest['coreqs'][$i]['spell'] = array(
'name' => $DB->selectCell('SELECT spellname_loc'.$_SESSION['locale'].' FROM ?_spell WHERE spellid=?d LIMIT 1', $quest['RequiredSpellCast'.$i]),
'entry' => $quest['RequiredSpellCast'.$i]
);
}
}
if(!$quest['coreqs'])
unset($quest['coreqs']);
// Вещи, необходимые для квеста
$quest['itemreqs'] = array();
for($i=0;$i<=4;++$i)
{
if($quest['RequiredItemId'.$i]!=0 && $quest['RequiredItemCount'.$i]!=0)
$quest['itemreqs'][] = array_merge(iteminfo($quest['RequiredItemId'.$i]), array('count' => $quest['RequiredItemCount'.$i]));
}
if(!$quest['itemreqs'])
unset($quest['itemreqs']);
// Фракции необходимые для квеста
if($quest['RepObjectiveFaction']>0)
{
$quest['factionreq'] = array(
'name' => $DB->selectCell('SELECT name_loc'.$_SESSION['locale'].' FROM ?_factions WHERE factionID=?d LIMIT 1', $quest['RepObjectiveFaction']),
'entry' => $quest['RepObjectiveFaction'],
'value' => reputations($quest['RepObjectiveValue'])
);
}
/* КВЕСТГИВЕРЫ И КВЕСТТЕЙКЕРЫ */
// КВЕСТГИВЕРЫ
// НПС
$rows = $DB->select('
SELECT c.entry, c.name, A, H
{, l.name_loc?d AS name_loc}
FROM creature_questrelation q, ?_factiontemplate, creature_template c
{LEFT JOIN (locales_creature l) ON l.entry=c.entry AND ?}
WHERE
q.quest=?d
AND c.entry=q.id
AND factiontemplateID=c.faction_A
',
($_SESSION['locale']>0)? $_SESSION['locale']: DBSIMPLE_SKIP,
($_SESSION['locale']>0)? 1: DBSIMPLE_SKIP,
$quest['Id']
);
if($rows)
{
foreach($rows as $tmp)
{
$tmp['name'] = localizedName($tmp);
if($tmp['A'] == -1 && $tmp['H'] == 1)
$tmp['side'] = 'horde';
elseif($tmp['A'] == 1 && $tmp['H'] == -1)
$tmp['side'] = 'alliance';
$quest['start'][] = array_merge($tmp, array('type' => 'npc'));
}
}
unset($rows);
// НПС-ивентовые
$rows = event_find(array('quest_id' => $quest['Id']));
if ($rows)
{
foreach ($rows as $event)
foreach ($event['creatures_quests_id'] as $ids)
if ($ids['quest'] == $quest['Id'])
{
$tmp = creatureinfo($ids['creature']);
if($tmp['react'] == '-1,1')
$tmp['side'] = 'horde';
elseif($tmp['react'] == '1,-1')
$tmp['side'] = 'alliance';
$tmp['type'] = 'npc';
$tmp['event'] = $event['entry'];
$quest['start'][] = $tmp;
}
}
unset($rows);
// ГО
$rows = $DB->select('
SELECT g.entry, g.name
{, l.name_loc?d AS name_loc}
FROM gameobject_questrelation q, gameobject_template g
{LEFT JOIN (locales_gameobject l) ON l.entry = g.entry AND ?}
WHERE
q.quest=?d
AND g.entry=q.id
',
($_SESSION['locale']>0)? $_SESSION['locale']: DBSIMPLE_SKIP,
($_SESSION['locale']>0)? 1: DBSIMPLE_SKIP,
$quest['Id']
);
if($rows)
{
foreach($rows as $tmp)
{
$tmp['name'] = localizedName($tmp);
$quest['start'][] = array_merge($tmp, array('type' => 'object'));
}
}
unset($rows);
// итем
$rows = $DB->select('
SELECT i.name, i.entry, i.quality, LOWER(a.iconname) AS iconname
{, l.name_loc?d AS name_loc}
FROM ?_icons a, item_template i
{LEFT JOIN (locales_item l) ON l.entry=i.entry AND ?}
WHERE
startquest = ?d
AND id = displayid
',
($_SESSION['locale']>0)? $_SESSION['locale']: DBSIMPLE_SKIP,
($_SESSION['locale']>0)? 1: DBSIMPLE_SKIP,
$quest['Id']
);
if($rows)
{
foreach($rows as $tmp)
{
$tmp['name'] = localizedName($tmp);
$quest['start'][] = array_merge($tmp, array('type' => 'item'));
}
}
unset($rows);
// КВЕСТТЕЙКЕРЫ
// НПС
$rows = $DB->select('
SELECT c.entry, c.name, A, H
{, l.name_loc?d AS name_loc}
FROM creature_involvedrelation q, ?_factiontemplate, creature_template c
{LEFT JOIN (locales_creature l) ON l.entry=c.entry AND ?}
WHERE
q.quest=?d
AND c.entry=q.id
AND factiontemplateID=c.faction_A
',
($_SESSION['locale']>0)? $_SESSION['locale']: DBSIMPLE_SKIP,
($_SESSION['locale']>0)? 1: DBSIMPLE_SKIP,
$quest['Id']
);
if($rows)
{
foreach($rows as $tmp)
{
$tmp['name'] = localizedName($tmp);
if($tmp['A'] == -1 && $tmp['H'] == 1)
$tmp['side'] = 'horde';
elseif($tmp['A'] == 1 && $tmp['H'] == -1)
$tmp['side'] = 'alliance';
$quest['end'][] = array_merge($tmp, array('type' => 'npc'));
}
}
unset($rows);
// ГО
$rows = $DB->select('
SELECT g.entry, g.name
{, l.name_loc?d AS name_loc}
FROM gameobject_involvedrelation q, gameobject_template g
{LEFT JOIN (locales_gameobject l) ON l.entry = g.entry AND ?}
WHERE
q.quest=?d
AND g.entry=q.id
',
($_SESSION['locale']>0)? $_SESSION['locale']: DBSIMPLE_SKIP,
($_SESSION['locale']>0)? 1: DBSIMPLE_SKIP,
$quest['Id']
);
if($rows)
{
foreach($rows as $tmp)
{
$tmp['name'] = localizedName($tmp);
$quest['end'][] = array_merge($tmp, array('type' => 'object'));
}
}
unset($rows);
// Цель критерии
$rows = $DB->select('
SELECT a.id, a.faction, a.name_loc?d AS name, a.description_loc?d AS description, a.category, a.points, s.iconname, z.areatableID
FROM ?_spellicons s, ?_achievementcriteria c, ?_achievement a
LEFT JOIN (?_zones z) ON a.map != -1 AND a.map = z.mapID
WHERE
a.icon = s.id
AND a.id = c.refAchievement
AND c.type IN (?a)
AND c.value1 = ?d
GROUP BY a.id
ORDER BY a.name_loc?d
',
$_SESSION['locale'],
$_SESSION['locale'],
array(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST),
$quest['Id'],
$_SESSION['locale']
);
if($rows)
{
$quest['criteria_of'] = array();
foreach($rows as $row)
{
allachievementsinfo2($row['id']);
$quest['criteria_of'][] = achievementinfo2($row);
}
}
// Награды и благодарности, присылаемые почтой
if ($quest['RewardMailTemplateId'])
{
if(!($quest['mailrewards'] = loot('mail_loot_template', $quest['RewardMailTemplateId'])))
unset ($quest['mailrewards']);
}
if ($quest['RewardMailDelay'])
$quest['maildelay'] = sec_to_time($quest['RewardMailDelay']);
save_cache(QUEST_PAGE, $cache_key, $quest);
}
global $page;
$page = array(
'Mapper' => false,
'Book' => false,
'Title' => $quest['Title'].' - '.$smarty->get_config_vars('Quests'),
'tab' => 0,
'type' => 5,
'typeid' => $quest['Id'],
'path' => path(0, 5) // TODO
);
$smarty->assign('page', $page);
// Комментарии
$smarty->assign('comments', getcomments($page['type'], $page['typeid']));
$smarty->assign('screenshots', getscreenshots($page['type'], $page['typeid']));
// Данные о квесте
$smarty->assign('quest', $quest);
// Количество MySQL запросов
$smarty->assign('mysql', $DB->getStatistics());
// Загружаем страницу
$smarty->display('quest.tpl');
?>