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This repository has been archived by the owner on Aug 20, 2023. It is now read-only.
When I read about this tool on the RepRap wiki, I had some high hopes for it. But I just tested it, and for me it seems to generate a totally wrong GCode path, with cut paths crossing traces and more random strangeness. I used the released 3.0.1 version.
After bisecting a bit, part of the problem is at least how square and octagonal pads work out.
In Visolate 2, a cone was drawn around the center of the pad, approximated by a 16-segment pyramid. Visolate 3 draws a pyramid with a flat top and with 16 segments for a circle, 8 segments for an octagon and 4 segments for a square. If you have a number of such overlapping low-segment-count pads in an exactly aligned row, some of the pyramid sides neccessarily overlap exactly, making the surface flicker.
In other words: using round and oval/obround pads should work a lot better.
I created the design with eagle. It was just something I had laying around to and decided to see how Visolate would work with it. I had no intention of actually milling this exact design :) but I was surprised at the results.
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When I read about this tool on the RepRap wiki, I had some high hopes for it. But I just tested it, and for me it seems to generate a totally wrong GCode path, with cut paths crossing traces and more random strangeness. I used the released 3.0.1 version.
I've uploaded my test gerber file to: http://daid2.mine.nu/~daid/V-USB.GTL
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