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Hi @Jendker
Depending on the agent, the memory can be used as:
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Hello,
Thank you for providing such a well-documented and easy-to-follow RL framework!
I have a quick question regarding terminology: is there a specific reason why the replay buffers are referred to as "memories" in the code? From my understanding, the term "replay buffer" is more commonly used in the literature. I’d appreciate any clarification on this.
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