Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Extraction of Halo 4 weapon JMM's break some of their animations #90

Open
Zidiath opened this issue Jan 20, 2024 · 0 comments
Open

Extraction of Halo 4 weapon JMM's break some of their animations #90

Zidiath opened this issue Jan 20, 2024 · 0 comments

Comments

@Zidiath
Copy link

Zidiath commented Jan 20, 2024

When ripping Halo 4 JMAD files for weapon third person animations (mainly related to the gun itself not the spartan) it seems to break what would be the movement of the magazine beyond rotation. Normally the mag would follow the path of the spartans left hand during the reload animation but here it just sits in place at 0,0 and spins. Confirmed ingame when tying the stock animation (prior to rip) to the object and forcing the animation to play has the mag move beyond rotation.

Test done with both:
objects\weapons\rifle\storm_br\storm_br.model_animation_graph
objects\weapons\rifle\storm_dmr\storm_dmr.model_animation_graph
combat unarmed reload_1.JMM
crouch unarmed reload_1.JMM

2024-01-18_02-01-45.mp4
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant