This is an advanced seed project for Angular apps based on Minko Gechev's angular-seed that expands on all of its great features to include core support for:
- ngrx/store RxJS powered state management, inspired by Redux
- ngrx/effects Side effect model for @ngrx/store
- ngx-translate for i18n
- Usage is optional but on by default
- Up to you and your team how you want to utilize it. It can be easily removed if not needed.
- angulartics2 Vendor-agnostic analytics for Angular applications.
- Out of box support for Segment
- When using the seed, be sure to change your
write_key
here
- When using the seed, be sure to change your
- Can be changed to any vendor, learn more here
- Out of box support for Segment
- lodash Helps reduce blocks of code down to single lines and enhances readability
- NativeScript cross platform mobile (w/ native UI) apps. Setup instructions here.
- Electron cross platform desktop apps (Mac, Windows and Linux). Setup instructions here.
The zen of multiple platforms. Chrome, Android and iPhone all running the same code. |
Programming Nirvana. Mac and Windows desktop both running the same code. |
- Prerequisites
- How to start
- How to start with AoT
- Mobile app
- Desktop app
- Running tests
- Web configuration options
- Code organization overview
- How-tos
- General best practice guide to sharing code
- Integration guides
- How best to use for your project
- Dockerization
- Contributing
- License
Advice: If your project is intended to target a single platform (i.e, web only), then angular-seed is likely more than suitable for your needs. However if your project goals are to target multiple platforms (web, native mobile and native desktop), with powerful out of the box library support and highly configurable/flexible testing options, then you might want to keep reading.
Too Much?!: Don't worry it's ok, I completely understand. There is a simplified version of this seed which still allows web + mobile + desktop without the extra libraries and features like ngrx or analytics. Give this a shot: https://github.com/jlooper/angular-starter
It's built with a lot of the same structure found here so things work the same but is definitely easier to start with if just getting into multi-platform development.
Note you should have node v6.5.0 or higher and npm 3.10.3 or higher.
- To run the NativeScript app (currently supports 3.x):
npm install -g nativescript
# install the project's dependencies
$ npm install
# fast install (via Yarn, https://yarnpkg.com)
$ yarn install # or yarn
# watches your files and uses livereload by default
$ npm start
# api document for the app
# npm run build.docs
# generate api documentation
$ npm run compodoc
$ npm run serve.compodoc
# to start deving with livereload site and coverage as well as continuous testing
$ npm run start.deving
# to enable the Mongoose server integration in prod mode uncomment the line no 12 in tools\utils\express-api.ts file
# dev build
$ npm run build.dev
# prod build
$ npm run build.prod
Note that AoT compilation requires node v6.5.0 or higher and npm 3.10.3 or higher.
In order to start the seed with AoT use:
# prod build with AoT compilation, will output the production application in `dist/prod`
# the produced code can be deployed (rsynced) to a remote server
$ npm run build.prod.aot
The mobile app is provided via NativeScript, an open source framework for building truly native mobile apps.
npm install -g nativescript
You can make changes to files in src/client/app
or nativescript/src/app
folders. A symbolic link exists between the web src/client/app
and the nativescript/src/app
folder so changes in either location are mirrored because they are the same directory inside.
Create .tns.html
and .tns.scss
NativeScript view files for every web component view file you have. You will see an example of the app.component.html
as a NativeScript view file here.
The root module for the mobile app is nativescript/src/native.module.ts
: NativeModule
.
iOS: npm run start.ios
iOS (device): npm run start.ios.device
// or...
Android: npm run start.android
Android (device): npm run start.android.device
- Requires an image setup via AVD Manager. Learn more here and here.
OR...
Create AoT builds for deployment to App Store and Google Play.
Android: npm run build.android
iOS: npm run build.ios
The desktop app is provided via Electron, cross platform desktop apps with JavaScript, HTML, and CSS.
Mac: npm run start.desktop
Windows: npm run start.desktop.windows
Mac: npm run start.livesync.desktop
Windows: npm run start.livesync.desktop.windows
Mac: npm run build.desktop.mac
Windows: npm run build.desktop.windows
Linux: npm run build.desktop.linux
$ npm test
# Development. Your app will be watched by karma
# on each change all your specs will be executed.
$ npm run test.watch
# NB: The command above might fail with a "EMFILE: too many open files" error.
# Some OS have a small limit of opened file descriptors (256) by default
# and will result in the EMFILE error.
# You can raise the maximum of file descriptors by running the command below:
$ ulimit -n 10480
# code coverage (istanbul)
# auto-generated at the end of `npm test`
# view coverage report:
$ npm run serve.coverage
# e2e (aka. end-to-end, integration) - In three different shell windows
# Make sure you don't have a global instance of Protractor
# npm install webdriver-manager <- Install this first for e2e testing
# npm run webdriver-update <- You will need to run this the first time
$ npm run webdriver-start
$ npm run serve.e2e
$ npm run e2e
# e2e live mode - Protractor interactive mode
# Instead of last command above, you can use:
$ npm run e2e.live
You can learn more about Protractor Interactive Mode here
Default application server configuration
var PORT = 5555;
var LIVE_RELOAD_PORT = 4002;
var DOCS_PORT = 4003;
var APP_BASE = '/';
Configure at runtime
npm start -- --port 8080 --reload-port 4000 --base /my-app/
If you have different environments and you need to configure them to use different end points, settings, etc. you can use the files dev.ts
or prod.ts
in./tools/env/
. The name of the file is environment you want to use.
The environment can be specified by using:
$ npm start -- --env-config ENV_NAME
Currently the ENV_NAME
s are dev
, prod
, staging
, but you can simply add a different file "ENV_NAME.ts".
file in order to alter extra such environments.
A documentation of the provided tools can be found in tools/README.md.
nativescript
: Root of this directory is reserved for mobile app.src
: mobile app src.app
: Symbolic link of shared code from web app.App_Resources
: iOS and Android platform specific config files and images.mobile
: Mobile specific services, etc. Build out mobile specific services here as well as overrides for web services that need to be provided for in the mobile app. Safe to import {N} modules here.- native.module.ts: Root module for the mobile app provided by NativeScript. Override/provide native mobile implementations of services here.
src/client
: Root of this directory is reserved for web and desktop.app
: All the code in this directory is shared with the mobile app via a symbolic link.components
: Reserved for primary routing components. Since each app usually has it's own set of unique routes, you can provide the app's primary routing components here.shared
: Shared code across all platforms. Reusable sub components, services, utilities, etc.analytics
: Provides services for analytics. Out of the box, Segment is configured.core
: Low level services. Foundational layer.electron
: Services specific to electron integration. Could be refactored out in the future since this is not needed to be shared with the mobile app.i18n
: Various localization features.ngrx
: Central ngrx coordination. Brings together state from any other feature modules etc. to setup the initial app state.sample
: Just a sample module pre-configured with a scalable ngrx setup.test
: Testing utilities. This could be refactored into a different location in the future.
assets
: Various locale files, images and other assets the app needs to load.css
: List of the main style files to be created via the SASS compilation (enabled by default).scss
: Partial SASS files - reserved for things like_variables.scss
and other imported partials for styling.- index.html: The index file for the web and desktop app (which share the same setup).
- main.desktop.ts: The file used by Electron to start the desktop app.
- main.web.prod.ts: Bootstraps the AoT web build. Generally won't modify anything here
- main.web.ts: Bootstraps the development web build. Generally won't modify anything here
- package.json: Used by Electron to start the desktop app.
- system-config.ts: This loads the SystemJS configuration defined here and extended in your own app's customized project.config.ts.
- tsconfig.json: Used by compodoc - The missing documentation tool for your Angular application - to generate api docs for your code.
- web.module.ts: The root module for the web and desktop app.
src/e2e
: Integration/end-to-end tests for the web app.
- how to add a language?
src/client/assets/i18n/
- add
[language code].json
(copy existing one and adapt the translation strings)
- add
https://github.com/NathanWalker/angular-seed-advanced/blob/master/src/client/web.module.ts#L98-L101
- Configure
Languages
InjectionToken with array of supported languages
- Configure
src/client/app/modules/i18n/components/lang-switcher.component.spec.ts
- fix test
-
what is the basic API surface around logging?
LogService
is the main class that consumer code should use to write diagnostic information to one or more configured targetsLogTarget
is an abstraction of where the log output is written. (e.g.ConsoleTarget
writes diagnostics to theconsole
)LogTargetBase
is a base abstract class that makes it easier to implement custom log target. It provides a way for inheritors to filter messages by importance.LogLevel
is level of importance associated with every log message (e.g.Debug
,Info
,Warning
,Error
)
-
how to control amount of information logged?
- If a log target is derrived from
LogTargetBase
the target can be configured to filter messages by importance. You can passminLogLevel
asLogTargetOptions
LogService
additionally usesConfig.Debug
switches as a global treshhold to further filter verbosity of the log messages.
- If a log target is derrived from
-
how to implement custom log target?
- Derrive from
LogTargetBase
class and implementwriteToLog
method (seeConsoleTarget
). You can configure several log targets at a time inside main application module. For example:
CoreModule.forRoot([ { provide: WindowService, useFactory: (win) }, { provide: ConsoleService, useFactory: (cons) }, { provide: LogTarget, useFactory: (consoleLogTarget), deps: [ConsoleService], multi: true }, { provide: LogTarget, useFactory: () => new LogStashTarget({minLogLevel: LogLevel.Debug}) } ]),
- Derrive from
There’s actually only a few things to keep in mind when sharing code between web/mobile. The seed does take care of quite a few of those things but here’s a brief list:
- Don’t import {N} modules into your components/services. {N} modules can only be used inside the {N} app therefore cannot be shared. To get around this, use
InjectionToken
's. Learn more here. A great example of how to integrate 2 different plugins (1 for web, 1 for {N}) and share all the code exists in this wiki article: How to integrate Firebase across all platforms written by the awesome Scott Lowe. - Use the conditional hooks provided by the seed in shared methods where you may need to handle something differently in {N} than you do on the web. For example, see here.
- Don’t use window global. Inject the
WindowService
provided by the seed instead. This includes usage ofalert
,confirm
, etc. For example:
If you were thinking about doing: alert('Something happened!');
, Don't.
Instead inject WindowService
:
constructor(private win: WindowService) {}
public userAction() {
if (success) {
// do stuff
} else {
this.win.alert('Something happened!');
}
}
This ensures that when the same code is run in the {N} app, the native dialogs
module will be used.
- Lastly, understand this video: http://www.nativescriptsnacks.com/videos/2016/06/13/zoned-callbacks.html … As far as dealing with {N} and 3rd party plugins, you want to understand that.
The advice I like to give is:
Code with web mentality first. Then provide the native capability using Angular’s
{provide: SomeWebService, useClass: SomeNativeService }
during bootstrap.
There are some cases where you may want to use useValue
vs. useClass
, and other times may need to use useFactory
. Read the Angular docs here to learn more about which you may need for your use case.
NOTE: This should be done first before you start making any changes and building out your project.
git clone https://github.com/NathanWalker/angular-seed-advanced.git [your-project-name]
cd [your-project-name]
git remote set-url origin [your-project-git-repo]
- This will setuporigin
properly.git remote add upstream https://github.com/NathanWalker/angular-seed-advanced.git
- This will setupupstream
properly to merge in upstream changes later.git push
- Go ahead and push up the initial project.- Now you have
git
setup and ready to develop your app as well as merge in upstream changes in the future. npm install
(and all other usage docs in thisREADME
apply) - continue following instructions here.- Create a new folder (or several sub-folders) for your app in
src/client/app/shared
to build your codebase out. Say your app is calledAwesomeApp
, then createawesomeapp
and start building out all your components and services in there. Create other frameworks as you see fit to organize.
git fetch upstream
- This will fetch latestupstream
.git merge upstream/master
- This will merge in upstream changes.- Handle any conflicts to get latest upstream into your app.
- Continue building your app.
You can read more about syncing a fork here.
If you have any suggestions to this workflow, please post here.
Please see the CONTRIBUTING file for guidelines.
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