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Tree remover performance improvements #19
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The block buffer utilized by the tree removal system blows up very fast, and thus the remove operations for placed blocks becomes very inefficient. Additionally, many blocks/block positions seem to be added multiple times. I did some experiments with a new I will prepare a PR for discussing the
Btw: |
In dense forested area the game slows down significantly. Part of it is of course the bigger work for the
BlockBufferSystem
, but there are also improvements to be done when iterating over the trees and regions.The text was updated successfully, but these errors were encountered: