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Utilities for Thunderkit Mods #557

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Indigocoder1 opened this issue Sep 10, 2024 · 1 comment · Fixed by #558
Closed

Utilities for Thunderkit Mods #557

Indigocoder1 opened this issue Sep 10, 2024 · 1 comment · Fixed by #558

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@Indigocoder1
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Indigocoder1 commented Sep 10, 2024

Utilities for mods made with Thunderkit
It would be nice if scripts such as these were added to Nautilus for use in mods made in Thunderkit:
https://github.com/Indigocoder1/SubLibrary/blob/main/SubLibrary/Utilities/ApplySNFont.cs
https://github.com/Indigocoder1/SubLibrary/blob/main/SubLibrary/Utilities/ApplySNLayer.cs
https://github.com/Indigocoder1/SubLibrary/blob/main/SubLibrary/Materials/ApplySNShaders.cs
https://github.com/Indigocoder1/SubLibrary/blob/main/SubLibrary/Materials/MaterialSetter.cs

Purpose
This would centralize utilities such as these into Nautilus, which is already needed for almost every single mod that uses Thunderkit.

Usage
Modders could just apply the given scripts to their needed objects, and upon loading into the scene the changes would be applied.

@Indigocoder1
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I might also just make a PR for this at some point but I wanted to get it out there in case someone else is able to work on it first, as I'm doing a bunch of other projects at the moment too

@Metious Metious linked a pull request Sep 18, 2024 that will close this issue
@Metious Metious closed this as completed Sep 18, 2024
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