Need a proper Visual implementation #503
monkeyisback
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Hi,
If I understand well, you use D3D11 texture to render in a Window.
While this has very good performances and I use it extensively, I would need a more standard implementation of the player, even if it means it has to do slower copies of ffmpeg's decoded frames, that I could use to allow "VisualBrush" copies for example.
I haven't managed to find such a thing.
Thanks for the amazing work you've done.
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