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for me they render multiplied by the gui scale factor (which for normal gui scaling is 2).
so fontSize(10) is double the size as in a text editor.
Guess i'll leave it as it is, you can still divide by 2 to fit the scaling of the OS
But due to the nature of how the TTF Font gets converted to a Bitmap Font you'll never archive the same visual appearance as in a text editor because the letter spacing might differ
Also i dont want to put much effort in that feature now as Minecraft 1.13+ uses LWJGL3 which has TTF support build in, so we should hope that OC gets ported soon ;)
I'll leave the bug open as a note to myself to merge to LWJGL3 TTF support when possible
Fonts appear to render with a much lower font size than the expected size. see below image.
These are both suppose to be 12pt.
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