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The SpockBot implementation is kinda a mess, and very slow even after considering its in pure Python. The timer/ticker plugins are trivial to write and I should have C++&Python versions of them in today. I was busy getting cpp-nbt fully unit tested because I never want to deal with a crap bug like #20 again.
The ground work for getting collision working is already here in the vec3.hpp and aabb.hpp, just getting the bot to fall to the ground won't be too hard. After that I think I intend to copy the behavior out of mineflayer, because understanding the MC physics code even with mappings is non-trivial.
Milestone on deck per feature roadmap
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