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Caused by:
process didn't exit successfully: `/Users/alvatar/Developer/coreaudio-sys/target/debug/build/coreaudio-sys-b3082b771964cd59/build-script-build` (exit status: 101)
--- stdout
cargo:rerun-if-env-changed=COREAUDIO_SDK_PATH
cargo:rustc-link-lib=framework=AudioUnit
cargo:rustc-link-lib=framework=AudioToolbox
cargo:rustc-link-lib=framework=CoreAudio
cargo:rustc-link-lib=framework=OpenAL
cargo:rustc-link-lib=framework=CoreMIDI
cargo:rerun-if-env-changed=BINDGEN_EXTRA_CLANG_ARGS
--- stderr
/Users/alvatar/Developer/coreaudio-sys/coreaudio.h:1:10: fatal error: 'AudioUnit/AudioUnit.h' file not found
thread 'main' panicked at build.rs:162:39:
unable to generate bindings: ClangDiagnostic("/Users/alvatar/Developer/coreaudio-sys/coreaudio.h:1:10: fatal error: 'AudioUnit/AudioUnit.h' file not found\n")
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
The main problem is that AudioUnit/AudioUnit.h doesn't really exist as a path: AudioUnit.h is directly found in the Headers folder of the framework, so I cannot tweak the Nix environment to find it.
Looking at build.rs I grew a bit suspicious, that perhaps AudioToolbox should be used instead?
any pointers appreciated, thanks!
The text was updated successfully, but these errors were encountered:
The main problem is that
AudioUnit/AudioUnit.h
doesn't really exist as a path:AudioUnit.h
is directly found in the Headers folder of the framework, so I cannot tweak the Nix environment to find it.Looking at build.rs I grew a bit suspicious, that perhaps AudioToolbox should be used instead?
any pointers appreciated, thanks!
The text was updated successfully, but these errors were encountered: